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rust-gamedev
wg
Games & Emulation2021–2023
rust-gamedev / wg

wg

Coordination repository of the Game Development Working Group

2Distinct people
4Mentions
0Explicit recommenders
519GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Coordination repository of the Game Development Working Group

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month4 dated mentions

Observed mentions: 2021-04-22 08:49:46 UTC to 2023-03-16 20:46:50 UTC.

0122021-04-01 00:00:00 UTC to 2021-05-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 commentsApr 20212021-05-01 00:00:00 UTC to 2021-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-06-01 00:00:00 UTC to 2021-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-07-01 00:00:00 UTC to 2021-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-08-01 00:00:00 UTC to 2021-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-09-01 00:00:00 UTC to 2021-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-10-01 00:00:00 UTC to 2021-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-11-01 00:00:00 UTC to 2021-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-12-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2022-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-01 00:00:00 UTC to 2022-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-03-01 00:00:00 UTC to 2022-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsMar 20222022-04-01 00:00:00 UTC to 2022-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-05-01 00:00:00 UTC to 2022-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-06-01 00:00:00 UTC to 2022-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-07-01 00:00:00 UTC to 2022-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-01 00:00:00 UTC to 2022-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-09-01 00:00:00 UTC to 2022-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-10-01 00:00:00 UTC to 2022-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-11-01 00:00:00 UTC to 2022-12-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-12-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2023-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-02-01 00:00:00 UTC to 2023-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-03-01 00:00:00 UTC to 2023-04-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMar 2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Apr 20212021-04-01 00:00:00 UTC2021-05-01 00:00:00 UTC202
May 20212021-05-01 00:00:00 UTC2021-06-01 00:00:00 UTC000
Jun 20212021-06-01 00:00:00 UTC2021-07-01 00:00:00 UTC000
Jul 20212021-07-01 00:00:00 UTC2021-08-01 00:00:00 UTC000
Aug 20212021-08-01 00:00:00 UTC2021-09-01 00:00:00 UTC000
Sep 20212021-09-01 00:00:00 UTC2021-10-01 00:00:00 UTC000
Oct 20212021-10-01 00:00:00 UTC2021-11-01 00:00:00 UTC000
Nov 20212021-11-01 00:00:00 UTC2021-12-01 00:00:00 UTC000
Dec 20212021-12-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
Jan 20222022-01-01 00:00:00 UTC2022-02-01 00:00:00 UTC000
Feb 20222022-02-01 00:00:00 UTC2022-03-01 00:00:00 UTC000
Mar 20222022-03-01 00:00:00 UTC2022-04-01 00:00:00 UTC000
Apr 20222022-04-01 00:00:00 UTC2022-05-01 00:00:00 UTC000
May 20222022-05-01 00:00:00 UTC2022-06-01 00:00:00 UTC000
Jun 20222022-06-01 00:00:00 UTC2022-07-01 00:00:00 UTC000
Jul 20222022-07-01 00:00:00 UTC2022-08-01 00:00:00 UTC000
Aug 20222022-08-01 00:00:00 UTC2022-09-01 00:00:00 UTC000
Sep 20222022-09-01 00:00:00 UTC2022-10-01 00:00:00 UTC000
Oct 20222022-10-01 00:00:00 UTC2022-11-01 00:00:00 UTC000
Nov 20222022-11-01 00:00:00 UTC2022-12-01 00:00:00 UTC101
Dec 20222022-12-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
Jan 20232023-01-01 00:00:00 UTC2023-02-01 00:00:00 UTC000
Feb 20232023-02-01 00:00:00 UTC2023-03-01 00:00:00 UTC000
Mar 20232023-03-01 00:00:00 UTC2023-04-01 00:00:00 UTC101

What Hacker News says

4 sources
These are issues that I'm aware of that are "tracking" the status of Rust on console: * <https://github.com/rust-gamedev/wg/issues/90> * <https://github.com/EmbarkStudios/rust-ecosystem/issues/18> I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum. The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved: * <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...> * <https://godotengine.org/article/godot-consoles-all-you-need-...> The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is
Read the rest
...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).
In Rust – Are We Game Yet?
> Game developers should be investing their time in open tooling without contracts or restrictive licensing Unfortunately, this is not possible in consoles, because of issues with NDA. Even Bevy can't have an open licensing there: https://github.com/rust-gamedev/wg/issues/90 (Godot also can't: https://docs.godotengine.org/en/stable/tutorials/platform/co...) I expect that Bevy ports to consoles will take a cut of sales rather than a flat fee :(
In Bevy 0.9: data oriented game engine built in Rust
Someone else already answered with the link to the official Godot information page[0] which can be summarized as: * Godot dev team isn't a commercial entity with console development license agreements. * Even if they were, the console support couldn't be truly Open Source due to licensing & NDA agreements with the console manufacturers. * There are third parties who have ported Godot to consoles who may work with you port your own Godot game. * You could always port it yourself. Another aspect that they don't mention is that for the Godot dev team themselves to support consoles they'd essentially have to create an entire parallel development infrastructure (repo, issue tracking, CI etc etc) per console to maintain the NDA confidentially requirements. In regard to Rust, they were another example I mentioned up thread about this very situat
Read the rest
ion: """ The situation is also the same for other FLOSS projects, e.g. the Rust language, where the issues tracking game console support basically say "if you have the ability to develop for (current) game consoles, you also know we can't talk about it here where others aren't under manufacturer NDA": https://github.com/rust-gamedev/wg/issues/90 https://github.com/EmbarkStudios/rust-ecosystem/issues/18 https://www.reddit.com/r/rust/comments/jtqgn4/q_feasibility_... """ So, the "something" that is "preventing opensource lowbudget projects from shipping to console" is manufacturer license agreements/NDAs that are the antithesis of & a barrier to cross-company Open Source development. :) [0] https://docs.godotengine.org/en/3.0/tutorials/platform/conso...
In Godot 3.3
> console development. Curious if you had a direct experience with the console side of things with your game? Also, can I provide you an opportunity to promote your game by asking you to tell us more about the game you shipped? :) (The rest of this isn't directed at you but more trying to clarify the Godot console situation for anyone else interested.) I've noticed there seems to be a lot of misunderstanding (particularly by "less commercially experienced" game devs) in relation to Godot's "console support" or apparent lack thereof. Godot do now at least have a page[1] to directly address the issue and clarify the situation which can be mostly summed up with: "... there is no engine that is legally allowed to distribute console export templates without requiring the user to prove that they are a licensed console developer." and: "Console
Read the rest
ports of Godot are offered by third-party companies (which have ported Godot on their own)." I seem to recall there was one FLOSS game engine that got a grant or something to incorporate support for some XBox initiative (that wasn't "full devkit support" level) but for every other major console there's no engine that has FLOSS code supporting it--and if it did then no one could probably tell anyone about it because of NDAs. :D As a side note[0]: "Additionally, there is some unofficial third-party work being done on building for some consoles. However, none of this is included in the default build scripts or export templates at this time." The situation is also the same for other FLOSS projects, e.g. the Rust language, where the issues tracking game console support basically say "if you have the ability to develop for (current) game consoles, you also know we can't talk about it here where others aren't under manufacturer NDA": https://github.com/rust-gamedev/wg/issues/90 https://github.com/EmbarkStudios/rust-ecosystem/issues/18 https://www.reddit.com/r/rust/comments/jtqgn4/q_feasibility_... Hope your game is selling well. :) [0] https://docs.godotengine.org/en/stable/about/faq.html#which-... [1] https://docs.godotengine.org/en/stable/tutorials/platform/co...
In Godot 3.3

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