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s-macke
VoxelSpace
C2017–2025
s-macke / VoxelSpace

VoxelSpace

Terrain rendering algorithm in less than 20 lines of code

18Distinct people
22Mentions
0Explicit recommenders
6.8KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Terrain rendering algorithm in less than 20 lines of code

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 11:34:28 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year22 dated mentions

Observed mentions: 2017-09-26 14:37:25 UTC to 2025-01-03 20:01:29 UTC.

0123452017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 3 mentions; 3 submissions, 0 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 3 mentions; 2 submissions, 1 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 5 mentions; 1 submissions, 4 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC330
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC413
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC321
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC514
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC312
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC110
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC110

What Hacker News says

4 sources
Hey HN, I've been inspired by Michael Fogelman's Craft [1] and other links around here over the years to learn more about 3d graphics programming. comanche has been my path to learning. It can currently render 30 different maps - 29 of them were reverse engineered by Sebastian Macke [2] from the game Comanche (1992). There's no actual relation to the game, I just remember playing it as a kid and the file format is convenient (two pngs, one representing height, the other color). There is a lone map by me. The goal is to build an actual game, but the focus will always be to have very readable source so that others can learn from it. I've written a blog post further describing the goals behind it as well as discussing the basics of graphics programming and the advantage of using WebGL [3]. There are plenty of links to resources for further l
Read the rest
earning and the post also includes links to 8 other projects in various languages (lisp, Go, Rust, C++, and Nim) in various states of completion. Happy to accept questions, contributions, or (gulp) critiques. There's not a lot of optimization going on (some basic culling), but it should run fine on a modern GPU (though it did not run on my mobile phone). Some of the maps are smaller, should that help. It's not super impressive, but hopefully you find it interesting. Thanks! 1. https://github.com/fogleman/Craft 2. https://github.com/s-macke/VoxelSpace 3. http://lebo.io/2018/04/03/a-webgl-renderer.html source: https://github.com/aaron-lebo/comanche
In Show HN: An open source WebGL renderer in 300 lines of JavaScript with 30 maps

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