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Shirakumo
trial
Common Lisp2020–2024
Shirakumo / trial · Archived

trial

A modular Common Lisp game engine

6Distinct people
7Mentions
0Explicit recommenders
1.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A modular Common Lisp game engine

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year7 dated mentions

Observed mentions: 2020-02-26 00:25:53 UTC to 2024-09-13 13:35:46 UTC.

01232020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC211
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC303

What Hacker News says

7 sources
This is the Trial game engine[1]. I've been using it recently to making a small game[2], and can say it's quite nice to be able to hot reload functions to test logic, collisions, etc. without having to restart the game. The Trial author has been working on porting it to the Switch to expand the reach of the game Kandria[3] (and other future CL games). [1] https://github.com/Shirakumo/trial [2] https://github.com/fosskers/save-the-farm [3] https://github.com/Shirakumo/kandria
In Common Lisp Running on the Nintendo Switch
Lisp has a rich history in games and graphics that you are not apparently aware of yet -- here's a few mostly Common Lisp Game Engines and resources to get you started (though GOAL was a Scheme variant): 1. https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp 2. https://elliottslaughter.com/2011/06/blackthorn-3d - Last updated in 2020 https://bitbucket.org/elliottslaughter/blackthorn-engine-3d/src/master/ 3. https://github.com/gregcman/sucle 4. https://github.com/BradWBeer/clinch 5. https://github.com/Shirakumo/trial - This has games released on Steam built in it 6. https://www.cliki.net/game 7. https://github.com/lispgames/lispgames.github.io/wiki
In Lisp-stick on a Python
Read the rest
ded development https://cliki.net/embedded http://www.ulisp.com/ (not technically Common Lisp per se AFAICT, but seems to have very similar semantics) > Building common lisp is a pain, because packaging/ASDF is terrible and you don't easily get a nice and small statically linked executable out either. https://www.xach.com/lisp/buildapp/ http://www.sbcl.org/manual/#index-save_002dlisp_002dand_002d... https://ccl.clozure.com/manual/chapter4.9.html
In Modern, functional Common Lisp: myths and best practices

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