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rivet-dev
rivet
Rust2023–2026
rivet-dev / rivet

rivet

The orchestrator for agentic workloads. A fast, high-density and scalable orchestrator for every workload an agent needs.

2Distinct people
11Mentions
0Explicit recommenders
6.9KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

The orchestrator for agentic workloads. A fast, high-density and scalable orchestrator for every workload an agent needs.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

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Also in these discussions

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This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 2:04:58 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month11 dated mentions

Observed mentions: 2023-08-11 03:34:26 UTC to 2026-02-28 16:11:58 UTC.

01232023-08-01 00:00:00 UTC to 2023-09-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 commentsAug 20232023-09-01 00:00:00 UTC to 2023-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-10-01 00:00:00 UTC to 2023-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-11-01 00:00:00 UTC to 2023-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-12-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2024-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-02-01 00:00:00 UTC to 2024-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-01 00:00:00 UTC to 2024-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-04-01 00:00:00 UTC to 2024-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-05-01 00:00:00 UTC to 2024-06-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-06-01 00:00:00 UTC to 2024-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-07-01 00:00:00 UTC to 2024-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-01 00:00:00 UTC to 2024-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-01 00:00:00 UTC to 2024-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-10-01 00:00:00 UTC to 2024-11-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-11-01 00:00:00 UTC to 2024-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsNov 20242024-12-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2025-01-01 00:00:00 UTC to 2025-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-02-01 00:00:00 UTC to 2025-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-03-01 00:00:00 UTC to 2025-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-04-01 00:00:00 UTC to 2025-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-01 00:00:00 UTC to 2025-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-06-01 00:00:00 UTC to 2025-07-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025-07-01 00:00:00 UTC to 2025-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-08-01 00:00:00 UTC to 2025-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-09-01 00:00:00 UTC to 2025-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-10-01 00:00:00 UTC to 2025-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-11-01 00:00:00 UTC to 2025-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-12-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2026-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-02-01 00:00:00 UTC to 2026-03-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsFeb 2026

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Aug 20232023-08-01 00:00:00 UTC2023-09-01 00:00:00 UTC312
Sep 20232023-09-01 00:00:00 UTC2023-10-01 00:00:00 UTC000
Oct 20232023-10-01 00:00:00 UTC2023-11-01 00:00:00 UTC000
Nov 20232023-11-01 00:00:00 UTC2023-12-01 00:00:00 UTC000
Dec 20232023-12-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
Jan 20242024-01-01 00:00:00 UTC2024-02-01 00:00:00 UTC000
Feb 20242024-02-01 00:00:00 UTC2024-03-01 00:00:00 UTC000
Mar 20242024-03-01 00:00:00 UTC2024-04-01 00:00:00 UTC000
Apr 20242024-04-01 00:00:00 UTC2024-05-01 00:00:00 UTC000
May 20242024-05-01 00:00:00 UTC2024-06-01 00:00:00 UTC101
Jun 20242024-06-01 00:00:00 UTC2024-07-01 00:00:00 UTC000
Jul 20242024-07-01 00:00:00 UTC2024-08-01 00:00:00 UTC000
Aug 20242024-08-01 00:00:00 UTC2024-09-01 00:00:00 UTC000
Sep 20242024-09-01 00:00:00 UTC2024-10-01 00:00:00 UTC000
Oct 20242024-10-01 00:00:00 UTC2024-11-01 00:00:00 UTC101
Nov 20242024-11-01 00:00:00 UTC2024-12-01 00:00:00 UTC000
Dec 20242024-12-01 00:00:00 UTC2025-01-01 00:00:00 UTC312
Jan 20252025-01-01 00:00:00 UTC2025-02-01 00:00:00 UTC000
Feb 20252025-02-01 00:00:00 UTC2025-03-01 00:00:00 UTC000
Mar 20252025-03-01 00:00:00 UTC2025-04-01 00:00:00 UTC000
Apr 20252025-04-01 00:00:00 UTC2025-05-01 00:00:00 UTC000
May 20252025-05-01 00:00:00 UTC2025-06-01 00:00:00 UTC000
Jun 20252025-06-01 00:00:00 UTC2025-07-01 00:00:00 UTC202
Jul 20252025-07-01 00:00:00 UTC2025-08-01 00:00:00 UTC000
Aug 20252025-08-01 00:00:00 UTC2025-09-01 00:00:00 UTC000
Sep 20252025-09-01 00:00:00 UTC2025-10-01 00:00:00 UTC000
Oct 20252025-10-01 00:00:00 UTC2025-11-01 00:00:00 UTC000
Nov 20252025-11-01 00:00:00 UTC2025-12-01 00:00:00 UTC000
Dec 20252025-12-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
Jan 20262026-01-01 00:00:00 UTC2026-02-01 00:00:00 UTC000
Feb 20262026-02-01 00:00:00 UTC2026-03-01 00:00:00 UTC110

