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Planimeter
game-engine-2d
Lua2015–2026
Planimeter / game-engine-2d

game-engine-2d

Planimeter Game Engine 2D - LÖVE-based game engine for Lua

2Distinct people
28Mentions
0Explicit recommenders
751GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Planimeter Game Engine 2D - LÖVE-based game engine for Lua

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 8:01:28 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year28 dated mentions

Observed mentions: 2015-06-10 23:49:41 UTC to 2026-08-05 20:32:23 UTC.

024682015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 4 mentions; 2 submissions, 2 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 8 mentions; 0 submissions, 8 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC312
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC422
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC110
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC404
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC808
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC303
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

4 sources
It feels like complete mismanagement to me that Godot focuses on work like this instead of things that directly impact gameplay. You can see it in other places like them creating their own programming language. Why can't I do multiplayer out-of-the-box? Why do I have to roll that myself? Why can't I start up a project and immediately work with gamerules/gamemode callbacks? I can checkout Grid[1] and immediately do those things, and it has two orders of magnitude less followers. Why do "game engine" developers insist on doing essentially just rendering with some bindings to things like Box2D and OpenAL? [1]: https://github.com/Planimeter/grid-sdk
In Complex text layouts progress report in Godot game engine
I'm a layout implementor for Planimeter's Grid Engine. Implementing a naive subset of the algorithm for calculating the box sizes in the visual formatting model and calculating layout for normal flow, relative positioning, and absolute positioning is far easier to implement than flexbox.[1] There's nothing insane about this. And you'll learn even more when trying to draw to the screen. Normal flow also doesn't require multiple passes, whereas flexbox does.[2] Even Yoga doesn't implement a conforming model.[3] I'd even speculate that flexbox performs slower than the standard visual formatting model just because of the differences in the algorithm. Transform order absolutely matters. Any attempts to coerce order into a standardized sequence means developers have to account for this information.[4] [1]: https://github.com/Planimeter/grid-sdk
Read the rest
In Things I wish I’d known about CSS
If you're interested in game engines using Lua, please also consider Planimeter's Grid Engine (https://www.planimeter.org/grid-sdk/ and https://github.com/Planimeter/grid-sdk) which has been in steady development for about a decade, having even more features than Defold and Solar2D, such as out-of-the-box multiplayer with client-server prediction, Tiled support, configuration bindings, and much more that you'd have to roll yourself in both engines! (and it's MIT licensed to boot.) No other game engine in Lua is going to provide dedicated server support out of the box besides Grid. It's all also built on the latest version of LÖVE, which gives you access to all of the software in that ecosystem, too. It's the only full fledged game engine on LÖVE that we know of. It's less known as we don't do much advertising and have had far fewer contri
Read the rest
butors, but our focus has been consistent over the years. Because we have fewer resources, we also work very closely with those using the software if you have any questions. While a collection of game engines using Lua seem to be tapering off in active development, such as Polycode, Corona, and perhaps now Defold, Planimeter's Grid engine is actively used by the group for game development projects, and will continue to be supported into the future, bringing commercial support in 2021.
In Defold game engine source now available and free to use for commercial games

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