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space-wizards
space-station-14
C#2021–2024
space-wizards / space-station-14

space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.

4Distinct people
5Mentions
1Explicit recommenders
3.9KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

Hahaha, the issues are hilarious! A few examples: * You can put yourself into disposals while dead * Bullets rotate with the station * Pulling doesn't know what newton's 3rd…

radicalcentrist used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month5 dated mentions

Observed mentions: 2021-11-05 00:44:52 UTC to 2024-06-15 16:01:59 UTC.

0122021-11-01 00:00:00 UTC to 2021-12-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 commentsNov 20212021-12-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2022-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-01 00:00:00 UTC to 2022-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-03-01 00:00:00 UTC to 2022-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-04-01 00:00:00 UTC to 2022-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-05-01 00:00:00 UTC to 2022-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-06-01 00:00:00 UTC to 2022-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-07-01 00:00:00 UTC to 2022-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-01 00:00:00 UTC to 2022-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-09-01 00:00:00 UTC to 2022-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-10-01 00:00:00 UTC to 2022-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-11-01 00:00:00 UTC to 2022-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-12-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2023-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-02-01 00:00:00 UTC to 2023-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsFeb 20232023-03-01 00:00:00 UTC to 2023-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-04-01 00:00:00 UTC to 2023-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-05-01 00:00:00 UTC to 2023-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-06-01 00:00:00 UTC to 2023-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-01 00:00:00 UTC to 2023-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-08-01 00:00:00 UTC to 2023-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-09-01 00:00:00 UTC to 2023-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-10-01 00:00:00 UTC to 2023-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-11-01 00:00:00 UTC to 2023-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-12-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2024-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-02-01 00:00:00 UTC to 2024-03-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2024-03-01 00:00:00 UTC to 2024-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-04-01 00:00:00 UTC to 2024-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-05-01 00:00:00 UTC to 2024-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-01 00:00:00 UTC to 2024-07-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJun 2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Nov 20212021-11-01 00:00:00 UTC2021-12-01 00:00:00 UTC202
Dec 20212021-12-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
Jan 20222022-01-01 00:00:00 UTC2022-02-01 00:00:00 UTC000
Feb 20222022-02-01 00:00:00 UTC2022-03-01 00:00:00 UTC000
Mar 20222022-03-01 00:00:00 UTC2022-04-01 00:00:00 UTC000
Apr 20222022-04-01 00:00:00 UTC2022-05-01 00:00:00 UTC000
May 20222022-05-01 00:00:00 UTC2022-06-01 00:00:00 UTC000
Jun 20222022-06-01 00:00:00 UTC2022-07-01 00:00:00 UTC000
Jul 20222022-07-01 00:00:00 UTC2022-08-01 00:00:00 UTC000
Aug 20222022-08-01 00:00:00 UTC2022-09-01 00:00:00 UTC000
Sep 20222022-09-01 00:00:00 UTC2022-10-01 00:00:00 UTC000
Oct 20222022-10-01 00:00:00 UTC2022-11-01 00:00:00 UTC000
Nov 20222022-11-01 00:00:00 UTC2022-12-01 00:00:00 UTC000
Dec 20222022-12-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
Jan 20232023-01-01 00:00:00 UTC2023-02-01 00:00:00 UTC000
Feb 20232023-02-01 00:00:00 UTC2023-03-01 00:00:00 UTC000
Mar 20232023-03-01 00:00:00 UTC2023-04-01 00:00:00 UTC000
Apr 20232023-04-01 00:00:00 UTC2023-05-01 00:00:00 UTC000
May 20232023-05-01 00:00:00 UTC2023-06-01 00:00:00 UTC000
Jun 20232023-06-01 00:00:00 UTC2023-07-01 00:00:00 UTC000
Jul 20232023-07-01 00:00:00 UTC2023-08-01 00:00:00 UTC000
Aug 20232023-08-01 00:00:00 UTC2023-09-01 00:00:00 UTC000
Sep 20232023-09-01 00:00:00 UTC2023-10-01 00:00:00 UTC000
Oct 20232023-10-01 00:00:00 UTC2023-11-01 00:00:00 UTC000
Nov 20232023-11-01 00:00:00 UTC2023-12-01 00:00:00 UTC000
Dec 20232023-12-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
Jan 20242024-01-01 00:00:00 UTC2024-02-01 00:00:00 UTC000
Feb 20242024-02-01 00:00:00 UTC2024-03-01 00:00:00 UTC211
Mar 20242024-03-01 00:00:00 UTC2024-04-01 00:00:00 UTC000
Apr 20242024-04-01 00:00:00 UTC2024-05-01 00:00:00 UTC000
May 20242024-05-01 00:00:00 UTC2024-06-01 00:00:00 UTC000
Jun 20242024-06-01 00:00:00 UTC2024-07-01 00:00:00 UTC101

What Hacker News says

5 sources
I think I found the issue you are referring to: https://github.com/space-wizards/RobustToolbox/issues/891 (2019) and PRs that address it https://github.com/space-wizards/RobustToolbox/pull/1606 (2021), https://github.com/space-wizards/space-station-14/pull/3491 (2021) What I don't understand is what makes you think it's an issue with .NET or its ecosystem: if you continuously re-parse large amount of entities defined in YAML, then any remotely naive approach is going to be expensive regardless of the underlying stack. Rust, C++ or C#, and respective serialization libraries only can do as much as define the threshold beyond which the scaling becomes impossible, hell, there's a good change that .NET's SRV GC could have been mitigating otherwise even worse failure mode caused by high allocation traffic, and if the data was shared, you'd hate
Read the rest
to see the flamegraphs of entities shared through Arc or shared_ptr. SS14 seems to have quite complex domain problem to solve, so a requirement for an entirely custom extensive (and impressive) implementation might seem unfortunate but not uncharacteristic.
In Scan HTML faster with SIMD instructions – Chrome edition
radicalcentrist·Nov 5, 2021Recommendation phrase
Hahaha, the issues are hilarious! A few examples: * You can put yourself into disposals while dead * Bullets rotate with the station * Pulling doesn't know what newton's 3rd law is * You can select wires hidden under walls and zap yourself with them Where are all the mundane build problems and crashes? Their issue page is full of the type of zany interactions gone wrong I love to debug. https://github.com/space-wizards/space-station-14/issues
In Space Station 14 – Open-source remake of Space Station 13

MAKE YOURSELF AT HOME

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