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qt
qtbase
C++2015–2025
qt / qtbase

qtbase

Qt Base (Core, Gui, Widgets, Network, ...)

10Distinct people
19Mentions
0Explicit recommenders
3.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Qt Base (Core, Gui, Widgets, Network, ...)

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 12:03:30 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year19 dated mentions

Observed mentions: 2015-06-10 02:21:20 UTC to 2025-12-22 19:46:52 UTC.

012342015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC202
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC404
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC303
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC202
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC303

What Hacker News says

2 sources
What on earth are you talking about? Take a look at the repository mirror here, for example: https://github.com/qtproject/qtbase/. You can easily see plenty of commits that change src/widgets. Seriously, please point to where you get these ideas from, because they're just extremely odd and surprising, seemingly coming out of nowhere as if somebody were spreading FUD. (One theory that I have is that there may be confusion about the API and ABI compatibility guarantees that Qt makes. If you're not used to the C++ way of doing things, it's easy to misunderstand their policy. I assure you that there are no artificial limitations to changes in Qt, and if you have concrete grievances with something you should try and get it fixed inside Qt just as with any other open source project.)
In CopperSpice, a Modern C++ Fork of Qt
Presumably, Digia is following the money with their emphasis on Javascript smartphone stuff. Qt taken as a whole is profitable for Digia, I have heard. However, it's very clear that the effort directed towards Javascript on smartphones is effort not directed towards long-pressing desktop C++ Qt issues. Lack of QPainter OpenGL core profile support, for example. Because OS X GL compatibility profile supports almost nothing beyond OpenGL 2.1 and QPainter can only work in compatibility profile, a cross platform application that wants to draw into the same OpenGL context with straight OpenGL calls and QPainter is limited to OpenGL 2.1. This absolutely sucks. Of course, the javascript stuff works with GL core profile - because the effort that should have gone into QPainter instead went into stuff relevant to the javascript-land. Digia is w
Read the rest
ell aware of the issue: https://bugreports.qt.io/browse/QTBUG-33535 WONTFIX, because out-of-scope. It's out of scope because anything that isn't directly and urgently required by the Javascript adventure is out of scope, I worry. The changes required are not so complex as the WONTFIX excuse would imply. Almost all of the shader code that has to be updated to replace/remove legacy calls is contained in one file: https://github.com/qtproject/qtbase/blob/dev/src/gui/opengl/... Most of that file is not GLSL. The GLSL that is there is mostly boilerplate. It turns out that QPainter GLSL drawing is actually elegantly implemented and quite straightforward, especially in comparison to how Windows did "GPU accelerated" drawing last I looked (during the Vista days). I made decent progress with my first hack-and-slash attempt to implement core profile support in just an hour. How about a Metal backend? And a Vulkan backend? Will QtWidgets ever have either? I have been getting a lot of signals that, indeed, QtWidgets is the past, and "NO, why don't you try javascript? How about Javascript? In addition, Javascript. It's Javascript you're looking for, friend." Never mind that Qt Quick Controls are currently extremely limited... If Digia is not, in fact, making money on the Javascript side and is making money from the desktop and enterprise C++ side, I would gently suggest that more consideration should be made of the needs of existing paying customers. If Javascript really is paying the bills, then great. I'll continue not liking it, but at least the decision to go all-in on Javascript would be rational. PS, I would welcome any tips for getting a GL 4.1 context texture into a GL 2.1 context on OS X without passing the texture through main memory...
In CopperSpice, a Modern C++ Fork of Qt

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