HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
pret
pokecrystal
Assembly2012–2025
pret / pokecrystal

pokecrystal

Disassembly of Pokémon Crystal

8Distinct people
13Mentions
0Explicit recommenders
2.6KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Disassembly of Pokémon Crystal

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year13 dated mentions

Observed mentions: 2012-12-08 18:18:55 UTC to 2025-12-01 21:23:45 UTC.

0123452012-01-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20122013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 5 mentions; 1 submissions, 4 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20122012-01-01 00:00:00 UTC2013-01-01 00:00:00 UTC101
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC303
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC514
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC110
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC110
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC110
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

13 sources
Thank you, your analysis is really compelling and matches what I've seen. It's good to have some realistic numbers about what Developer Auction is offering for talent. What really boggles me is that Developer Auction has an entirely separate hiring track for growing their own team. They don't trust their own vetting process, and instead put candidates through an entirely different screening process. I don't understand this yet. Their offering to talented developers seems to be somewhat limited. Basically you sign up, spend a while writing out a huge profile (in addition to your resume and public work on github), then they just dump you into the laps of recruiters as part of their normal hiring pipeline. Hey, if I wanted to sit around doing 15 hours of live algorithm screening, I would have just called those companies myself... This is pro
Read the rest
bably okay for junior developers, but realistically junior developers just need to have a pulse to get hired (and maybe one or two sample projects). As for senior talent, there's few incentives to participate in these antics. Same antics, different names. I got a bunch of offers, but they require a great deal of effort to follow up on everyone and schedule a billion interviews and screens and other things that I am frankly exhausted by. I would love something like a 1-hour guarantee: receive an initial offer to see if the range is what you have in mind, spend exactly one hour talking with a company before receiving an actual truly real sign-on-the-dotted-line offer. I am just frustrated about the marketing I think, I'll feel better in an hour. > You probably got busted because you used getclicky. I got busted because they found me bitbanging some urls. :) Btw, your self-improvement focus is interesting. I often tell people that the most immediately empowering tool they can pick up is programming. After that, there's other projects worth pursuing (both realistic and hypothetical): http://diyhpl.us/wiki/declaration anyway, might not be up your street.. ... wtf? you use rgbds? There's only like 10 of us in existence. I use it here: https://github.com/kanzure/pokecrystal
In Hacking Developer Auction
GameShark is how I first stumbled on to the internet. I was looking up "the codes". I was really upset when GameShark's UBB instance went dark. Years later, I returned to look at some favorites and found that I could easily use all these programming skills I've developed to directly hack games. https://github.com/kanzure/pokecrystal So things like "beat the Elite Four 16,383 times" turn out to be definitely false. Also "mash A to increase the chances of catching" is also unfortunately wrong. But at least you can just directly look at the WRAM file to see where actual values are stored: https://github.com/kanzure/pokecrystal/blob/master/wram.asm These can easily be converted into the old school GB/GBC gameshark codes by prepending 01, then a two-digit hex value , then a little indian (reverse) two-byte address. So if you wanted to hack lev
Read the rest
el 80 with a GameShark code you would look up and find this: PartyMon1Level: ; dcfe ds 1 ; just one byte to come up with: 0150FEDC (0x50 because 0x50 == 80) The GameShark was a really educational device. At first I didn't know what I was looking at, but then I realized it was giving me memory dumps and byte/address search tools. And then for some reason all of the subsequent devices after N64/GBC were just terrible, and I couldn't get an address searcher without a modchip?? No clue.
In How do GameShark/GameGenie codes work?

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.