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simias
rustation
Rust2015–2020
simias / rustation

rustation

Playstation emulator in the Rust programing language

3Distinct people
6Mentions
0Explicit recommenders
587GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Playstation emulator in the Rust programing language

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 3:30:57 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year6 dated mentions

Observed mentions: 2015-10-05 19:13:28 UTC to 2020-06-09 16:21:07 UTC.

01232015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 3 mentions; 3 submissions, 0 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC330
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101

What Hacker News says

1 sources
I've never implemented an assembler but I did implement a few toy disassemblers and emulators and you'd need a bit more than a simple LUT for many architectures. In particular some ISAs have "modular" opcodes so to speak, where a machine opcode contains several fields that can be mixed and matched. For instance the ARM instruction set has a 4 bit condition code in each instruction so "add" "addeq" (add if equal) and "addne" (add if not equal) are basically the same opcode with a different condition flag. Furthermore not all instructions have necessarily the same layout, so your "LUT" must also contain enough information on how to pack the opcode and its operands correctly. Lastly assembly opcodes don't necessarily map one-to-one with machine code, it's not rare that a single assembly directive would result in multiple machine opcodes. For
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instance in MIPS assembly "li $t0, 0x42" will generate a single opcode (probably something like "addiu $t0, $0, 0x42") while "li $t0, 0x12345" will generate two ("lui $t0, 1; addiu $t0, $t0, 0x2345"). In ARM Thumb the "bl" instruction is actually encoded with two successive 16bit opcodes. EDIT: actually I just remembered that I did implement a very basic MIPS I assembler, here's the codegen portion: https://github.com/simias/rustation/blob/master/src/assemble... MIPS is a really simple ISA though, I suspect an assembler for x86 would be a lot more... more.
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