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play-co
devkit
JavaScript2013–2017
play-co / devkit

devkit

HTML 5 game platform for browser and mobile

4Distinct people
4Mentions
0Explicit recommenders
626GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

HTML 5 game platform for browser and mobile

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2013-02-18 16:50:30 UTC to 2017-06-05 05:56:13 UTC.

012013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20132014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC101
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC101
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101

What Hacker News says

4 sources
They're also "js.io": https://news.ycombinator.com/item?id=14240175 Nothing adds up. I've never heard of their products before. And they've been around for a heck of a long time in these boards with these salaries, and there was no SEC Form D's back then. Also, check this out: https://www.crunchbase.com/organization/blackstorm-labs They claim to have 33.5M funding. It's been 9 months, I can't find the SEC filing. There is "news" about Game Closure raising 12.5 Million, but I can't find an SEC filing. Weeby, can't find a anything. > I can see how you’d be bummed spending the time without the expected outcome... I think a lot of "honest people" have contacted these guys on these threads over the past year. They mention on their website (http://www.weeby.co/jobs.html) > Hand-optimized assembly drawing routines for arm6/7 > Create a particle
Read the rest
engine which maps to webgl shaders, pure Javascript, or optimized C > Rebuild backwards compatible Android APIs > Context-aware code parser for automatic internationalization & localization code parser > Analytics platform, terabytes of data every week, real-time processing. > Scale real-time notifications and chat to hundreds of millions of game players > Create a particle engine which maps to webgl shaders, pure Javascript, or optimized C Meanwhile, look at their weeby's GitHub: https://github.com/weebygames Terabytes of data from what? Hundreds of Millions of users? Look at their games: http://www.weeby.co/games.html. Some of them were also taken off the store. Others have less than 100 ratings total. "The item you've requested is not currently available in the U.S. store." And let's see game closure: https://github.com/gameclosure, here, they actually have something that's not a fork: https://github.com/gameclosure/native-android It appears they were outsourcing. In addition, they were hiring programmers in Vietnam: https://www.crunchbase.com/organization/tappy-pte--ltd-#/ent... https://news.ycombinator.com/item?id=12407125 But what about js.io? > js.io is a new IDE for HTML5 Apps / Games, AR, VR, Minecraft mods, Arduino, IoT, and more, targeting javascript as a common language. We provide developers their own persistent container, a beautiful end-to-end development experiences, r remote-over-LTE (sic) debugging, one click publishing, and carefully polished community support. https://news.ycombinator.com/item?id=12204213 So... where's the IDE for Minecraft mods, Arduino, IoT... it seems to be an IDE that does everything! Through javascript, remember: "Cross-compiling javascript to other languages and vice versa". OK? Where is it? https://github.com/blackstormlabs? https://github.com/weebygames? I see forked repos of Flask and React. How is that going to get you transpiling for Minecraft mods, arduino and IoT? Let alone the abstraction to the API's. Take a look at the "js.io": https://github.com/gameclosure/js.io. It even links to js.io in the description. > js.io is a multi-platform package management and module system for JavaScript. js.io modules can be evaluated in a JavaScript runtime (e.g. node.js) or precompiled into a single package for use on the client side. Here's the game "dev kit" (the real js.io?) they were touting so highly? https://github.com/gameclosure/devkit It hasn't been updated in over a year, but it does have 600+ stars. No sign of the millions of players, no hand-optimized asm drawing routines, context-aware code parsers or terabyte analytic platforms. Nothing adds up. I look forward to an explanation of where these SEC filings for Game Closure, Weeby and Blackstorm are at. Also, where are the "terabytes of data every week, real-time processing" analytics. The "hundreds of millions of game players". Where are the hard core "Hand-optimized assembly drawing routines".
In Ask HN: Who is hiring? (June 2017)
OP - I've been working with the Game Closure team on the HTML5 devkit for quite a while now, and we have yet to find an engine that gets better performance out of 2D JS games on native. The view hierarchy, rendering, and animation are written in both JS (web builds) and C (native builds), connected by a Java Android stack and an Objective-C iOS stack. The docs are a bit out-of-date but the tech is really powerful. It supports WebGL and canvas rendering in web builds, but there's no 3D support yet. Github: https://github.com/gameclosure/devkit Docs: http://docs.gameclosure.com/
In I made an iPhone game with PhoneGap and won't do it again
Based on some of the performance issues with Android 4.4 phones, I would strongly recommend that you port your code over to the Game Closure devkit: www.gameclosure.com and www.github.com/gameclosure/devkit It's MPL licensed, super easy to get started with, and very fast. It's pure javascript/canvas however, and doesn't support CSS or DOM-based UI.
In 2048, success and me

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