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annoy
C++2014–2025
spotify / annoy

annoy

Approximate Nearest Neighbors in C++/Python optimized for memory usage and loading/saving to disk

31Distinct people
36Mentions
0Explicit recommenders
14.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Approximate Nearest Neighbors in C++/Python optimized for memory usage and loading/saving to disk

GitHub

Where it is used

No documented product use was verified in the last source check.

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This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year36 dated mentions

Observed mentions: 2014-08-10 11:35:33 UTC to 2025-10-28 08:15:20 UTC.

02462014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 7 mentions; 1 submissions, 6 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 7 mentions; 0 submissions, 7 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

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PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC101
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC312
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC413
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC716
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC505
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC707
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC303
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC404
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

From the project README

An excerpt from the repository, fetched Nov 13, 2026.

Read the project’s introduction
Annoy Annoy (Approximate Nearest Neighbors Oh Yeah) is a C++ library with Python bindings to search for points in space that are close to a given query point. It also creates large read-only file-based data structures that are mmapped into memory so that many processes may share the same data. Install To install, simply do pip install --user annoy to pull down the latest version from PyPI. For the C++ version, just clone the repo and #include "annoylib.h". Background There are some other libraries to do nearest neighbor search. Annoy is almost as fast as the fastest libraries, (see below), but there is actually another feature that really sets Annoy apart: it has the ability to use static files as indexes. In particular, this means you can share index across processes. Annoy also decouples creating indexes from loading them, so you can pass around indexes as files and map them into memory quickly. Another nice thing of Annoy is that it tries to minimize memory footprint so the indexes are quite small. Why is this useful? If you want to find nearest neighbors and you have many CPU's, you only need to build the index once. You can also pass around and distribute static files to use in production environment, in Hadoop jobs, etc. Any process will be able to load (mmap) the index into memory and will be able to do lookups immediately. We use it at Spotify for music recommendations. After running matrix factorization algorithms, every user/item can be represented as a vector in f-dimensional space. This library helps us search for similar users/items. We have many millions of tracks in a high-dimensional space, so memory usage is a prime concern. Annoy was built by Erik Bernhardsson in a couple of afternoons during Hack Week. Summary of features Euclidean distance, Manhattan distance, cosine distance, Hamming distance, or Dot (Inner) Product distance Cosine distance is equivalent to Euclidean distance of normalized vectors = sqrt(2-2*cos(u, v)) Works better if you don't have too many dimensions (like <100) but seems to perform surprisingly well even up to 1,000 dimensions Small memory usage Lets you share memory between multiple processes Index creation is separate from lookup (in particular you can not add more items once the tree has been created) Native Python support, tested with 2.7, 3.6, and 3.7. Build index on disk to enable indexing big datasets that won't fit into memory (contributed by Rene Hollander) Python code example from annoy import AnnoyIndex import random f = 40 # Length of item vector that will be indexed t = AnnoyIndex(f, 'angular') for i in range(1000): v = [random.gauss(0, 1) for z in range(f)] t.add_item(i, v) t.build(10) # 10 trees t.save('test.ann') # ... u = AnnoyIndex(f, 'angular') u.load('test.ann') # super fast, will just mmap the file print(u.get_nns_by_item(0, 1000)) # will find the 1000 nearest neighbors Right now it only accepts integers as identifiers for items. Note that it will allocate memory for max(id)+1 items because it assumes your items are numbered 0 … n-1. If you need other id's, you will have to keep track of a map yourself. Full Python API AnnoyIndex(f, metric) returns a new index that's read-write and stores vector of f dimensions. Metric can be "angular", "euclidean", "manhattan", "hamming", or "dot". a.add_item(i, v) adds item i (any nonnegative integer) with vector v. Note that it will allocate memory for max(i)+1 items. a.build(n_trees, n_jobs=-1) builds a forest of n_trees trees. More trees gives higher precision when querying. After calling build, no more items can be added. n_jobs specifies the number of threads used to build the trees. n_jobs=-1 uses all available CPU cores. a.save(fn, prefault=False) saves the index to disk and loads it (see next function). After saving, no more items can be added. a.load(fn, prefault=False) loads (mmaps) an index from disk. If prefault is set to True, it will pre-read the entire file into memory (using mmap with MAP_POPULATE). Default is False. a.unload() unloads. a.get_nns_by_item(i, n, search_k=-1, include_distances=False) returns the n closest items. During the query it will inspect up to search_k nodes which defaults to n_trees * n if not provided. search_k gives you a run-time tradeoff between better accuracy and speed. If you set include_distances to True, it will return a 2 element tuple with two lists in it: the second one containing all corresponding distances. a.get_nns_by_vector(v, n, search_k=-1, include_distances=False) same but query by vector v. a.get_item_vector(i) returns the vector for item i that was previously added. a.get_distance(i, j) returns the distance between items i and j. NOTE: this used to return the squared distance, but has been changed as of Aug 2016. a.get_n_items() returns the number of items in the index. a.get_n_trees() returns the number of trees in the index. a.on_disk_build(fn) prepares annoy to build the index in the specified file instead of RAM (execute before adding items, no need to save after build) a.set_seed(seed) will initialize the random number generator with the given seed. Only used for building up the tree, i. e. only necessary to pass this before adding the items. Will have no effect after calling a.build(n_trees) or a.load(fn). Notes: There's no bounds checking performed on the values so be careful. Annoy uses Euclidean distance of normalized vectors for its angular distance, which for two vectors u,v is equal to sqrt(2(1-cos(u,v))) The C++ API is very similar: just #include "annoylib.h" to get access to it. Tradeoffs There are just two main parameters needed to tune Annoy: the number of trees n_trees and the number of nodes to inspect during searching search_k. n_trees is provided during build time and affects the build time and the index size. A larger value will give more accurate results, but larger indexes. search_k is provided in runtime and affects the search performance. A larger value will give more accura
Read the full README on GitHub