What Hacker News says

11 sources

Show HN: SQLite for Rivet Actors – one database per agent, tenant, or document

Hey HN! We posted Rivet Actors here previously [1] as an open-source alternative to Cloudflare Durable Objects. Today we've released SQLite storage for actors (Apache 2.0). Every actor gets its own SQLite database. This means you can have millions of independent databases: one for each agent, tenant, user, or document. Useful for: - AI agents: per-agent DB for message history, state, embeddings - Multi-tenant SaaS: real per-tenant isolation, no RLS hacks - Collaborative documents: each document gets its own database with built-in multiplayer - Per-user databases: isolated, scales horizontally, runs at the edge The idea of splitting data per entity isn't new: Cassandra and DynamoDB use partition keys to scale horizontally, but you're stuck with rigid schemas ("single-table design" [3]), limited queries, and painful migrations. SQLite per e
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ntity gives you the same scalability without those tradeoffs [2]. How this compares: - Cloudflare Durable Objects & Agents: most similar to Rivet Actors with colocated SQLite and compute, but closed-source and vendor-locked - Turso Cloud: Great platform, but closed-source + diff use case. Clients query over the network, so reads are slow or stale. Rivet's single-writer actor model keeps reads local and fresh. - D1, Turso (the DB), Litestream, rqlite, LiteFS: great tools for running a single SQLite database with replication. Rivet is for running lots of isolated databases. Under the hood, SQLite runs in-process with each actor. A custom VFS persists writes to HA storage (FoundationDB or Postgres). Rivet Actors also provide realtime (WebSockets), React integration (useActor), horizontal scalability, and actors that sleep when idle. GitHub: https://github.com/rivet-dev/rivet Docs: https://www.rivet.dev/docs/actors/sqlite/ [1] https://news.ycombinator.com/item?id=42472519 [2] https://rivet.dev/blog/2025-02-16-sqlite-on-the-server-is-mi... [3] https://www.alexdebrie.com/posts/dynamodb-single-table/
45 points · Open discussion
Our self-hosting docs are very rough right now – I'm fully aware of the irony given my comment. It's on our roadmap to get them up to snuff within the next few weeks. If you're curious on the details, we've put a lot of work to make sure that there's as few moving parts as possible: We have our own cloud VM-level autoscaler that's integrated with the core Rivet platofrm – no k8s or other orchestrators in between. You can see the meat of it here: https://github.com/rivet-gg/rivet/blob/335088d0e7b38be5d029d... For example, Rivet has an API to dynamically spin up a cluster on demand: https://github.com/rivet-gg/rivet/blob/335088d0e7b38be5d029d... Once you start the Rivet "seed" process with your API key, everything from there is automatic. Therefore, self-hosted deployments usually look like one of: - Plugging in your cloud API token in to R
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ivet for autoscaling (recommended) - Fixed # of servers (hobbyist deployments that were manually set up, simple Terraform deployments, or bare metal) - Running within Kubernetes (usually because it depends on existing services)
In What would a Kubernetes 2.0 look like
The #1 problem with Kubernetes is it's not something that "Just Works." There's a very small subset of engineers who can stand up services on Kubernetes without having it fall over in production – not to mention actually running & maintaining a Kubernetes cluster on your own VMs. In response, there's been a wave of "serverless" startups because the idea of running anything yourself has become understood as (a) a time sink, (b) incredibly error prone, and (c) very likely to fail in production. I think a Kubernetes 2.0 should consider what it would look like to have a deployment platform that engineers can easily adopt and feel confident running themselves – while still maintaining itself as a small-ish core orchestrator with strong primitives. I've been spending a lot of time building Rivet to itch my own itch of an orchestrator & deployme
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nt platform that I can self-host and scale trivially: https://github.com/rivet-gg/rivet We currently advertise as the "open-source serverless platform," but I often think of the problem as "what does Kubernetes 2.0 look like." People are already adopting it to push the limits into things that Kubernetes would traditionally be good at. We've found the biggest strong point is that you're able to build roughly the equivalent of a Kubernetes controller trivially. This unlocks features more complex workload orchestration (game servers, per-tenant deploys), multitenancy (vibe coding per-tenant backends, LLM code interpreters), metered billing per-tenant, more powerful operators, etc.
In What would a Kubernetes 2.0 look like
This is fun! I’ve come across a few tools like this before and almost dismissed it due to past poor experiences. However, I just diagrammed our startup’s codebase, and it was surprisingly similar to our hand-made diagram. I tried customizing it with specific instructions to ignore legacy code & provide an understanding of our edge architecture, but the one-generation-per-day rate limit is a bit restrictive. For comparison: - Hand made diagram: https://github.com/rivet-gg/rivet/blob/d45bf556e903404ab2df0... - GitDiagram (no instructions): https://gitdiagram.com/rivet-gg/rivet
In Show HN: Instantly visualize any codebase as an interactive diagram
I skimmed a bit about Durable Promises, and if I understand correctly, they’re similar to workflow tools like Temporal but come with high-quality language bindings that let you write workflow steps using async/await. We built something almost identical in Rust to let us use async/await for long-running & failure-prone workflows. This powers almost everything we do at Rivet. We have a technical writeup coming later, but here's a couple links of interest: - Rough overview: https://github.com/rivet-gg/rivet/blob/58b073a7cae20adcf0fa3... - Example async/await-heavy workflow: https://github.com/rivet-gg/rivet/blob/58b073a7cae20adcf0fa3... - Example actor-like workflow: https://github.com/rivet-gg/rivet/blob/58b073a7cae20adcf0fa3... Rivet Actors can start, stop, or crash at any time and still continue functioning, much like Durable Promises. Ho
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wever, their scope differs: Rivet Actors are broader and designed for anything stateful & realtime, while Durable Promises seem focused on workflows with complex control flow. Rivet Actors can (and likely will) support workflow-like applications in the future, since state management and rescheduling are already built-in. For a deeper dive, Temporal has a writeup comparing actors and workflows: https://temporal.io/blog/workflows-as-actors-is-it-really-po...
In Show HN: Rivet Actors – Durable Objects build with Rust, FoundationDB, Isolates

