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rxi
lume
Lua2020–2025
rxi / lume

lume

Lua functions geared towards gamedev

4Distinct people
4Mentions
0Explicit recommenders
1.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Lua functions geared towards gamedev

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2020-07-11 18:03:08 UTC to 2025-09-21 21:43:45 UTC.

0122020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC202

What Hacker News says

4 sources
It is, it's just part of a project I'm working on that uses Love2D and integrated with it a bit tightly. But I think it could be useful. Actually when I think about it the thing I made probably isn't a "REPL" in the Clojure sense since all it has is a command line and module hotloading; there is no namespace support and the command line evaluation does not happen in the context of the program, but you can basically call a function that gives you the entire global state of the game to mess with and see changes instantly. Maybe that's a better approach than having global state shared between both as Lua has no namespace support built-in, and I don't want to hack it on to keep things simple. Here is the drawing code for the REPL in-game. https://github.com/Ruin0x11/OpenNefia/blob/master/src/api/gu... Here is the server which listens for comm
Read the rest
ands using a custom protocol. I want to use nREPL at some point but that requires merging some changes into external projects with the client side tooling. https://github.com/Ruin0x11/OpenNefia/blob/master/src/intern... Here is the code which handles hotloading. It's complicated but I had to write the system so that it also handles sandboxing external mods and hooks into Lua's module management, running special checks to see if the loaded code is not part of the base game. You can probably get away with the version in lume if you don't need as much. But the point is that this is what ultimately allows changing files and seeing the changes instantly without restarting the program. https://github.com/Ruin0x11/OpenNefia/blob/master/src/intern... https://github.com/rxi/lume/blob/98847e7812cf28d3d64b289b03f... Here is the integration with Emacs. https://github.com/Ruin0x11/OpenNefia/blob/master/editor/ema...
In Programming at the REPL (2018)

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