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raysan5
raylib
C2019–2026
raysan5 / raylib

raylib

A simple and easy-to-use library to enjoy videogames programming

38Distinct people
44Mentions
1Explicit recommenders
35.6KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A simple and easy-to-use library to enjoy videogames programming

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

This is such a gold mine project! thanks for sharing it. I suppose, if someone in future might want to create their own godot-alternative. Why not just use bgfx with the…

Imustaskforhelp used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 9:28:18 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year44 dated mentions

Observed mentions: 2019-01-17 21:48:25 UTC to 2026-07-23 16:37:18 UTC.

0369122019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 4 mentions; 3 submissions, 1 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 6 mentions; 4 submissions, 2 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 11 mentions; 3 submissions, 8 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 8 mentions; 2 submissions, 6 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 5 mentions; 2 submissions, 3 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC505
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC431
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC642
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC1138
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC826
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC413
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC523

What Hacker News says

5 sources

Show HN: I built a Cargo-like build tool for C/C++

I love C and C++, but setting up projects can sometimes be a pain. Every time I wanted to start something new I'd spend the first hour writing CMakeLists.txt, figuring out find_package, copying boilerplate from my last project, and googling why my library isn't linking. By the time the project was actually set up I'd lost all momentum. So, I built Craft - a lightweight build and workflow tool for C and C++. Instead of writing CMake, your project configuration goes in a simple craft.toml: [project] name = "my_app" version = "0.1.0" language = "c" c_standard = 99 [build] type = "executable" Run craft build and Craft generates the CMakeLists.txt automatically and builds your project. Want to add dependencies? That's just a simple command: craft add --git https://github.com/raysan5/raylib --links raylib craft add --path ..
Read the rest
/my_library craft add sfml Craft will clone the dependency, regenerate the CMake, and rebuild your project for you. Other Craft features: craft init - adopt an existing C/C++ project into Craft or initialize an empty directory. craft template - save any project structure as a template to be initialized later. craft gen - generate header and source files with starter boilerplate code. craft upgrade - keeps itself up to date. CMakeLists.extra.cmake for anything that Craft does not yet handle. Cross platform - macOS, Linux, Windows. It is still early (I just got it to v1.0.0) but I am excited to be able to share it and keep improving it. Would love feedback. Please also feel free to make pull requests if you want to help with development!
177 points · Open discussion
Imustaskforhelp·Feb 19, 2026Recommendation phrase
This is such a gold mine project! thanks for sharing it. I suppose, if someone in future might want to create their own godot-alternative. Why not just use bgfx with the language bindings instead. I Love Godot from my time tinkering with it but one of the reasons why Godot is so hopeful in future compared to other engines is imo the fact that they support many many platforms. I have seen some blogposts on HN where someone used godot to prototype an android GUI application (and not a game) and how the whole process actually makes sense when you think about where they talked about it in the blog post. Actually there were discussions about even integrating bgfx into raylib (the goat) but looks like that its not getting integrated but it was interesting to read the discussion and maybe anyone more experienced than me could even contribute to
Read the rest
In Minecraft Java is switching from OpenGL to Vulkan

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