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RoaringBitmap
RoaringBitmap
Java2016–2024
RoaringBitmap / RoaringBitmap

RoaringBitmap

A better compressed bitset in Java: used by Apache Spark, Netflix Atlas, Apache Pinot, Tablesaw, and many others

7Distinct people
7Mentions
0Explicit recommenders
4KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A better compressed bitset in Java: used by Apache Spark, Netflix Atlas, Apache Pinot, Tablesaw, and many others

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year7 dated mentions

Observed mentions: 2016-03-27 15:27:03 UTC to 2024-07-23 22:13:10 UTC.

01232016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC110
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC303
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101

What Hacker News says

7 sources
Thats fair, the rust port isn't as feature rich as the original Java library. The Java version has methods for previous/next absent value which i think would solve your issue ?. The method is implemented using count trailing zeros intrinsic in the dense container so it is very performant for dense bitmaps https://github.com/RoaringBitmap/RoaringBitmap/blob/d2c6c3bc... Maybe this can be ported to the rust lib as well.
In Ask HN: Fast data structures for disjoint intervals?
> If you want to be my hero, find a way to fix this problem: https://maxdemarzi.com/2023/01/09/death-star-queries-in-grap... Let me (try to) be your hero, Marzi. (Insert favorite reference to famous cheezy pop music song, if you like.) Couldn't you use GraphBLAS algorithms, like they do in RedisGraph (which supports Cypher, btw) to fix that problem with "death star" queries? Those algorithms are based on linear algebra and matrix operations on sparse matrices (which are like compressed bitmaps on speed, re: https://github.com/RoaringBitmap/RoaringBitmap ). The insight is that the adjacency list of a property-graph is actually a matrix, and then you can use linear algebra on it. But it may require the DB is built bottom up with matrices in mind from the start (instead of linked lists like Neo4j does). Maybe your double array approach in Ra
Read the rest
geDB could be made to fit.. I think you'll find this presentation on GraphBLAS positively mind-blowing, especially from this moment: https://youtu.be/xnez6tloNSQ?t=1531 Such math-based algorithms seem perfect to optimally answer unbounded (death) star queries like “How are you connected to your neighbors and what are they?” That way, for such queries one doesn't have to traverse the graph database as a discovery process through what each node "knows about", but could view and operate on the database from a God-like perspective, similar to table operations in relational databases. Further reading: https://graphblas.org/
In Bullshit graph database performance benchmarks
The implicit grid data structure from there is a personal favorite of mine. I used it in a game once and it performed incredibly well for our use case. It's a bit too complicated to totally summarize here, but it uses a bit per object in the scene. Then bit-wise operations are used to perform quick set operations on objects. This data structure got me generally interested in algorithms that use bits for set operations. I found the Roaring Bitmap github page has a lot of useful information and references wrt this topic: https://github.com/RoaringBitmap/RoaringBitmap
In Ask HN: What are some cool but obscure data structures you know about?
There are some operations that can be efficiently done over the compressed data itself. Compressed bitmap is a good motivating example (and I really liked Roaring Bitmap [1]). But I guess that such efficiency is very specific to the exact operation and the viability of general compressed operation is unclear; as a related example, fully homomorphic encryption (FHE) that does the same over ciphertexts is still an active research problem. [1] https://github.com/RoaringBitmap/RoaringBitmap
In CRAM: Efficient Hardware-Based Memory Compression for Bandwidth Enhancement

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