What Hacker News says

36 sources
That's one method they use, but "just cluster" is doing a lot of heavy lifting in that sentence. It's why Erik Bernhardsson came up with the Approximate Nearest Neighbors Oh Yeah algorithm (or ANNOY for short) > We use it at Spotify for music recommendations. After running matrix factorization algorithms, every user/item can be represented as a vector in f-dimensional space. This library helps us search for similar users/items. We have many millions of tracks in a high-dimensional space, so memory usage is a prime concern. [0] https://erikbern.com/2013/04/12/annoy.html [1] https://github.com/spotify/annoy?tab=readme-ov-file
In Should LLMs just treat text content as an image?
The focus on the top 10 in vector search is a product of wanting to prove value over keyword search. Keyword search is going to miss some conceptual matches. You can try to work around that with tokenization and complex queries with all variations but it's not easy. Vector search isn't all that new a concept. For example, the annoy library (https://github.com/spotify/annoy) has been around since 2014. It was one of the first open source approximate nearest neighbor libraries. Recommendations have always been a good use case for vector similarity. Recommendations are a natural extension of search and transformers models made building the vectors for natural language possible. To prove the worth of vector search over keyword search, the focus was always on showing how the top N matches include results not possible with keyword search. In 20
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23, there has been a shift towards acknowledging keyword search also has value and that a combination of vector + keyword search (aka hybrid search) operates in the sweet spot. Once again this is validated through the same benchmarks which focus on the top 10. On top of all this, there is also the reality that the vector database space is very crowded and some want to use their performance benchmarks for marketing. Disclaimer: I am the author of txtai (https://github.com/neuml/txtai), an open source embeddings database
In Do we think about vector storage wrong?
I like Faiss but I tried Spotify's annoy[1] for a recent project and was pretty impressed. Since lots of people don't seem to understand how useful these embedding libraries are here's an example. I built a thing that indexes bouldering and climbing competition videos, then builds an embedding of the climber's body position per frame. I then can automatically match different climbers on the same problem. It works pretty well. Since the body positions are 3D it works reasonably well across camera angles. The biggest problem is getting the embedding right. I simplified it a lot above because I actually need to embed the problem shape itself because otherwise it matches too well: you get frames of people in identical positions but on different problems! [1] https://github.com/spotify/annoy
In Faiss: A library for efficient similarity search
Ducks, the story: I was using Python in-memory vector search engine called Annoy [1] to do semantic search on various kinds of data. It worked great for finding "similar" objects. Story A has similar text to story B, image A looks like image B, etc. So Annoy solved the hard part. But doing basic metadata lookups was surprisingly hard in Python. How do I get all images matching some criteria (say, size range, or tags)? I'd have to serialize them all into a DB, and use a DB index. Databases are great, but they add code bloat and overhead; I'm usually working Jupyter notebooks and I like keeping as few external dependencies as possible. So I wrote ducks as a quick, convenient way to index anything. There's lots of other usage patterns of course, it's very generic. It makes a great Wordle / crossword solver too. "Find me words where the first
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letter is A and the fifth letter is L" is very fast in ducks. Indexing is just one of those things you always need. Python didn't have a good way to do it, and now it does! Source code's here if you're curious: https://github.com/manimino/ducks [1] Annoy: https://github.com/spotify/annoy
In Bitmap Indexes in Go: Search Speed (2019)
It's language modelling with search engine in-the-loop. Instead of training GPT-3 with 178B weights, you train a 25x smaller model and allow it to retrieve useful snippets from a large text index as additional information. This solves the problem of very large models and the problem of updating an already trained model, as you can swap the text corpus with a newer one. The model learns mostly syntax, burning less trivia in its weights than a regular LM as it can simply copy the relevant information from the index. This development was bound to happen as large LMs are expensive to use and it was an obvious idea. We've had these semantic search text indices for a few years already[1], they just weren't combined with text generation. [1] https://github.com/spotify/annoy
In DeepMind’s new AI with a memory outperforms algorithms 25 times its size
great post and my favorite CS topic, LSH is particularly relevant to machine learning because of its use in indexing of embeddings, which are now omnipresent in ML (from word2vec to transformers to image and graph embeddings etc, etc.) it is now supported in ElasticSearch KNN index (they use HNSWLIB but you can call it a descendant of original LSH in a way) check out ANN benchmarks [0] for comparison of LSH performance to other state of the art methods like proximity graphs/HNSWLIB [1] and quantization/SCANN [2] As an introduction LSH (with MinHash) is also described in detail in the book "Mining Of Massive Datasets", ch.3, "Finding Similar items", highly recommended [3] if you want to play with LSH, python "annoy" library is the best place to start [4] [0] https://github.com/erikbern/ann-benchmarks [1] https://github.com/google-research/
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In Introduction to Locality-Sensitive Hashing

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