Show HN: Rivet Actors – Durable Objects built with Rust, FoundationDB, Isolates

Hello! We posted a Show HN for Rivet last year for our container orchestration project (https://news.ycombinator.com/item?id=37188659). In that time, a lot has changed that I think HN will find interesting. Rivet is open-source actor infrastructure similar to Cloudflare's Durable Objects. Rivet itself already serves millions of MAU in production using our current container runtime – primarily for multiplayer games – and Rivet Actors are a new extension to support actor-like workloads. Rivet Actor's core primitives are RPC, state, and events. Actors are powered by Rust, V8 isolates (supports Deno), and FoundationDB. An architecture diagram is available here for [1]. If you're not familiar with FoundationDB, you're overdue to watch Dave Rosenthal's talk [3]. (I firmly believe it's by far the best permissively licensed database; if only it h
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ad a well maintained SQL layer.) Here's where Rivet's architecture gets fun – we don't rely on a traditional orchestrator like Kubernetes or Nomad for our runtime. Instead, our orchestrator is powered by an in-house actor-like workflow engine – similar to how FoundationDB is powered by their own actor library (Flow [4]) internally. It lets us reliably & efficiently build complex logic – like our orchestrator – that would normally be incredibly difficult to build correctly. For example, here's the logic that powers Rivet Actors themselves with complex mechanisms like retry upgrades, retry backoffs, and draining [2]. One of the reasons we built Rivet Actors is because we tried to replace most of our Redis-based realtime infrastructure with Durable Objects. The architecture allowed us to build realtime features much faster & efficiently, but the platform & APIs were needlessly rigid and difficult to use. Our goal is to build an actor-like platform that includes the bells and whistles required for developers to benefit from the actor model without the learning curve of tools like Erlang/OTP, Akka, or Orleans. Rivet Actors provides a few key benefits in flexibility over Durable Objects: - Open-source (Apache 2.0) – built to be self-hosted and deployed on-prem - Provides observability out of the box, no Logpush required - Rivet Actors support the Deno runtime, so NPM & JSR just works - @rivet-gg/actor [5] framework provides RPC, state, and events out of the box for faster bootstrapping; you can modify and deploy it yourself - Supports both V8 isolates & Docker-compatible containers so you can run any software you'd like, like Godot/Unity servers or video transcoding - Also supports TCP & UDP (we run games!) - Provides vanilla HTTP API for easy use with existing apps - Full control over regions There's plenty more that I don't have space to talk about. Give our docs a read if you'd like to learn more [6] or read about internal design decisions [7]. I'll be in the comments answering questions! Cheers, Nathan [1] https://github.com/rivet-gg/rivet?tab=readme-ov-file#diagram [2] https://github.com/rivet-gg/rivet/blob/a3db31f3b5c351061d665... [3] https://www.youtube.com/watch?v=9g84y_60VGM [4] https://apple.github.io/foundationdb/flow.html [5] https://jsr.io/@rivet-gg/actor/doc [6] https://rivet.gg/docs [7] https://rivet.gg/docs/internals/design-decisions
133 points · Open discussion
