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schaoss
wall-go
TypeScript2025–2025
schaoss / wall-go

wall-go

Browser remake of “Wall Go” – the 7×7 wall-building strategy game from Devil’s Plan 2

2Distinct people
3Mentions
0Explicit recommenders
30GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Browser remake of “Wall Go” – the 7×7 wall-building strategy game from Devil’s Plan 2

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour3 dated mentions

Observed mentions: 2025-05-25 14:49:46 UTC to 2025-05-26 18:27:09 UTC.

012025-05-25 14:00:00 UTC to 2025-05-25 15:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsMay 25, 14:002025-05-25 15:00:00 UTC to 2025-05-25 16:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-25 16:00:00 UTC to 2025-05-25 17:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-25 17:00:00 UTC to 2025-05-25 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-25 18:00:00 UTC to 2025-05-25 19:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-25 19:00:00 UTC to 2025-05-25 20:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-25 20:00:00 UTC to 2025-05-25 21:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-25 21:00:00 UTC to 2025-05-25 22:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-05-25 22:00:00 UTC to 2025-05-25 23:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-25 23:00:00 UTC to 2025-05-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 00:00:00 UTC to 2025-05-26 01:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 01:00:00 UTC to 2025-05-26 02:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 02:00:00 UTC to 2025-05-26 03:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 03:00:00 UTC to 2025-05-26 04:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 04:00:00 UTC to 2025-05-26 05:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsMay 26, 04:002025-05-26 05:00:00 UTC to 2025-05-26 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 06:00:00 UTC to 2025-05-26 07:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 07:00:00 UTC to 2025-05-26 08:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 08:00:00 UTC to 2025-05-26 09:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 09:00:00 UTC to 2025-05-26 10:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 10:00:00 UTC to 2025-05-26 11:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 11:00:00 UTC to 2025-05-26 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 12:00:00 UTC to 2025-05-26 13:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 13:00:00 UTC to 2025-05-26 14:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 14:00:00 UTC to 2025-05-26 15:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 15:00:00 UTC to 2025-05-26 16:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 16:00:00 UTC to 2025-05-26 17:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 17:00:00 UTC to 2025-05-26 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 18:00:00 UTC to 2025-05-26 19:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMay 26, 18:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
May 25, 14:002025-05-25 14:00:00 UTC2025-05-25 15:00:00 UTC110
May 25, 15:002025-05-25 15:00:00 UTC2025-05-25 16:00:00 UTC000
May 25, 16:002025-05-25 16:00:00 UTC2025-05-25 17:00:00 UTC000
May 25, 17:002025-05-25 17:00:00 UTC2025-05-25 18:00:00 UTC000
May 25, 18:002025-05-25 18:00:00 UTC2025-05-25 19:00:00 UTC000
May 25, 19:002025-05-25 19:00:00 UTC2025-05-25 20:00:00 UTC000
May 25, 20:002025-05-25 20:00:00 UTC2025-05-25 21:00:00 UTC000
May 25, 21:002025-05-25 21:00:00 UTC2025-05-25 22:00:00 UTC101
May 25, 22:002025-05-25 22:00:00 UTC2025-05-25 23:00:00 UTC000
May 25, 23:002025-05-25 23:00:00 UTC2025-05-26 00:00:00 UTC000
May 26, 00:002025-05-26 00:00:00 UTC2025-05-26 01:00:00 UTC000
May 26, 01:002025-05-26 01:00:00 UTC2025-05-26 02:00:00 UTC000
May 26, 02:002025-05-26 02:00:00 UTC2025-05-26 03:00:00 UTC000
May 26, 03:002025-05-26 03:00:00 UTC2025-05-26 04:00:00 UTC000
May 26, 04:002025-05-26 04:00:00 UTC2025-05-26 05:00:00 UTC000
May 26, 05:002025-05-26 05:00:00 UTC2025-05-26 06:00:00 UTC000
May 26, 06:002025-05-26 06:00:00 UTC2025-05-26 07:00:00 UTC000
May 26, 07:002025-05-26 07:00:00 UTC2025-05-26 08:00:00 UTC000
May 26, 08:002025-05-26 08:00:00 UTC2025-05-26 09:00:00 UTC000
May 26, 09:002025-05-26 09:00:00 UTC2025-05-26 10:00:00 UTC000
May 26, 10:002025-05-26 10:00:00 UTC2025-05-26 11:00:00 UTC000
May 26, 11:002025-05-26 11:00:00 UTC2025-05-26 12:00:00 UTC000
May 26, 12:002025-05-26 12:00:00 UTC2025-05-26 13:00:00 UTC000
May 26, 13:002025-05-26 13:00:00 UTC2025-05-26 14:00:00 UTC000
May 26, 14:002025-05-26 14:00:00 UTC2025-05-26 15:00:00 UTC000
May 26, 15:002025-05-26 15:00:00 UTC2025-05-26 16:00:00 UTC000
May 26, 16:002025-05-26 16:00:00 UTC2025-05-26 17:00:00 UTC000
May 26, 17:002025-05-26 17:00:00 UTC2025-05-26 18:00:00 UTC000
May 26, 18:002025-05-26 18:00:00 UTC2025-05-26 19:00:00 UTC101

What Hacker News says

3 sources
Thanks for all the kind words and feedback! I’m the developer behind this project. I totally agree — the current AI is still quite weak (even the “hard” mode isn’t available yet ). Right now it’s using a simple minimax + heuristic evaluation, but I’m actively working on a stronger version. If you’re curious about how it works or want to contribute ideas (or code!), feel free to check out the repo here: https://github.com/schaoss/wall-go Also glad to hear some of you tried different strategies! I’ve seen players go for center control, corner traps, or aggressive sealing. It’s fascinating how this seemingly simple game offers so many tactical options. Coming soon: • Better AI • 3/4 - player mode (yes, just like in the show!) • Maybe even online multiplayer, maybe Thanks again for the encouragement — I didn’t expect this side project
Read the rest
to gain traction, but it’s been a joy to build and share. Let me know what features you’d love to see next!
In Show HN: Wall Go – browser remake of a Devil's Plan 2 mini-game
I can see this being addictive! Would like a harder AI, though, it's not enough of a challenge. What's the optimal strategy? I tried a few just for fun and found I got the highest score by taking all the corners to start, but I don't think it's a strategy which would work well against a better AI. Looks like this is the AI's strategy: https://github.com/schaoss/wall-go/blob/6d5af58ffe9f4ce8e648... which is the opposite of mine. But I get more points!
In Show HN: Wall Go – browser remake of a Devil's Plan 2 mini-game
sychu·May 25, 2025Submission

Show HN: Wall Go – browser remake of a Devil's Plan 2 mini-game

Source code: https://github.com/schaoss/wall-go I binge-watched Netflix’s “Devil’s Plan 2” and got hooked on the “Wall Go” round. A few nights of vibe-coding later, here’s a fully playable browser version: • 7×7 board, staggered placement (1-2-2-1), 0-to-2-step moves, mandatory wall each turn. • Light / dark mode, mobile-friendly hit boxes • Simple AI (ΔReach + liberty heuristic) – beats random, not a grandmaster yet • Tech stack: Bun + Vite + React + Tailwind v4 + Zustand, deployed on GitHub Pages Looking for feedback: * is the AI too weak / unfair? * any UI quirks on touch devices? * rule misinterpretations I missed? Bug reports, feature requests, or PRs very welcome. Hope you enjoy boxing your friends into tiny corners as much as I did while coding this :)
33 points · Open discussion

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