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polygraphene
ALVR
C++2020–2021
polygraphene / ALVR · Archived

ALVR

ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.

2Distinct people
2Mentions
0Explicit recommenders
1.8KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month2 dated mentions

Observed mentions: 2020-01-02 19:37:43 UTC to 2021-01-25 16:49:23 UTC.

012020-01-01 00:00:00 UTC to 2020-02-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJan 20202020-02-01 00:00:00 UTC to 2020-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-03-01 00:00:00 UTC to 2020-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-04-01 00:00:00 UTC to 2020-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-05-01 00:00:00 UTC to 2020-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-06-01 00:00:00 UTC to 2020-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-07-01 00:00:00 UTC to 2020-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJul 20202020-08-01 00:00:00 UTC to 2020-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-09-01 00:00:00 UTC to 2020-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-10-01 00:00:00 UTC to 2020-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-11-01 00:00:00 UTC to 2020-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-12-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2021-02-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJan 2021

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jan 20202020-01-01 00:00:00 UTC2020-02-01 00:00:00 UTC101
Feb 20202020-02-01 00:00:00 UTC2020-03-01 00:00:00 UTC000
Mar 20202020-03-01 00:00:00 UTC2020-04-01 00:00:00 UTC000
Apr 20202020-04-01 00:00:00 UTC2020-05-01 00:00:00 UTC000
May 20202020-05-01 00:00:00 UTC2020-06-01 00:00:00 UTC000
Jun 20202020-06-01 00:00:00 UTC2020-07-01 00:00:00 UTC000
Jul 20202020-07-01 00:00:00 UTC2020-08-01 00:00:00 UTC000
Aug 20202020-08-01 00:00:00 UTC2020-09-01 00:00:00 UTC000
Sep 20202020-09-01 00:00:00 UTC2020-10-01 00:00:00 UTC000
Oct 20202020-10-01 00:00:00 UTC2020-11-01 00:00:00 UTC000
Nov 20202020-11-01 00:00:00 UTC2020-12-01 00:00:00 UTC000
Dec 20202020-12-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
Jan 20212021-01-01 00:00:00 UTC2021-02-01 00:00:00 UTC101

What Hacker News says

2 sources
Hm what I am interested in in particular is the following: https://github.com/polygraphene/ALVR ALVR lets you stream graphics to occulus quest and also android phones. Which requires: with NVIDIA GPU which supports NVENC (or with AMD GPU which supports AMF VCE I'm not quite sure if this is doable on an integrated CPU. So for this particular case an intel GPU would be out of the question. AMF seems to now be refered to as AME. I suspect since this functionality is primarily used for streaming and or video editing it might not be present on CPUs for notebooks. Quicksync might work. Really I believe for this to work really smoothly the encoding needs to be hardware encoding.
In AMD Ryzen 9 5980HS Cezanne Defeats Intel Tiger Lake in Early Benchmarks
I was intrigued by VR so I picked up the Oculus Go. It was interesting, but felt lacking. I wasn't disappointed but the whole experience felt pretty meh. For Christmas I thought I'd test the upgrade and purchased an Oculus Quest. Wow, this thing blew me away. The experience is night and day different, so much so that I stuck my Go in the closet and may be selling it down the road. Having two controllers, hand tracking, Oculus Link if you have a gaming PC, overall improvements to display and battery, and of course 6 DOF. I've never been more excited about VR. The Quest really is an incredible unit. I've so far been able to: - Play "native" Quest games which have been very fun - Play PCVR (SteamVR) games using ALVR[0] over 5ghz WiFi with great performance - Sideloaded RetroArch[1] to play N64, SNES, Gameboy and GameCube ga
Read the rest
mes with a bluetooth controller - Watching full length movies in a cinema-like experience - Enjoying many 360 videos on YouTube I'm contemplating doing some game development in VR again. I tried to build some applications on my Go but the single controller and weak specs really hindered my creativity. I implore you to test out the Quest if you found the Go experience lacking as I did, it's really more than a minor upgrade. [0] https://github.com/polygraphene/ALVR [1] https://www.retroarch.com/
In Taking Virtual Reality for a Test Drive

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