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robloo
PublicDocs
Productivity2021–2024
robloo / PublicDocs

PublicDocs

Contains documents and articles that may be publicly useful.

4Distinct people
4Mentions
0Explicit recommenders
210GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Contains documents and articles that may be publicly useful.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2021-04-09 14:25:36 UTC to 2024-02-04 10:37:08 UTC.

0122021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC110
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC211

What Hacker News says

4 sources
I can speak in favor of Avalonia from experience [1] for exactly this use case: - You want to target Windows, macOS, Linux, Android, iOS, and browser from one codebase. - You've already decided to use .NET / XAML. (So you're not comparing to e.g. Flutter) I chose Avalonia over the alternatives [2] that also match this criteria. It's been a good experience, and I'm overall happy with the app. The solution template "just works" on all platforms, and iteration from it to my finished app was straightforward. I found libraries for everything, whether Avalonia-specific or just .NET. The Avalonia community is active, and the devs are responsive on GitHub. Avalonia as a company will be around as they have a strong business model selling XPF. Some downsides are: - Mobile is not as polished. Avalonia started on desktop and expanded to other platfor
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ms. Some controls feel awkward on mobile, because they were originally for desktop. Example: TextBox. If Mobile is your primary concern, consider Uno or Xamarin [2]. - The "non-native controls" approach has pros and cons. Your controls render the same everywhere, but they can feel out of place, depending on your styling. For example, buttons in my app don't look like iOS buttons, which Apple cares about a lot. However, my users already familiar with the look on Windows or Android can easily use the app on iOS and vice-versa. - Build times for mobile and web are slow. I mostly edit-compile-debug on desktop and then smoke test on other platforms. - You still have the usual deployment and distribution challenges for each platform: desktop installers; macOS requires notarization; iOS requires App Store review. For most of that, Avalonia has excellent docs [3] and there are supporting libraries [4]. [1] I created FitEdit. https://github.com/endurabyte/FitEdit/ [2] https://github.com/robloo/PublicDocs/blob/master/XAMLFramewo... [3] https://docs.avaloniaui.net/ [4] https://github.com/velopack/velopack
In AvaloniaUI: Create Multi-Platform Apps with .NET
For .NET cross-platform UI there are: MS frameworks: - MAUI (ex Xamarin.Forms) which is similar to React Native as it's controls use native widgets for rendering. - MAUI Blazor which is similar to Electron and Tauri as it uses web view to render widgets. - MAUI.Graphics.Controls (experimental) which is similar to Flutter as it uses Skia to render it's controls. Non-MS frameworks: - Avalonia - Uno Both Avalonia and Uno are similar to Flutter as they use Direct2D, Skia, etc for rendering. Quick comparision I just found: https://github.com/robloo/PublicDocs/blob/master/XAMLFramewo... Note, that it's already a bit outdated as Avalonia 11 is adding support for mobile and WebAssembly. Avalonia was more focused on desktop (Windows, Linux, macOS) until recently. Android, iOS, WebAssembly is still in preview. However it does support embedded plat
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forms, like Raspberry Pi, Torizen. It's also able to run without a desktop environment. https://dev.to/avalonia/turning-it-up-to-11-34jn Uno I think was more focused on mobile in the beginning and expanded from there to other platforms. All of these frameworks are build around XAML. There is some support for using C# instead of XAML, but most docs/examples are for XAML. Search 'C# Markup' for more more details.
In Ask HN: Are you using .NET to write cross-platform desktop or mobile apps?

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