I've been managing game servers that get attacked on a daily basis for almost a decade. I've tried Cloudflare a few times (on their business plan) and seen poor results every time. Cloudflare has a lower latency product called Argo Smart Routing [1]. When we tried Argo in 2020, we still saw 10+ ms increased latency across the board, which is unacceptable for competitive multiplayer games. That said, Discord voice still (or used to) uses Argo for voice, so there are certainly less latency-sensitive games where it would work well. The other issue with sockets over Cloudflare (circa 2020 on business plan) is they get terminate liberally with the assumption you have a reconnection mechanism in place. I'd imagine this is acceptable for traditional WebSocket use cases, but not for games. Services like OVH & Vultr also advertise "DDoS protection
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for games," but I've found these to be pretty useless in practice. We can only measure traffic that reaches our game servers, so I have no way of knowing if they're actually helping at all. Your best bet is getting familiar with iptables and fine-tuning rules to match your game's traffic patterns. Thankfully, LLMs are pretty good at generating these rules for you nowadays if you're not already familiar with these tools. Make sure to set up something like node-exporter to be able to monitor attacks and understand where things go wrong. There have been a few other posts on HN in the past that go into more depth about game server DoS mitigation [2] [3]. I built something in the same vein for my startup (Apache 2.0 OSS, steal our code!) [4] that runs a series of load balancers in front of game servers in order to act like a mini-Cloudflare. In addition to the basics I already listed, we also have logic under the hood that (a) dynamically routes traffic to load balancers and (b) autoscales hardware based on traffic in order to absorb attacks. We're rolling out a dynamic bot attack & mitigation mechanism soon to handle more complex patterns. [1] https://www.cloudflare.com/application-services/products/arg... [2] https://news.ycombinator.com/item?id=35771466 [3] https://news.ycombinator.com/item?id=28675094 [4] https://github.com/rivet-gg/rivet
In What happens when you make a move in lichess.org?
This is very cool! Trying to get it added to awesome-tunneling: https://github.com/anderspitman/awesome-tunneling/pull/149 Related -- we also built a simple (but not production-grade) tunneling solution just for devving on our open-source project (multiplayer game server management). We recently ran in to an issue where we need devs to be able to have a public IP with vanilla TCP+TLS sockets to hack on some parts of our software. I tried Ngrok TCP endpoints, but didn't feel comfortable requiring our maintainers to pay for SaaS just to be able to hack around with our software. Cloudflare Tunnels is awesome if you know what you're doing, but too complicated to set up. It works by automating a Terraform plan to (a) set up a remote VM, (b) set up SSH keys, and (c) create a container that uses reverse SSH tunneling to expose a port on the host
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. We get the benefit of a dedicated IP + any port + no 3rd party vendors for $2.50/mo in your own cloud. All you need is a Linode access token, arguably faster and cheaper than any other reverse tunneling software. Source: https://github.com/rivet-gg/rivet/tree/main/infra/dev-tunnel Setup guide: https://github.com/rivet-gg/rivet/blob/main/docs/infrastruct...
In Show HN: Pico: An open-source Ngrok alternative built for production traffic

