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richardjs
Maelstrom
C++2020–2020
richardjs / Maelstrom

Maelstrom

Fork of the classic Mac OS game

3Distinct people
3Mentions
0Explicit recommenders
23GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Fork of the classic Mac OS game

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour3 dated mentions

Observed mentions: 2020-12-11 20:16:19 UTC to 2020-12-11 22:02:07 UTC.

0122020-12-11 20:00:00 UTC to 2020-12-11 21:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsDec 11, 20:002020-12-11 21:00:00 UTC to 2020-12-11 22:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsDec 11, 21:002020-12-11 22:00:00 UTC to 2020-12-11 23:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 commentsDec 11, 22:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Dec 11, 20:002020-12-11 20:00:00 UTC2020-12-11 21:00:00 UTC101
Dec 11, 21:002020-12-11 21:00:00 UTC2020-12-11 22:00:00 UTC000
Dec 11, 22:002020-12-11 22:00:00 UTC2020-12-11 23:00:00 UTC202

What Hacker News says

3 sources
I also played many many hours of Maelstrom! That particular game is now open source [1]. On the whole, the main code of most games was not written by Ambrosia. There was a form on the website where you could submit a simple demo of a game idea you had. If Ambrosia thought it had potential then we would sign you up, to support the development, publishing and distribution. Ambrosia had a series of libraries, which were a mixture of C and Assembler, for graphics and sound etc. We had an in house graphic artist. And, of course, the shareware licensing code and mechanism. It was a great model. Coders with an idea could get support to take their game to the next level, and sell it etc. It all seems so easy now but the net was in its infancy then. We were mailing out CDs filled with the games. I never got my hands dirty of the game code, but I k
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now the libraries we had were well polished and optimised, and so were very valuable to coders (no stack overflow back then!). [1] https://github.com/richardjs/Maelstrom
In The Rise and Fall of Ambrosia Software (2019)

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