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annoy
C++2014–2025
spotify / annoy

annoy

Approximate Nearest Neighbors in C++/Python optimized for memory usage and loading/saving to disk

31Distinct people
36Mentions
0Explicit recommenders
14.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Approximate Nearest Neighbors in C++/Python optimized for memory usage and loading/saving to disk

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

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Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 4:00:59 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year36 dated mentions

Observed mentions: 2014-08-10 11:35:33 UTC to 2025-10-28 08:15:20 UTC.

02462014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 7 mentions; 1 submissions, 6 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 7 mentions; 0 submissions, 7 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC101
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC312
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC413
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC716
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC505
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC707
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC303
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC404
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

From the project README

An excerpt from the repository, fetched Nov 13, 2026.

Read the project’s introduction
Annoy Annoy (Approximate Nearest Neighbors Oh Yeah) is a C++ library with Python bindings to search for points in space that are close to a given query point. It also creates large read-only file-based data structures that are mmapped into memory so that many processes may share the same data. Install To install, simply do pip install --user annoy to pull down the latest version from PyPI. For the C++ version, just clone the repo and #include "annoylib.h". Background There are some other libraries to do nearest neighbor search. Annoy is almost as fast as the fastest libraries, (see below), but there is actually another feature that really sets Annoy apart: it has the ability to use static files as indexes. In particular, this means you can share index across processes. Annoy also decouples creating indexes from loading them, so you can pass around indexes as files and map them into memory quickly. Another nice thing of Annoy is that it tries to minimize memory footprint so the indexes are quite small. Why is this useful? If you want to find nearest neighbors and you have many CPU's, you only need to build the index once. You can also pass around and distribute static files to use in production environment, in Hadoop jobs, etc. Any process will be able to load (mmap) the index into memory and will be able to do lookups immediately. We use it at Spotify for music recommendations. After running matrix factorization algorithms, every user/item can be represented as a vector in f-dimensional space. This library helps us search for similar users/items. We have many millions of tracks in a high-dimensional space, so memory usage is a prime concern. Annoy was built by Erik Bernhardsson in a couple of afternoons during Hack Week. Summary of features Euclidean distance, Manhattan distance, cosine distance, Hamming distance, or Dot (Inner) Product distance Cosine distance is equivalent to Euclidean distance of normalized vectors = sqrt(2-2*cos(u, v)) Works better if you don't have too many dimensions (like <100) but seems to perform surprisingly well even up to 1,000 dimensions Small memory usage Lets you share memory between multiple processes Index creation is separate from lookup (in particular you can not add more items once the tree has been created) Native Python support, tested with 2.7, 3.6, and 3.7. Build index on disk to enable indexing big datasets that won't fit into memory (contributed by Rene Hollander) Python code example from annoy import AnnoyIndex import random f = 40 # Length of item vector that will be indexed t = AnnoyIndex(f, 'angular') for i in range(1000): v = [random.gauss(0, 1) for z in range(f)] t.add_item(i, v) t.build(10) # 10 trees t.save('test.ann') # ... u = AnnoyIndex(f, 'angular') u.load('test.ann') # super fast, will just mmap the file print(u.get_nns_by_item(0, 1000)) # will find the 1000 nearest neighbors Right now it only accepts integers as identifiers for items. Note that it will allocate memory for max(id)+1 items because it assumes your items are numbered 0 … n-1. If you need other id's, you will have to keep track of a map yourself. Full Python API AnnoyIndex(f, metric) returns a new index that's read-write and stores vector of f dimensions. Metric can be "angular", "euclidean", "manhattan", "hamming", or "dot". a.add_item(i, v) adds item i (any nonnegative integer) with vector v. Note that it will allocate memory for max(i)+1 items. a.build(n_trees, n_jobs=-1) builds a forest of n_trees trees. More trees gives higher precision when querying. After calling build, no more items can be added. n_jobs specifies the number of threads used to build the trees. n_jobs=-1 uses all available CPU cores. a.save(fn, prefault=False) saves the index to disk and loads it (see next function). After saving, no more items can be added. a.load(fn, prefault=False) loads (mmaps) an index from disk. If prefault is set to True, it will pre-read the entire file into memory (using mmap with MAP_POPULATE). Default is False. a.unload() unloads. a.get_nns_by_item(i, n, search_k=-1, include_distances=False) returns the n closest items. During the query it will inspect up to search_k nodes which defaults to n_trees * n if not provided. search_k gives you a run-time tradeoff between better accuracy and speed. If you set include_distances to True, it will return a 2 element tuple with two lists in it: the second one containing all corresponding distances. a.get_nns_by_vector(v, n, search_k=-1, include_distances=False) same but query by vector v. a.get_item_vector(i) returns the vector for item i that was previously added. a.get_distance(i, j) returns the distance between items i and j. NOTE: this used to return the squared distance, but has been changed as of Aug 2016. a.get_n_items() returns the number of items in the index. a.get_n_trees() returns the number of trees in the index. a.on_disk_build(fn) prepares annoy to build the index in the specified file instead of RAM (execute before adding items, no need to save after build) a.set_seed(seed) will initialize the random number generator with the given seed. Only used for building up the tree, i. e. only necessary to pass this before adding the items. Will have no effect after calling a.build(n_trees) or a.load(fn). Notes: There's no bounds checking performed on the values so be careful. Annoy uses Euclidean distance of normalized vectors for its angular distance, which for two vectors u,v is equal to sqrt(2(1-cos(u,v))) The C++ API is very similar: just #include "annoylib.h" to get access to it. Tradeoffs There are just two main parameters needed to tune Annoy: the number of trees n_trees and the number of nodes to inspect during searching search_k. n_trees is provided during build time and affects the build time and the index size. A larger value will give more accurate results, but larger indexes. search_k is provided in runtime and affects the search performance. A larger value will give more accura
Read the full README on GitHub

