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SimulaVR
Simula
Haskell2017–2025
SimulaVR / Simula

Simula

Linux VR Desktop

31Distinct people
76Mentions
2Explicit recommenders
3.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Linux VR Desktop

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

Yes, Simula allows for you to retain full control of window management with only a keyboard; mouse and hand gestures are not necessarily needed, though will be supported also.…

georgewsinger used a recommendation phrase. 3 indexed comments match. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 12:45:45 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year76 dated mentions

Observed mentions: 2017-09-23 11:10:43 UTC to 2025-04-13 13:08:34 UTC.

051015202017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 13 mentions; 2 submissions, 11 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 9 mentions; 0 submissions, 9 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 15 mentions; 1 submissions, 14 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 9 mentions; 1 submissions, 8 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 19 mentions; 1 submissions, 18 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC13211
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC909
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC505
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC15114
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC918
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC19118
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC211
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC202
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC202

What Hacker News says

76 sources
I really, really wanted the SimulaVR headset to work out because of th attention they were paying to text rendering. The hardware feels dead but the virtual desktop project might still have legs: https://github.com/SimulaVR/Simula As far as eye strain goes, I think there's room for argument: having virtual screens cinema-screen-distance away from you is less straining than something under a meter away, but only if the text rendering is up to the job.
In I ditched my laptop for a pocketable mini PC and a pair of AR glasses
Okay, I am of course excited that KDE is making such fantastic strides forward. How-the-ever, GNOME is ahead of them because of the progress on high dynamic range color, non-fullscreen/partial scanouts, variable refresh rates, and the hidden work in GNOME extensions enabling things like PaperWM. Both KDE and GNOME are accelerating at a fantastic pace, but 1 of these projects are prioritizing the less visible (and hugely important) stuff. That is GNOME. I apologize for capitalizing Gnome, but that's what's comfortable. Once both DEs support these things, we can then recognize we're so far behind the curve with "spatial computing". As VR-enabled desktop environments become a thing, we need to view DEs like physics/sandbox simulators. A lot of the design specs that Apple puts out essentially mirror what you would expect in an environment wit
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h actual physics interactions. How light bounces between layered interface components. It's going to be hugely resource-intensive but someday we'll look back on 2D GUIs and DEs like something that pales in comparison to the amazing interfaces of a 3D environment where we can attach virtual surfaces to walls and ceilings and have them follow after us as we move around the office/house with our headsets. (Someday: https://github.com/SimulaVR/Simula/issues/174) PS: I'm loving how both KDE and GNOME are pushing a lot of DE behaviors into JS extensions. On a separate front, everything we interact with is like this close to being entirely within a web browser. Nobody likes what I've said, but I'm prophesying now: DEs will need to go "spatial", and all of /this/ will be in a web browser by 2027.
In The KDE desktop gets an overhaul with Plasma 6
He's _probably_ right that for the majority of people, the Quest would be better. Towards the end, when he starts talking about the open vs closed model, I find it pretty depressing that meta is the "open" model in this case. I'm pretty sure you still require a Meta account to use the headset. Not sure I consider that "open". I would love to have a headset that was running Simula (or something similar). I tried Simula with a Valve Index and the resolution was just too low for me. But I could definitely feel like it was "the future". I travel a lot now and work on one laptop screen. Having a small(ish) headset that I could travel with and then have a VR workspace instead of a single laptop monitor has the potential to be game changing (maybe). [0] https://github.com/SimulaVR/Simula
In Mark Zuckerberg says Quest 3 'is the better product, period'
So, you might be interested in https://github.com/SimulaVR/Simula . There have been a few examples of VR windows managers on Linux which don’t require an entire OS rewrite. Is that the solution Meta will go w/? almost certainly not. But replacing a WM for a different “view” of your OS is a pretty common thing on Linux. (For some distros like Arch, replace isn’t the right word. You have to install whichever one you’d like from the beginning)
In Ask HN: Working in a VR Headset?
We're still in preorder phase, aiming to ship most headsets in ~Q2 of 2023. This is our first foray into hardware, but we already developed a stable Linux VR Desktop (https://github.com/SimulaVR/Simula) from 2017-2021. We try to provide frequent updates on our hardware engineering progress. For example, here's a recent post showing some videos of our review units: https://simulavr.com/blog/first-glimpse-of-review-units/ If you're interested in community discussion, you might also check out https://hn.algolia.com/?q=simulavr.com.
In Ask HN: Working in a VR Headset?
Yep, you can try out our software at https://github.com/SimulaVR/Simula on the HTC Vive and Valve Index platforms. If you don't have one of those headsets, there are some videos of people (whom we have no affiliation with) on YouTube testing it out: https://youtu.be/8gVLF8SnK84?t=424 Here's also (a pretty old) video of me hacking on Simula, in Simula: https://youtu.be/FWLuwG91HnI. It's also true that we're more focused on hardware right now. We plan on reverting more towards software development in 2023. For more details: https://github.com/SimulaVR/Simula/issues/180#issuecomment-1... Some things we have planned to implement include VR window tiling and some other UI stuff.
In Ask HN: Working in a VR Headset?
Thanks for the shout-out :] It's true the Simula One is a work in progress, but we try to be transparent about our progress in the form of weekly blog updates. Our headset boards were recently assembled, so we're expecting review units within days or weeks.[1] Our software is also demoable on GitHub for HTC Vive & Valve Index platforms.[2] [1] https://simulavr.com/blog/first-batch-of-boards/ [2] https://github.com/SimulaVR/Simula
In Ask HN: Anyone tried development using an Oculus?
Thanks for your support! RE our ambition: the bulk of our work lies in hardware stuff going forward. Our VR compositor is already pretty stable, and people have been using it on older Linux compatible headsets (HTC Vive, Valve Index) for a few years now.[1] Our Linux distro will be a NixOS fork which uses nix as our package manager, and which bolts our VR compositor on top as the window manager. This choice will allow users to roll back to working configurations pretty easily if some sort of disaster ever occurs. With that said, this is an ambitious project. We're posting weekly (mostly technical) updates to help build trust that this is a real project making progress towards its target ship date (Q4 2022 - Q1 2023; review units incoming in a month or two). If there's a topic or question in the back of your mind of what's going on behind
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the scenes, let me know and I'll add it to our queue! [1] https://github.com/SimulaVR/Simula
In Simular VR: Lenses and Schematics

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