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SpongePowered
Mixin
Java2016–2025
SpongePowered / Mixin

Mixin

Mixin is a trait/mixin and bytecode weaving framework for Java using ASM

7Distinct people
8Mentions
0Explicit recommenders
1.7KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Mixin is a trait/mixin and bytecode weaving framework for Java using ASM

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year8 dated mentions

Observed mentions: 2016-07-14 01:33:34 UTC to 2025-10-30 15:22:47 UTC.

012342016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC110
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC110
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC110
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC413

What Hacker News says

8 sources
Very niche but: https://github.com/SpongePowered/Mixin It's not really possible to implement in the same way for many other languages, but something like this but for source code transformations (rather than bytecode, or machine code for compiled languages) is probably the kind of thing they're thinking of. Mixin allows you to insert code into methods, modify calls to functions, read/write to local variables, modify constants, and a lot more in that type of vein. It is the way mods are made in the Fabric mod loader for Minecraft. I believe Forge also reluctantly added support for Mixin back in 1.16 or so.
In LumoSQL
The funny thing about Java is that while its design is to be entirely nominally typed, the way it is implemented in the JVM is compatible with structural typing, but there are artificial limitations set to follow the intended design (though of course, if one were to disable these limitations then modeled type safety goes out of the window as Java was simply not designed to be used that way). One community which takes advantage of this fact is the Minecraft modding space, as it is the basis[1] of how modding platforms like Fabric work. 1: https://github.com/SpongePowered/Mixin/wiki/Introduction-to-...
In Exploring Polymorphism in C: Lessons from Linux and FFmpeg's Code Design (2019)
These days Mojang provides obfuscation maps, so you can work with proper class and method names (though no parameter or local variable names). There's also been a lot of effort been put into the tooling. Nowadays there exists Gradle plugins that will download the game jar, decompile it and deobfuscate it using the official mappings. You develop against the deobfuscated code, then the plugin will turn the unobfuscated names back into their obfuscated versions when you compile. There's also been technology developed that lets you easily modify specific parts of a method in the game, so you can e.g. insert calls to your own functions at runtime.[1] This saves from you having to modify the game jar itself. [1]: https://github.com/SpongePowered/Mixin
In Scratch is a big deal

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