HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
SimulaVR
Simula
Haskell2017–2025
SimulaVR / Simula

Simula

Linux VR Desktop

31Distinct people
76Mentions
2Explicit recommenders
3.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Linux VR Desktop

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

Yes, Simula allows for you to retain full control of window management with only a keyboard; mouse and hand gestures are not necessarily needed, though will be supported also.…

georgewsinger used a recommendation phrase. 3 indexed comments match. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 5:05:26 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year76 dated mentions

Observed mentions: 2017-09-23 11:10:43 UTC to 2025-04-13 13:08:34 UTC.

051015202017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 13 mentions; 2 submissions, 11 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 9 mentions; 0 submissions, 9 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 15 mentions; 1 submissions, 14 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 9 mentions; 1 submissions, 8 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 19 mentions; 1 submissions, 18 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC13211
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC909
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC505
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC15114
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC918
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC19118
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC211
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC202
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC202

What Hacker News says

9 sources
I understand this viewpoint, but some counter points: 1. We originally tried raising money for this from VCs/angels, and got turned down by everyone. We also tried partnering with other headset manufacturers to help us put Simula on their headsets, and also got turned down/ignored by...everyone. So Kickstarter has allowed us to go direct to consumers to help fund it, which is a pretty cool use of the platform. 2. We're actually going to ship our headsets, leaving an extremely clear paper trail of weekly updates behind us for the duration of the whole project. I know, I know..you can't actually know this for sure just by me claiming it. But basically: we have been working on Simula for years, putting in tons and tons of sweat to get the stable Linux VR compositor we have now. Also: our software is already testable right now on older head
Read the rest
sets like the Valve Index and HTC Vive Pro (https://github.com/SimulaVR/Simula). We've staked our reputations and life's work into this, and are not going to let it go to waste by failing to ship our headsets. With that said, our upcoming Kickstarter is only the first step in this process. We already have plans for a second headset iteration after this one, which we will start working on after these ship. If you wait for that iteration, you'll have the proof of us shipping the first one, and won't have to wait as long for us to bootstrap the manufacturing process on top of a pre-order campaign =]
In Simula One vs. Quest 2 vs. Valve Index
I wondered what they have meant when they said "Provides especially clear text quality (via our text-specialized rendering methodology)". Looking at their README [1], it looks to be texture filtering done a little more properly (many implementation cheaps out with bilinear interpolation, I guess). It does get rid of the aliasing artifacts, but it's still very blurry, and the look is a bit underwhelming. What I really look forward to is getting text and vector rendering done directly in the perspective transformed space, something Pathfinder [2] has demonstrated before. [1] https://github.com/SimulaVR/Simula#text-quality [2] https://blog.mozvr.com/pathfinder-a-first-look/
In Simula One – office-focused, standalone VR headset based on the Linux Desktop
Great points. - (A) is tractable, and will be placed on our queue. - RE (B): Simula has developed a special text filter to help improve its text quality. See https://github.com/SimulaVR/Simula#text-quality for a demonstration. As you point out though, there are even deeper things that can be done. We have considered making a vector-based based terminal before (in which text is rendered on a vector basis). - (D) is a point brought up by Forrest Reiling in his master's thesis on window managers (which influenced Simula's early founding). See [Toward General Purpose 3D User Interfaces: Extending Windowing Systems to Three Dimensions](https://github.com/evil0sheep/MastersThesis/blob/master/thes...).
In Simula One: an office-focused, standalone VR headset built on top of Linux
Another founder here, with some more comments on the tech side of things: 1. The software is relatively usable, and you can try it out right now on https://github.com/SimulaVR/Simula 2. The hardware is still being worked on, and the website is kind of a list of expected specs/placeholder in that regard: 2.a. The compute unit is tested and works, but requires a custom carrier board to fit the form factor. This is a blocker for the final product, but relatively low priority for the prototype. 2.b. Lens system design is scheduled to be complete in early November, with first prototypes available in early December. We're planning to use Valve Index lenses as a stopgap right now for prototyping etc. 2.c. We're currently solving a few challenges in driving the displays, as we're pushing the boundaries of the available technology, and at our volu
Read the rest
mes support from manufacturers is like pulling teeth. BOE supplies the 2880x2880 panels and there aren't even enough docs to figure out how to drive the (non-trivial, local dimming based) backlight. 2.d. We're also experimenting with different approaches to tracking as our original plan (RealSense) became end-of-life recently. I'm interested in an mmwave based solution, but we might just use RGB cameras instead. 2.e. The mechanical design for the front part is reasonably advanced, but we're still working on the back part. There's a lot more going on right now that's probably not coming to mind immediately, but that should provide a good overview.
In Simula One: an office-focused, standalone VR headset built on top of Linux
From the wiki on their Github [1] and looking at Github contributors, this is a 3 person project (and no Github commits since June 2021). They're clearly not making their own VR headset, they're using something off the shelf (from other comments seems like an HTC Vive). Making the website ambiguous about this is just confusing. I saw a couple YC apps in there, so I'm sure they had to be ambitious, but thinking realistically there's a big difference between being: 1) A VR headset for work company 2) A VR operating system for work company 3) A window manager for VR for work company [1] https://github.com/SimulaVR/Simula/wiki/Simula-Master-Plan
In Simula One: an office-focused, standalone VR headset built on top of Linux

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.