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rust-lang
rust-playground
Rust2017–2026
rust-lang / rust-playground

rust-playground

The Rust Playground

4Distinct people
10Mentions
0Explicit recommenders
1.4KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

The Rust Playground

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year10 dated mentions

Observed mentions: 2017-01-11 04:58:57 UTC to 2026-02-07 12:36:01 UTC.

0122017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC202
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC202
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC202
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC202
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

10 sources
> How many users does it serve? I don't really track users, but over the last 24 hours, there were 47.8k meaningful [1] requests taking a total of 28.2 hours. That ~0.5 requests per second number has been relatively consistent. > re-use already compiled binaries of all supported dependencies and only need to compile the user's code and link it, but is there other clever strategies? Yes, we pre-compile all the available dependencies [2] and that's about it. > I use it all the time with no performance issues That's good to hear! There's been a long-running bug where the playground binary loses track of the child Docker container (maybe?) and then the machine runs out of memory and the OOM killer often does more harm than good [3]. While trying to pin that down, I've recently caused the entire process to get into what appears to be a complet
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e deadlock where no requests can be serviced at all. This tends to happen while I'm asleep so either I have no chance to debug it before it is auto-killed or the playground is unresponsive for 8+ hours. [1]: compiling / executing code, running clippy/miri/rustfmt, expanding macros [2]: https://github.com/rust-lang/rust-playground/blob/c4d00b90aa... [3]: somehow it does something that ends up killing the network stack and then the machine is basically dead in the water. Very similar to what is reported in https://serverfault.com/q/1125634/119136
In Async Rust in Three Parts
(Rust playground maintainer here) Incidentally, I also updated the Rust playground today. My usual process is to update everything [0] that is SemVer compatible and then one-by-one update packages with SemVer incompatible version bumps. During the upgrade, I was thinking to myself how generally I’m fairly blasé about these updates — I don’t even attempt to build the code with the SemVer compatible updates because it’s so rare for a crate maintainer to stuff up such an update. The SemVer incompatible updates get a build just as a sanity check. Contrast this to the JS dependencies where an upgrade tends to instill more dread in me. Part of this is a lack of confidence in my test suite, part of it is that it’s the more UI heavy component which is hard to write tests for in the first place, but a non-zero part is my lack of trust in the JS li
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braries and tooling. I wonder how much of that is still true today versus how much I am once bitten, twice shy. [0]: https://github.com/rust-lang/rust-playground/pull/1079
In Rust Just Failed an Important Test
I think that yes, it's technically possible with a good amount of work at all layers of the stack. The bigger worry I'd have is purely about time. The Docker images for the Rust playground clock in close to 2 GiB, and there's 3-6 of those. No one is going to wait to download that to run a small program. Now, because no one has put in all the work to make it happen, I don't know if this would be a real problem or not, but I haven't yet heard a comprehensive counter argument. Some related ideas: - Client-side interactive terminal for WASM https://github.com/rust-lang/rust-playground/issues/374 - Compile Rust Language Server into WASM https://github.com/rust-lang/rust-playground/issues/357
In We made a fork of the Rust Playground
Code is here: https://github.com/integer32llc/rust-playground > Does anybody know? Yes, there's no branching for gists, but there are saves. If you hit "Share", you get various options: * Permalink to the playground <- this creates a gist. URL is the gist hash. * Direct link to the gist <- this gives you a link to the gist * Embedded code in link <- this URLencodes the source and puts it in a parameter * Open a new thread in the Rust user forum & Open an issue on the Rust GitHub repository <- hopefully self-explanatory
In Rust Playground
Interesting. Rust has two playgrounds (official: https://play.rust-lang.org/, unofficial: http://play.integer32.com/), and each is a completely different bit of open-source software (https://github.com/rust-lang/rust-playpen , https://github.com/integer32llc/rust-playground) They both use docker for isolation, with a bunch of things to make it work. IIRC we haven't had any issues with this. Furthermore, the official playground used to be a third completely different bit of software until it was rewritten in Rust. It also used to use https://github.com/thestinger/playpen. I'm skeptical that the problem will take that much effort since Rust has solved it (to some degree) twice. At the same time, it's likely that Go's playpen does a lot more mitigation, e.g. the time.Now() probably futzes timing attacks. Though in that case they would need t
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o mess with mutexes or scheduling as well (since you can use shared memory to build a timer), which complicates things. (For timing attacks I still think the solution still lies in how you set up the container, specifically isolating its memory accesses -- instead of tweaking the compiler itself)
In Go 1.8 Release Candidate 1 is released

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