HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
POV-Ray
povray
C++2016–2024
POV-Ray / povray

povray

The Persistence of Vision Raytracer (POV-Ray)

4Distinct people
5Mentions
0Explicit recommenders
1.5KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

The Persistence of Vision Raytracer (POV-Ray)

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2016-08-26 16:28:08 UTC to 2024-11-03 23:49:09 UTC.

0122016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC211

What Hacker News says

5 sources
You may like my https://github.com/pjc50/ancient-3d-for-turboc : a slightly more modern target than the NES, it targets Borland Turbo C for MS-DOS and renders to the standard game 320x200 paletted "mode 13" display. Standard techniques of the time; project the 3D to 2D, cull backwards facing polygons, "painter's algorithm" (draw deepest first, in this case by object rather than by individual polygon). > I tried to follow a book on writing a ray-tracer from scratch The hardware of the time would ray-trace at multiple hours per frame. See https://github.com/POV-Ray/povray
In DOS game “F-15 Strike Eagle II” reverse engineering/reconstruction war stories
> Some good experiences with C > Reading the POV-Ray code source code for the first time and learning how to do object orientation and inheritance in C. But https://github.com/POV-Ray/povray is all C++... It even says "Written in C++" on the Wikipedia page. Was he talking about some other source, maybe some older version? Edit: [1] Here is a discussion about this topic from 2012. It seems that POV-Ray was ported to C++ for version 3.7. [1] http://news.povray.org/povray.programming/thread/%3Cweb.4f01...
In Rust things I miss in C

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.