HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
rvirding
luerl
Erlang2014–2025
rvirding / luerl

luerl

Lua in Erlang

12Distinct people
13Mentions
0Explicit recommenders
1.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Lua in Erlang

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 8:03:49 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year13 dated mentions

Observed mentions: 2014-07-09 01:50:23 UTC to 2025-06-30 16:35:05 UTC.

012342014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC101
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC110
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC202
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC404
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC110
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC202
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC110
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

1 sources
Broadly: Still forging ahead building a game server framework in Erlang. I've shifted my attention away from Godot integration (which AFAIK is still working) and toward LÖVE and Lua. Godot is great, but having to write GDScript on the client and Erlang on the backend has caused me many headaches in my game logic. My current goal is to have a beautiful, concurrent, Erlang-based control plane with Lua-based game logic running on both the server and the client. To that end, I've most recently been hacking on Robert Virding's Luerl (https://github.com/rvirding/luerl), working to adapt the Lua test suite to chase down some small compatibility issues between PUC Lua and Luerl. While Lua is a lovely language, it would also be swell to get Fennel working under Luerl. I wrote a game for the LÖVE jam a few months ago in Fennel and it was a pleasant
Read the rest
way to dip my toes into lisp-likes. I've also been adding things to control plane software, Overworld, here and there: https://github.com/saltysystems/overworld Happily all of the Protobuf and ENet stuff that I've already built nicely carries over into the LÖVE world.
In Ask HN: What Are You Working On? (June 2025)

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.