Show HN: Rivet – Open-source game server management with Nomad and Rust

Hey HN! Rivet is an OSS game server management tool that enables game developers to easily deploy their dedicated servers without any infra experience. We recently open-sourced Rivet after working on it for the past couple of years. I wanted to share some of my favorite things about our experience building this with the HN community. My cofounder and I have been building multiplayer games together since middle school for fun (and not much profit [1]). In HS, I stumbled into building the entire infrastructure powering [Krunker.io](http://Krunker.io) (acq by FRVR) & other popular multiplayer web games. After wasting months rebuilding dedicated server infrastructure + DDoS/bot mitigation over and over, we started building Rivet as a side project. Some interesting tidbits: - ~99% Rust and a smidgeon of Lua. - Bolt [2] – Cluster dev & manageme
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nt toolchain for super configurable self-hosted Rivet clusters. It’s way over-engineered. - The entire repo is usable as a library. Our EE repo uses OSS as a submodule. - Traefik used as an edge proxy for low-latency UDP, TCP+TLS, & WSS traffic. - Apache Traffic Server is under-appreciated as a large file cache. Used as an edge Docker pull-through cache to improve cold starts & as a CDN cache to lower our S3 bill. - ClickHouse used for analytics & game server logs. It’s so simple, I have nothing more to say. - Serving Docker images with Apache TS is simpler & cheaper than running a Docker pull-through cache. - Nebula has been rock solid & easy to operate as our overlay network. - We use Redis Lua scripts for complex, atomic, in-memory operations. - Obviously, we love Nix. - We keep a rough SBOM [3]. - Licensed under Apache 2.0 (OSI-approved). We seriously want people to run & tinker with Rivet themselves. We get a lot of questions about this: [4] [5] Some HN-flavored FAQ: > Why not build on top of Agones or Kubernetes? Nomad is simpler & more flexible than Agones/Kubernetes out of the box, which let us get up and running faster. For example, Nomad natively supports multiple task drivers, edge workloads, and runs as a standalone binary. > [Fly.io](http://Fly.io) migrated off of Nomad, how will you scale? Nomad can support 2M containers [6]. Some quick math: avg 8 players per lobby * 2M lobbies * 8 regional clusters = ~128M CCU. That’s well above PUBG’s 3.2m CCU peak. Roblox’s game servers also run on top of Nomad [7]. We’re in good company. > Are you affected by the recent Nomad BSL relicensing [8]? Maybe, see [9]. > How do you compare to $X? Our core goal is to get developers up and running as fast as possible. We provide extra services like our matchmaker [10], CDN [11], and KV [12] to make shipping a fully-fledged multiplayer game require only a couple of lines of code. No other project provides a comparably accessible, OSS, and comprehensive game server manager. > Do you handle networking logic? No. We work with existing tools like FishNet, Mirror, NGO, Unreal & Godot replication, and anything else you can run in Docker. > Is anyone actually using this? Yes, we’ve been running in closed beta since Jan ‘22 and currently support millions of MAU across many titles. [1]: https://github.com/rivet-gg/microgravity.io [2]: https://github.com/rivet-gg/rivet/tree/main/docs/libraries/b... [3]: https://github.com/rivet-gg/rivet/blob/main/docs/infrastruct... [4]: https://github.com/rivet-gg/rivet/blob/main/docs/philosophy/... [5]: https://github.com/rivet-gg/rivet/blob/main/docs/philosophy/... [6]: https://www.hashicorp.com/c2m [7]: https://www.hashicorp.com/case-studies/roblox [8]: https://www.hashicorp.com/blog/hashicorp-adopts-business-sou... [9]: https://news.ycombinator.com/item?id=37084825 [10]: https://rivet.gg/docs/matchmaker [11]: https://rivet.gg/docs/cdn [12]: https://rivet.gg/docs/kv
327 points · Open discussion
We built our OSS company (Apache 2.0) with Nomad at its core. We provide game server orchestration with a handful of services around it, which could be misconstrued to be considered providing a "competitive offering to HashiCorp." Needless to say, we'll be freezing our Nomad version at the last MPL version because of how vague the license is (intentionally). We also use CockroachDB which uses BSL, but we're not providing a remotely competitive offering. I'll likely continue to recommend HashiCorp products (Nomad, Consul, Terraform, and Packer) to anyone who asks my advice, but it's disappointing to hear this change. We maintain a rudimentary SBOM for anyone curious: https://github.com/rivet-gg/rivet/blob/main/docs/infrastruct...
In HashiCorp adopts Business Source License

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