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savoirfairelinux
opendht
C++2015–2026
savoirfairelinux / opendht

opendht

OpenDHT: a C++17 Distributed Hash Table implementation

6Distinct people
7Mentions
1Explicit recommenders
1.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

OpenDHT: a C++17 Distributed Hash Table implementation

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

Probably, but it is quite a neat technology. As people in this industry, we know what else it is being used for, and it serves those purposes pretty well. I love torrents. I…

johnisgood used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 10:56:20 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year7 dated mentions

Observed mentions: 2015-05-08 19:51:36 UTC to 2026-04-22 20:36:29 UTC.

0122015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC202
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC211
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC110

What Hacker News says

1 sources
Hey, thanks! I've been into messaging for quite a long time - network protocols and particularly those involving online communication are among my favourite tech topics :) So yeah, I follow various projects. You're right that there are pros and cons. Obviously, not having to run a server is a big pro for many. However, the first thing to remember when researching messaging solutions - no matter what anyone tells you - there are always servers! What differs between projects/platforms is what the servers do, and who runs them. Jami uses a network of public servers that form a distributed hash table (see https://github.com/savoirfairelinux/opendht ). It's a neat design, and they have done a good job tackling the challenges of P2P messaging. Last time I looked in, it still required both users to be connected at the same time for message deliv
Read the rest
ery/sync to work (the devices use the DHT to discover each other, and then exchange messages). This is a fairly common issue for P2P systems, and can be frustrating in a mobile-dominated world. Their DHT software does support push notifications, which helps with that though. Another project in this category is Briar, which uses the existing network of Tor servers - and therefore adds IP address masking and a layer of metadata protection (as always, there are limitations, e.g. https://code.briarproject.org/briar/briar/-/wikis/FAQ#does-b... ). Briar built the concept of "mailbox" nodes you can run ( https://briarproject.org/download-briar-mailbox/ ) to overcome some of the problems with P2P messaging. With Snikket, instead of using existing publicly shared infrastructure, you just run your own server (e.g. VPS or Raspberry Pi or whatever) which is responsible just for your users, and your users connect directly to it, improving (meta)data locality. This makes the design very simple, reliable and efficient (e.g. with battery/bandwidth). It also enables some important (for our use case) convenience/UX features, such as the ability to add restrictions on certain accounts (e.g. for children), and server-managed contact lists so all your family members don't have to manually add each other as contacts one-by-one. Things like that. No approach is universally better than every other, but I much prefer the Snikket model for the family-and-friends use case. Not that we don't have our own challenges. Our iOS app is probably the weakest part right now (in terms of UX and general polish). Something I'm working hard to get fixed in 2025.
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