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s-macke
VoxelSpace
C2017–2025
s-macke / VoxelSpace

VoxelSpace

Terrain rendering algorithm in less than 20 lines of code

18Distinct people
22Mentions
0Explicit recommenders
6.8KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Terrain rendering algorithm in less than 20 lines of code

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year22 dated mentions

Observed mentions: 2017-09-26 14:37:25 UTC to 2025-01-03 20:01:29 UTC.

0123452017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 3 mentions; 3 submissions, 0 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 3 mentions; 2 submissions, 1 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 5 mentions; 1 submissions, 4 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC330
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC413
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC321
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC514
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC312
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC110
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC110

What Hacker News says

22 sources
Yup. A.k.a. depth testing†. TFA illustrates it under ‘More performance’: https://github.com/s-macke/VoxelSpace#more-performance Edit: Originally, I had said: “Though in a highly constrained scenario such as this, with the right approach you could get away with a 1-bit depth buffer.” That would be true if you had one depth value per pixel, which is of course so common nowadays that no one even needs to think about it. Except in this case I should have thought about it, because this algorithm requires only one depth (or, alternatively, as TFA and parent comment explain, Y) value per column of pixels. † https://en.wikipedia.org/wiki/Z-buffering
In Voxel Space: Comanche's terrain rendering in less than 20 lines of code (2020)

Showing the 15 most recent of 22 sources. Enable JavaScript to search and browse every indexed mention.

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