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Rust-SDL2
rust-sdl2
Rust2014–2024
Rust-SDL2 / rust-sdl2

rust-sdl2

SDL2 bindings for Rust

6Distinct people
7Mentions
0Explicit recommenders
3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

SDL2 bindings for Rust

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year7 dated mentions

Observed mentions: 2014-02-24 22:45:31 UTC to 2024-08-30 13:45:37 UTC.

01232014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC101
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC303

What Hacker News says

7 sources
It exists, but IMO it's not a good choice. First of all, it doesn't support RenderGeometry or RenderGeometryRaw, which are necessary for high-performance 2D rendering (absent the new GPU API). I doubt it will support any of the GPU API at this rate, as the geometry rendering is a much simpler API. Maybe both will land all at once, though. To wit, the relevant issue hasn't seen much activity: https://github.com/Rust-SDL2/rust-sdl2/issues/1180 Secondly, the abstractions chosen by rust-sdl2 are quite different from those of SDL2 itself. There seems to have been an aggressive attempt by the Rust library authors to make something more Rust-friendly, which maybe has made it more approachable for people who don't know SDL2 already, but it has IMO made it less approachable for people who do know SDL2. The crate gets plenty of downloads, so maybe
Read the rest
it's just me.
In SDL3 new GPU API merged
OpenFrameworks[0] is quite popular for creative coding even though it's written in C++ - framework is actually pleasant to use. If you want to do some creative coding on both iOS and Android you don't have many options. If you want to use sensors (cameras, microphones, gyroscope, accelerometer, etc) and e.g. process video stream at 120fps you have even less choices. Sadly OpenFrameworks development seems kind of stalled. Nannou + Rust could be a good or even better alternative: 1) painless cross-compilation to different platforms 2) plugins installation via cargo 3) more up-to-date plugins as tiny wrappers around CPAL [1] (audio I/O), nokhwa [2] (video i/o), opencv-rust[3] (video I/O and processing), rust-sdl2 [4](IMU sensors + game controllers), egui [5] (immediate mode gui + plotting) 4) better errors and more modern language [0] https:
Read the rest
In Nannou – An open-source creative-coding framework for Rust
I agree wgpu is great, but wgpu isn't a substitute for SDL. The Rust project that replaces SDL is called winit https://github.com/rust-windowing/winit One can use wgpu with winit (which is more common) or, if they prefer, wgpu with sdl2. Here is an example: https://github.com/Rust-SDL2/rust-sdl2/tree/master/examples/... edit: but, the "next-gen Vulkan API" the article refers to, that SDL will be developing, it would be a competitor to wgpu.
In SDL gets an Epic MegaGrant to work on next-gen Vulkan API

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