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Planimeter
game-framework
C2020–2021
Planimeter / game-framework · Archived

game-framework

Planimeter Game Framework - LuaJIT FFI-based game development framework for Lua

2Distinct people
3Mentions
1Explicit recommenders
91GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Planimeter Game Framework - LuaJIT FFI-based game development framework for Lua

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

> When I started pokegb, I spent most of the first few days implementing the CPU. Every time I hit an instruction that wasn't implemented, I'd implement it and see if it would…

andrewmcwatters used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month3 dated mentions

Observed mentions: 2020-06-07 20:58:29 UTC to 2021-08-06 04:00:41 UTC.

012020-06-01 00:00:00 UTC to 2020-07-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJun 20202020-07-01 00:00:00 UTC to 2020-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-08-01 00:00:00 UTC to 2020-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-09-01 00:00:00 UTC to 2020-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-10-01 00:00:00 UTC to 2020-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-11-01 00:00:00 UTC to 2020-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-12-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2021-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJan 20212021-02-01 00:00:00 UTC to 2021-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-03-01 00:00:00 UTC to 2021-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-04-01 00:00:00 UTC to 2021-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-05-01 00:00:00 UTC to 2021-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-06-01 00:00:00 UTC to 2021-07-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-07-01 00:00:00 UTC to 2021-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-08-01 00:00:00 UTC to 2021-09-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsAug 2021

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jun 20202020-06-01 00:00:00 UTC2020-07-01 00:00:00 UTC101
Jul 20202020-07-01 00:00:00 UTC2020-08-01 00:00:00 UTC000
Aug 20202020-08-01 00:00:00 UTC2020-09-01 00:00:00 UTC000
Sep 20202020-09-01 00:00:00 UTC2020-10-01 00:00:00 UTC000
Oct 20202020-10-01 00:00:00 UTC2020-11-01 00:00:00 UTC000
Nov 20202020-11-01 00:00:00 UTC2020-12-01 00:00:00 UTC000
Dec 20202020-12-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
Jan 20212021-01-01 00:00:00 UTC2021-02-01 00:00:00 UTC000
Feb 20212021-02-01 00:00:00 UTC2021-03-01 00:00:00 UTC000
Mar 20212021-03-01 00:00:00 UTC2021-04-01 00:00:00 UTC000
Apr 20212021-04-01 00:00:00 UTC2021-05-01 00:00:00 UTC000
May 20212021-05-01 00:00:00 UTC2021-06-01 00:00:00 UTC000
Jun 20212021-06-01 00:00:00 UTC2021-07-01 00:00:00 UTC101
Jul 20212021-07-01 00:00:00 UTC2021-08-01 00:00:00 UTC000
Aug 20212021-08-01 00:00:00 UTC2021-09-01 00:00:00 UTC101

What Hacker News says

3 sources
If you're interested in graduating from LÖVE, try Planimeter's Grid Engine[1], which is based on Quakeworld architecture and comes with fully client-side predicted multiplayer out of the box.[2] In that regard, it's a lot easier than Unity 2D, which doesn't. It also has commercial support, uses pretty standard de facto formats, like Tiled, for its levels, and has been in development for several years. It's the most starred Lua game engine on GitHub to my knowledge.[3] Planimeter also publishes lgf[4], which is a LÖVE 11.3 drop-in replacement which provides PBR support, among other things, out of the box for those concerned with advanced workflows. [1]: https://www.planimeter.org/grid-sdk/ [2]: https://www.planimeter.org/grid-sdk/api/Tick_rate_and_bandwi... [3]: https://github.com/topics/game-engine?l=lua [4]: https://github.com/Planimeter
Read the rest
In LÖVR – An open source framework for rapidly building immersive 3D experiences
andrewmcwatters·Jun 4, 2021Recommendation phrase
> When I started pokegb, I spent most of the first few days implementing the CPU. Every time I hit an instruction that wasn't implemented, I'd implement it and see if it would run any further. If you've ever written a drop-in replacement for some existing piece of software and filled the implementation with a bunch of `notimplemented()` (example)[1], you know exactly how satisfying this is. I love it. [1]: https://github.com/Planimeter/lgf/blob/master/lua/framework/...
In Pokegb: A gameboy emulator that only plays Pokémon Blue, in 68 lines of C++

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