What Hacker News says

7 sources
I don't think you're missing anything. Elastic (I'm not very familiar with Solr) is built on assumptions from TFIDF etc., and a big one is that you reduce the size of your potential result set by looking up words in an index. Obviously that doesn't hold if your documents are represented as word vectors. You can use something like annoy for searching vector space. It's not made specifically for text search, so you'll have to roll your own normalization and so on, but that's usually the less complicated part anyway. https://github.com/spotify/annoy
In Building a Content-Based Search Engine II: Extracting Feature Vectors
Word vectors are at the same time amazing because they contain a huge amount of latent information, and not good enough because they collapse a space of very high dimensionality in ~300 dimensions, so they have a limit to how much they can discriminate between close topics. I have done a lot of experiments on classifying text in thousands of topics, and sometimes they work amazingly well, other times they are really hard to use, depending on how close together are the topics I want to discriminate between. Another problem of word vectors is that any word might actually have multiple senses, while vectors are just point estimates. If we wanted to be correct, we needed first to find the right sense for each word in a phrase and only then assign the vector. There is research in "on-the-fly" word vectors that adapt to context, but it's much h
Read the rest
arder to use. A third problem of word vectors is out of vocabulary words and words with low frequency. For OOV, the usual solution is to create character or character-ngram embeddings that can be used to compute embeddings for new words. For low frequency words we usually ignore them (apply a cutoff). Then there is the problem of phrases and collocations - some words go together, such as "New York" and "give up". The meaning of the phrase is different from the sum of the meanings of the component words. In these cases we need to have lists of phrases and replace them in the original text before training the vectors, so we have proper vectors for phrases. By the way, one amazing tool that goes with word vectors is the library 'annoy' which can do similarity search in log time. So you can do approx 1000 lookups per second per CPU even if the database contains millions of vectors, pretty good. Annoy can be used to find similar articles, or music recommendations. Another remark - my preferred word vectors are computed with Doc2VecC (a variant of doc2vec with corruption). Doc2VecC seems more apt to discriminate between topics, but the secret is to feed it gigabytes of text. Playing with word vectors has taught me intuitively how it is to navigate a space of high dimensionality. It feels different than 3d-space because each point has a shortcut to other points, each point leads to hundreds of other places which might be far apart. It's like a kaleidoscope where a small change can create a very different perspective. doc2vecC: https://github.com/mchen24/iclr2017 annoy: https://github.com/spotify/annoy
In Understanding word vectors
Various approaches based on LSH (locality sensitive hashing) and random projections. But "the best" really depends on your data profile, as the generic problem formulation, for completely generic vectors, is too… generic. See also the curse of dimensionality [0]. In practical terms, if you're looking for an actual implementation to use, here's a benchmark of some state-of-the-art implementations for high-dimensional vector search: http://radimrehurek.com/2013/12/performance-shootout-of-near... and also the updated https://github.com/erikbern/ann-benchmarks. In particular, for something good AND open source: - Leonid Boytsov's NMSLIB [1] - Erik Bernhardsson's Annoy [2] - Facebook's FAISS [3] For a commercial engine focused more on practical use (index management, transactions, versioning, support), see ScaleText [4] (disclaimer: our produc
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In Using k-d trees to efficiently calculate nearest neighbors in 3D vector space
> During the inference time, we first represent user input as a vector using query encoder; then iterate over all available products and compute the metric between the query vector and each of them; finally, sort the results. Depending on the stock size, the metric computation part could take a while. Fortunately, this process can be easily parallelized. An alternative is to precompute a search index over the item vectors if the dataset of items is very large and you’re OK with running an approximate search to trade a bit of recall for performance, using algorithms provided by libraries like the following. Nmslib: https://github.com/searchivarius/nmslib Faiss (Facebook): https://github.com/facebookresearch/faiss Annoy (Spotify): https://github.com/spotify/annoy
In Building Cross-Lingual End-to-End Product Search with Tensorflow

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