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sass
dart-sass
Dart2017–2024
sass / dart-sass

dart-sass

The reference implementation of Sass, written in Dart.

5Distinct people
5Mentions
0Explicit recommenders
4.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

The reference implementation of Sass, written in Dart.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2017-11-13 09:50:15 UTC to 2024-11-19 15:20:25 UTC.

012017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC110
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101

What Hacker News says

5 sources
The main sass implementation is in dart https://github.com/sass/dart-sass, which I think is dumb because it's a fair amount slower than the old libsass written in C. The reason they spouted was due to "Low developer resources" due to the difficulty of C, so they swapped to a language pretty much only used by Googlers. Google now has control of sass, which then gives them greater influence (even greater than just having browser majority) over CSS Spec choices (see CSS Nesting spec).
In The road to Dart 3: A fully sound, null safe language
But it was again rewritten in Dart and the Dart version is now the reference implementation. And they did that because for a lot of Sass users, working with Ruby sucked, simply because they didn't have the tooling and knowledge built up to handle it correctly. Libsass's main "claim to fame" is that just about all languages (including Javascript on the backend) can interop with C/C++ pretty effortlessly. The rewrite was more about enabling more and more users to use the languages and package managers they are used to rather than about speed (especially since the Dart SASS implementation is quite often FASTER than the libsass version!) Take a look at the Sass perf benchmarks below for more info: https://github.com/sass/dart-sass/blob/master/perf.md Although keep in mind that a lot of the performance benefits go away when you run Dart Sass v
Read the rest
ia javascript compilation in regular node. But IMO that gives you a lot of choice. You can get the best performance by installing the Dart toolchain and running it "natively" on dart, or you can run it via node for "okay" speed in most cases, or you can deal with native compilation via C/C++ and libsass for a mix of both. It's a nice setup they have going on over there!
In Stylelint – A modern linter for CSS
There's been a C dart FFI for years. Communicating with whichever other system shouldn't be any harder than the next language. None of those would be my first choice though. The less platform specific code you write, the fewer platform specific issues you'll be dealing with. Plus xamarin isn't native anywhere. With Flutter apps using the AOT, performance should already be good. Here's an interesting real world comparison between libsass (a C library) and dartsass. https://github.com/sass/dart-sass/blob/master/perf.md From the Flutter FAQ https://flutter.io/faq/# > How does Flutter run my code on Android? > The engine’s C/C++ code is compiled with Android’s NDK, and any Dart code is AOT-compiled into native code. The app runs using the native instruction set (no interpreter is involved). > How does Flutter run my code on iOS? > The engine’
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s C/C++ code is compiled with LLVM, and any Dart code is AOT-compiled into native code. The app runs using the native instruction set (no interpreter is involved). > Can I access platform services and APIs like sensors and local storage? > Yes. Flutter gives developers out-of-the-box access to some platform-specific services and APIs from the operating system. However, we want to avoid the “lowest common denominator” problem with most cross-platform APIs, so we do not intend to build cross-platform APIs for all native services and APIs. > A number of platform services and APIs have ready-made packages available in the Pub repository. Using an existing package is easy. > Finally, we encourage developers to use Flutter’s asynchronous message passing system to create your own integrations with platform and third-party APIs. Developers can expose as much or as little of the platform APIs as they need, and build layers of abstractions that are a best fit for their project.
In Flutter doesn’t need Kotlin (or anything else)

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