HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
pyside
pyside2
Mobile & Desktop2015–2016
pyside / pyside2

pyside2

Placeholder repository for the Gitter chat room

3Distinct people
3Mentions
0Explicit recommenders
16GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Placeholder repository for the Gitter chat room

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month3 dated mentions

Observed mentions: 2015-11-17 19:00:12 UTC to 2016-10-07 02:10:39 UTC.

012015-11-01 00:00:00 UTC to 2015-12-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsNov 20152015-12-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2016-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-02-01 00:00:00 UTC to 2016-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-03-01 00:00:00 UTC to 2016-04-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2016-04-01 00:00:00 UTC to 2016-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsApr 20162016-05-01 00:00:00 UTC to 2016-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-06-01 00:00:00 UTC to 2016-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-07-01 00:00:00 UTC to 2016-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-08-01 00:00:00 UTC to 2016-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-09-01 00:00:00 UTC to 2016-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-10-01 00:00:00 UTC to 2016-11-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsOct 2016

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Nov 20152015-11-01 00:00:00 UTC2015-12-01 00:00:00 UTC110
Dec 20152015-12-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
Jan 20162016-01-01 00:00:00 UTC2016-02-01 00:00:00 UTC000
Feb 20162016-02-01 00:00:00 UTC2016-03-01 00:00:00 UTC000
Mar 20162016-03-01 00:00:00 UTC2016-04-01 00:00:00 UTC101
Apr 20162016-04-01 00:00:00 UTC2016-05-01 00:00:00 UTC000
May 20162016-05-01 00:00:00 UTC2016-06-01 00:00:00 UTC000
Jun 20162016-06-01 00:00:00 UTC2016-07-01 00:00:00 UTC000
Jul 20162016-07-01 00:00:00 UTC2016-08-01 00:00:00 UTC000
Aug 20162016-08-01 00:00:00 UTC2016-09-01 00:00:00 UTC000
Sep 20162016-09-01 00:00:00 UTC2016-10-01 00:00:00 UTC000
Oct 20162016-10-01 00:00:00 UTC2016-11-01 00:00:00 UTC101

What Hacker News says

3 sources
I didn't mean in any way that QML was a worse solution than what qt4 offers. More that it's not accessible (not shipping along with current 3d software) so it is off the radar for most people. 6 months ago I was at a place where all code had to be compatible with Python 2.6 (we had moved off of Python2.5 only a year or so before). When I've looked at playing with PySide2 using Python2 I see that it's not there yet.[1] I feel like I'm in the minority of people I work with who have even seen Python3, let alone know what features it has. At my current place we don't compile anything. Most of the work I see are forms, running inside 3d software, that are basically arguments for a process...maybe read from a database or your local scene/environment. Designer UI files or hand-written UIs seem to be good enough for most people (it's way be
Read the rest
tter than the alternative scripting UIs used before Qt). It needs to run inside and outside of Maya and other packages, which usually means is compatible with Python 2.6 and 2.7, likely need to support PyQt and PySide, and might need to work in Linux and Windows (ideally following that OS' conventions). Performance isn't a huge concern since loading the data takes way more than drawing the UI. Also, people are really averse to learning a new language. The understanding I had for qt5 was focusing on UI elements for alternate devices like cellphones and touch. While a lot more flexible, in many cases you'd have to reimplement normal UI widgets from lower-level pieces. At the same meeting, the few people familiar with QML were asking about getting a QML Tree View. I'm curious to know more about qt5, but like Python3, it's currently not an option. [1] https://github.com/PySide/pyside2/wiki
In Qt Quick Controls 2.1 and Beyond

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.