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shurcooL-legacy
Conception
C++2013–2016
shurcooL-legacy / Conception

Conception

Conception was an experimental project, looking for ways to make software development more efficient.

4Distinct people
15Mentions
0Explicit recommenders
529GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Conception was an experimental project, looking for ways to make software development more efficient.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year15 dated mentions

Observed mentions: 2013-01-29 19:47:54 UTC to 2016-08-18 03:05:23 UTC.

0369122013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 11 mentions; 0 submissions, 11 comments20132014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2016

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC11011
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC202
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC110
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101

What Hacker News says

15 sources
I used to care about DRY to a _very_ great degree [0], and I still do. But I've come to realize DRY is much better to apply for high level _concepts_, ideas, and architectures, not unexported helper code. It's unhelpful to try to apply it to little snippets of code and helpers. It's much less expensive to copy a snippet that's needed and duplicate it 1-2 times before starting to worry about factoring it out. By the time it's repeated 3+ times, you'll have a much better idea how to structure it. [0] https://github.com/shurcooL/Conception#motivation
In Go Proposal: first-class support for sorting slices
It's cool to see more people thinking about and experimenting with this stuff. I've done a similar attempt with my Conception project, https://github.com/shurcooL/Conception#demonstration One reason "all code editors look the same" is because they're really mostly "text editors" with some coding-functionality on top. And as tikhonj explains, they display text prominently like image editors display images. I used to think writing code as text was an inefficient legacy decision and that moving up to working with higher level concepts would be a big improvement, since we usually think about code at a higher level than an ascii-character-at-a-time. However, the limiting factor is the input hardware we use to interact with computers. The most efficient input device is a keyboard, and text is most efficient to manipulate with a keyboard.
In Why do all code editors look the same?
Go makes it very easy to create tools on top of it. And its fast compiler enables doing things almost as if it's a dynamic language. I've made a live editor [1] for Go that I use very happily (and I keep working on a 2nd generation version, rewritten in Go, which will be more user-friendly to install and use). There are other REPL-like tools like [2] and [3]. [1] https://github.com/shurcooL/Conception#demonstration [2] https://github.com/sriram-srinivasan/gore [3] https://github.com/shurcooL/goe#examples
In Four years of Go
How about instead of writing just an opensource sublime text clone. We sit down as a community and discuss how we can create an even better editor than Sublime Text. There are some awesome text editors out there that have features I wish were in sublime text but sadly arent. For example, Rob Pike's acme editor has some really awesome ideas like mouse chording, (contextual right click. middle click command executions, etc), 9p vfs interfaces that allow plugins to be written in any language. And then there are little experimental editor ideas like Conception with great ideas that are worth checking into. https://github.com/shurcooL/Conception Sublime Text gets alot of things right, but during my experience using it and using acme. I often find myself wishing there was a way to take both editors and mash them together because using one often
Read the rest
makes me miss using the other.
In Lime – Experimental Sublime Text clone
Thanks for trying. It's really strange that it doesn't work on your OS X while it does on mine (and on someone else's system who tried it somewhat recently). I'd like to figure out why. I've pushed a small update [1] that prints the current working dir of the app. Perhaps you can try it and verify that it's being set correctly. See this screenshot [2] for Xcode setting that sets the running app cwd. [1] https://github.com/shurcooL/Conception/commit/37bbbb57e56caa... [2] http://img526.imageshack.us/img526/7548/imagexcsb.png
In Conception - a live programming environment experiment after 1 year
Sure, take a look at https://github.com/shurcooL/Conception - there are some screenshots in the README and if you're feeling adventurous, you can compile the thing on OS X or Linux out of the box. There are also some older public-oriented binaries in the simple-live-editor branch. There's still a lot to do, and much of that is stuck in my head at this time, but I'll do my best to put it all with the source soon. Plus I gotta work on "presenting" it a bit better (in a way that is more friendly towards other people seeing its long-term value and getting them interested in collaborating).
In Writing Web Applications in Go
I thought so too, so I wanted to experiment with applying the same type of (physically-accurate) motion blur to scrolling text. Screenshot: https://dl.dropbox.com/u/8554242/dmitri/projects/Conception/... Source: https://github.com/shurcooL/Conception/tree/motion-blur I've realized the effect in motion looks quite nice, but it HAS to run at full 60 FPS at all times. If there are dips in the framerate, the effect is horrible (partly because the 16.66 ms number is hardcoded rather than calculated). My implementation is very naive and not optimized, but it funs well with a dedicated card. Not so much with Intel 3000. It was just a mockup so I didn't develop it further for now.
In A simple Motion Blur demo using WebGL

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