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SimulaVR
Simula
Haskell2017–2025
SimulaVR / Simula

Simula

Linux VR Desktop

31Distinct people
76Mentions
2Explicit recommenders
3.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Linux VR Desktop

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

Yes, Simula allows for you to retain full control of window management with only a keyboard; mouse and hand gestures are not necessarily needed, though will be supported also.…

georgewsinger used a recommendation phrase. 3 indexed comments match. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 6:36:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year76 dated mentions

Observed mentions: 2017-09-23 11:10:43 UTC to 2025-04-13 13:08:34 UTC.

051015202017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 13 mentions; 2 submissions, 11 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 9 mentions; 0 submissions, 9 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 15 mentions; 1 submissions, 14 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 9 mentions; 1 submissions, 8 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 19 mentions; 1 submissions, 18 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC13211
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC909
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC505
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC15114
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC918
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC19118
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC211
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC202
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC202

What Hacker News says

15 sources
We are building a Linux platform for this in VR/AR: https://github.com/SimulaVR/Simula The goal is to get things working suitably well for vanilla 2D apps on standalone headsets, and then start building the actual 3D OS apps geared towards office work/tools for thought (things like: 3D programming code graphs, 3D spreadsheets, and other things that VR uniquely can facilitate). Sample video of what it looks like right now: https://www.youtube.com/watch?v=rm72Qmi8Bik
In Re-Thinking the Desktop OS
georgewsinger·Aug 9, 2020Recommendation phrase
> Most workflows can benefit from multiple monitors. it's a silly thing to be bottlenecked by screen area on a fancy computer when used 1080p monitors are nearly free in 2020. If this is your cup of tea, I recommend checking out VR Desktop style workflows (arguably a good way to experience "working in The Future™", with infinite screens, customizable environments, etc). Here is one for Linux that we've been working on for a few years: https://github.com/SimulaVR/Simula
In Ask HN: What are some available force multipliers that most people don't know?
I had to move from NYC to Oklahoma to save SimulaVR (https://github.com/SimulaVR/Simula). This was over a year ago, and I'm still here. Because of this I have saved an enormous amount of money (such that I'm still able to work full time on SimulaVR while I search for VC funding elsewhere). The other co-founder of Simula is also remote (in Germany). Since this was pre-pandemic, it's been very hard to explain to VCs who are still pattern matching on previous waves of startups. With that said, there has also been an enormous cost to this: living somewhere besides a major city. Yes, it's true that SF/NY have horrific governance, regulatory policies, taxes, and so forth (which cause high rents). The groupthink there is also unbearable. Other than these issues, however, these cities are indisputably better in every way than anywhere else in
Read the rest
the country. People work much harder (and on cooler projects) in these cities. There's an extravagance to them that you simply can't find anywhere else, and if you're not careful, living elsewhere can eat at you subconsciously. Reading (or listening) to books of people doing great things is a good way to combat this: your brain can't ever think that things are easy now that you're living in an easy city. You're still competing against the same odds (and in some cases: the same people) who are grinding 100 hours/week back in NYC/SF. As long as you account for this, moving elsewhere can be a great tool to save an enormous amount of money.
In Ask HN: Have any of you moved back home to save money?
> There is just something so lacking with VR if you don't want to play games. Yes, it's lacking more apps. Which is rather a Catch-22. There has to be demand for them. Games are just an 'easy' (relatively speaking) medium to get into. There are a few practical concerns of course. In a work environment, your manager can no longer easily interrupt you. They can't easily keep tabs on what you are doing either. This is enough to kill it at a workplace – maybe an exception for some engineering/medical settings. If you want to experiment with something that's not a game, take a look at this: https://github.com/SimulaVR/Simula
In Designing UI for VR Hand Tracking Applications
Programming in VR Desktop: https://github.com/SimulaVR/Simula (see the README for a link to a video of it in action). This allows you to (i) distribute your work tasks intuitively across space; (ii) completely zap out all distractions within a VR headset; (iii) completely eliminate the mouse and work 100% on a keyboard (VR Desktop allows you to click and browse with eye gaze). It takes a bit of practice to learn the keyboard shorcuts (spawning terminals, moving windows, etc with keyboard shortcuts), but once you learn it, it can feel very immersive/productive.
In Ask HN: What are your favorite developer-efficiency tips?
Agreed that VR isn't comparable to 4K screens (yet), but for what it's worth I regularly put in 1hr+ long SimulaVR sessions with the good ol' 2016 HTC Vive. Here are a couple of links showing off Simula's text quality: https://github.com/SimulaVR/Simula/blob/gdwlroots-xwayland/d... https://github.com/SimulaVR/Simula/blob/gdwlroots-xwayland/d... Many early VR Desktops (and VR games) didn't go to special effort to optimize text quality, and I think this has given people a lower than warranted impression of what is possible in VR today (even on old headsets).
In Simula: A VR window manager for Linux
RE eye strain, here are a couple of links showing off Simula's text quality: https://github.com/SimulaVR/Simula/blob/gdwlroots-xwayland/d... https://github.com/SimulaVR/Simula/blob/gdwlroots-xwayland/d... Many early VR Desktops (and VR games) didn't go to special effort to optimize text quality, and I think this has given people a lower than warranted impression of what is possible in VR today. There's no doubt that VR hardware is going to get exponentially lighter/sharper over time, and that these improvements will be welcome, but things are good enough now to put in 1hr+ long sessions without eye strain (at least in my experience as a daily user).
In Simula: A VR window manager for Linux
I am not sure if there is prior art for X11 proper, but there is at least one Wayland compositor built on top of the Godot engine that can run X programs through XWayland: https://github.com/SimulaVR/Simula And yes, with a bit of hacking you can do silly things like put physics on the windows and shoot holes in them. It won't get you close to what is in that Unity demo though. That would require re-designing all the apps. In my experience it's a massive pain in the ass to get eye-candy like that working correctly for arbitrary UIs and it's not worth the effort for most apps.
In “I made an operating system UI within Unity”

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