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Eto.Forms
A cross platform desktop and mobile user interface framework
Description
This framework can be used to build applications that run across multiple platforms using their native toolkit, with an easy to use API. This will make your applications look and work as a native application on all platforms, using a single UI codebase.
For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform.
This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, and GTK#.
There is a Mobile/iOS port in the works, but is considered incomplete.
This framework was built so that using it in .NET is natural. For example, a simple hello-world application might look like:
using Eto.Forms;
using Eto.Drawing;
public class MyForm : Form
{
public MyForm ()
{
Title = "My Cross-Platform App";
ClientSize = new Size(200, 200);
Content = new Label { Text = "Hello World!" };
}
[STAThread]
static void Main()
{
new Application().Run(new MyForm());
}
}
or in a F# script:
#load ".paket/load/eto.platform.windows.fsx"
// see https://fsprojects.github.io/Paket/paket-generate-load-scripts.html
open Eto.Drawing
open Eto.Forms
type MyForm() as this =
inherit Form()
do
this.Title <- "My Cross-Platform App"
this.ClientSize <- Size (200, 200)
this.Content <- new Label(Text = "Hello F# World!")
Eto.Platform.Initialize(Eto.Platforms.WinForms)
let app = new Application()
let form = new MyForm()
form.Show()
Getting Started
To begin creating apps using Eto.Forms, follow the Quick Start Guide.
To compile or contribute to Eto.Forms, read the Contributing Guide.
Screenshots
Windows via WPF:
Mac via MonoMac:
Linux via GTK#3:
Applications
MonoGame Pipeline Tool - Content manager for MonoGame
Manager - Accounting Software
PabloDraw - Character based drawing application
Notedown - Note taking application
Eto.Test - Application to test the functionality of each widget
DWSIM - Chemical Process Simulator
Termission - Cross-platform Serial/TCP Terminal with Scriptable Auto-Response
Visual SEO Studio - Technical SEO Auditing Tool
RegexFileSearcher - Cross-platform regex file searching tool in .NET 5
RegexTestBench - Cross-platform regex testing tool in .NET 5
GEDKeeper (v3) - Cross-platform application for working with personal genealogical databases
Rhinoceros 3D - 3D computer graphics and computer-aided design (CAD) application
Third party libraries
Pure Eto.Forms
SkiaSharp edition
ScottPlot
Plotting library that makes it easy to interactively display large datasets.
LiveCharts
Simple, flexible, powerful and open source data visualization for .Net.
Microcharts
Create elegant Cross-Platform simple charts.
OxyPlot
Cross-platform plotting library for .NET.
Mapsui
A C# map component for apps.
LibVLCSharp
Display a video in an Eto app.
Eto.OpenTK
OpenGL viewport control for Eto.Forms using OpenTK.
Eto.Veldrid
A control to embed the Veldrid graphics library in Eto.Forms.
Eto.CodeEditor
A package that gives you a code editor control in Eto.Forms.
Eto.HtmlRenderer
Provides an Eto control to display HTML content.
Eto.RainbowLoading
A control showing the Android loading indicator.
Eto.GifImageView
A control for displaying GIF's.
Eto.SkiaDraw
A control enabling use of SkiaSharp in Eto.
Eto.Containers
Some extra Eto.Forms container controls.
👉 Note : Some packages are in the pipeline but will not appear until next release is created.
Assemblies
Your project only needs to reference Eto.dll, and include the corresponding platform assembly that you wish to target. To run on a Mac platform, you need to bundle your app.
Eto.dll - Eto.Forms (UI), Eto.Drawing (Graphics), and platform loading
Eto.Mac64.dll - Lightweight Mac platform using .NET 6+ or mono
Eto.macOS.dll - .NET 6+ platform for Mac (for use with the net6.0-macos target)
Eto.WinForms.dll - Windows Forms platform using GDI+ for graphics
Eto.Direct2D.dll - Windows Forms platform using Direct2D for graphics
Eto.Wpf.dll - Windows Presentation Foundation platform
Eto.Gtk.dll - Gtk+3 platform for Mac, Windows, and Linux.
Eto.iOS.dll - Xamarin.iOS platform
Eto.Android.dll - Xamarin.Android platform
Currently supported targets
OS X: MonoMac or net6.0-macos
Linux: GTK+ 3
Windows: Windows Forms (using GDI or Direct2D) or WPF
Under development
These platforms are currently incomplete or in development. Any eager bodies willing to help feel free to do so!
iOS using Xamarin.iOS
Android using Xamarin.Android (Eto.Android)
Read the full README on GitHub