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PistonDevelopers
piston
Rust2015–2020
PistonDevelopers / piston

piston

A modular game engine written in Rust

4Distinct people
4Mentions
0Explicit recommenders
4.7KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A modular game engine written in Rust

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2015-04-29 00:22:50 UTC to 2020-08-31 19:21:18 UTC.

0122015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC202
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101

What Hacker News says

4 sources
For someone with better first hand experience, how does this compare to other Rust game engines [1] [2] [3]? Is Bevy flexible enough to let you drop down into raw OpenGL? I'm writing code that does a mix of point cloud rendering and traditional asset rendering (I'm new to all of this), and I'm wondering if I should adopt an engine instead of rolling everything myself with a mix of OpenGL, matrix math, and Imgui. I'm trying to do due diligence, but I'm too new to games and 3D to know what to look for. [1] https://github.com/amethyst/amethyst [2] https://github.com/PistonDevelopers/piston [3] https://arewegameyet.rs/ecosystem/engines/
In Bevy: A Game Engine in Rust
Yeah, Python works too, though Go is great at concurrency in a way Python isn't (we were spawning loads of goroutines for tests without any issue, for example, and channels are well supported) so it fits better. I too am a Python fan for scripting though :) > Rust interests me because it is in the same range as most languages for most things but is a LOT better at a very few things. Me too, for similar reasons. It's like C++, but without all the stuff I didn't like about C++ :) > I'm waiting to hear somebody use Rust in a video game engine. http://github.com/PistonDevelopers/piston
In A Rust Contributor Tries Their Hand at Go

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