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schildep
verified-3d-mesh-intersection
Lean2026–2026
schildep / verified-3d-mesh-intersection

verified-3d-mesh-intersection

Formally verified 3D mesh intersection - trust 93 lines of spec, not 1000+ lines of AI-written code

2Distinct people
6Mentions
0Explicit recommenders
110GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Formally verified 3D mesh intersection - trust 93 lines of spec, not 1000+ lines of AI-written code

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 6:36:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour6 dated mentions

Observed mentions: 2026-07-28 13:07:14 UTC to 2026-07-28 15:50:05 UTC.

012342026-07-28 13:00:00 UTC to 2026-07-28 14:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 commentsJul 28, 13:002026-07-28 14:00:00 UTC to 2026-07-28 15:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJul 28, 14:002026-07-28 15:00:00 UTC to 2026-07-28 16:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJul 28, 15:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jul 28, 13:002026-07-28 13:00:00 UTC2026-07-28 14:00:00 UTC413
Jul 28, 14:002026-07-28 14:00:00 UTC2026-07-28 15:00:00 UTC101
Jul 28, 15:002026-07-28 15:00:00 UTC2026-07-28 16:00:00 UTC101

What Hacker News says

1 sources
The implementations uses exact rationals numbers. So there are no issues with numerical errors. We can do all geometrical operations exactly. Many performant implementations have a separate layer that tries to use floats to decide inequalities and fall back to higher precision when floats are not sufficient. As I understand, this layer can be separated from the geometrical predicates we need (what I mean by predicate is for example deciding which side of a plane a point is), so we could formalize that arithmetic layer separately using axioms on floating point numbers and then plug it in the existing code. I think we could do that and still provide exact outputs and prove the same spec we have right now and the performance should increase a lot, since most of the computations right now is computing all these predicates exactly. I would not
Read the rest
say numerical stability is the one enemy of CSG. See the special cases https://github.com/schildep/verified-3d-mesh-intersection#sp... and bugs in an alternative C++ implementation that also used exact rationals mentioned in https://github.com/schildep/verified-3d-mesh-intersection#co.... Also note that many implementations don’t even try to treat special geometrical cases correctly (for example they „cheat“ by using something called simulation of simplicity which provides some guarantees against some bugs, but at the expense of not treating the cases exactly correctly which can lead to artifacts).
In Show HN: Formally verified 3D CSG: Trust 93 lines spec, not 1000 lines AI code

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