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stacksmashing
gb-wordle
C2022–2022
stacksmashing / gb-wordle

gb-wordle

A WORDLE clone for the Nintendo Game Boy

2Distinct people
2Mentions
0Explicit recommenders
223GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A WORDLE clone for the Nintendo Game Boy

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by 3-hour interval2 dated mentions

Observed mentions: 2022-02-08 15:58:07 UTC to 2022-02-11 14:36:49 UTC.

012022-02-08 15:00:00 UTC to 2022-02-08 18:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsFeb 8, 15:002022-02-08 18:00:00 UTC to 2022-02-08 21:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-08 21:00:00 UTC to 2022-02-09 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-09 00:00:00 UTC to 2022-02-09 03:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-09 03:00:00 UTC to 2022-02-09 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-09 06:00:00 UTC to 2022-02-09 09:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-09 09:00:00 UTC to 2022-02-09 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-09 12:00:00 UTC to 2022-02-09 15:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-09 15:00:00 UTC to 2022-02-09 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-09 18:00:00 UTC to 2022-02-09 21:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-09 21:00:00 UTC to 2022-02-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-10 00:00:00 UTC to 2022-02-10 03:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsFeb 10, 00:002022-02-10 03:00:00 UTC to 2022-02-10 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-10 06:00:00 UTC to 2022-02-10 09:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-10 09:00:00 UTC to 2022-02-10 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-10 12:00:00 UTC to 2022-02-10 15:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-10 15:00:00 UTC to 2022-02-10 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-10 18:00:00 UTC to 2022-02-10 21:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-10 21:00:00 UTC to 2022-02-11 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-11 00:00:00 UTC to 2022-02-11 03:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-11 03:00:00 UTC to 2022-02-11 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-11 06:00:00 UTC to 2022-02-11 09:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-11 09:00:00 UTC to 2022-02-11 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-11 12:00:00 UTC to 2022-02-11 15:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsFeb 11, 12:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 8, 15:002022-02-08 15:00:00 UTC2022-02-08 18:00:00 UTC110
Feb 8, 18:002022-02-08 18:00:00 UTC2022-02-08 21:00:00 UTC000
Feb 8, 21:002022-02-08 21:00:00 UTC2022-02-09 00:00:00 UTC000
Feb 9, 00:002022-02-09 00:00:00 UTC2022-02-09 03:00:00 UTC000
Feb 9, 03:002022-02-09 03:00:00 UTC2022-02-09 06:00:00 UTC000
Feb 9, 06:002022-02-09 06:00:00 UTC2022-02-09 09:00:00 UTC000
Feb 9, 09:002022-02-09 09:00:00 UTC2022-02-09 12:00:00 UTC000
Feb 9, 12:002022-02-09 12:00:00 UTC2022-02-09 15:00:00 UTC000
Feb 9, 15:002022-02-09 15:00:00 UTC2022-02-09 18:00:00 UTC000
Feb 9, 18:002022-02-09 18:00:00 UTC2022-02-09 21:00:00 UTC000
Feb 9, 21:002022-02-09 21:00:00 UTC2022-02-10 00:00:00 UTC000
Feb 10, 00:002022-02-10 00:00:00 UTC2022-02-10 03:00:00 UTC000
Feb 10, 03:002022-02-10 03:00:00 UTC2022-02-10 06:00:00 UTC000
Feb 10, 06:002022-02-10 06:00:00 UTC2022-02-10 09:00:00 UTC000
Feb 10, 09:002022-02-10 09:00:00 UTC2022-02-10 12:00:00 UTC000
Feb 10, 12:002022-02-10 12:00:00 UTC2022-02-10 15:00:00 UTC000
Feb 10, 15:002022-02-10 15:00:00 UTC2022-02-10 18:00:00 UTC000
Feb 10, 18:002022-02-10 18:00:00 UTC2022-02-10 21:00:00 UTC000
Feb 10, 21:002022-02-10 21:00:00 UTC2022-02-11 00:00:00 UTC000
Feb 11, 00:002022-02-11 00:00:00 UTC2022-02-11 03:00:00 UTC000
Feb 11, 03:002022-02-11 03:00:00 UTC2022-02-11 06:00:00 UTC000
Feb 11, 06:002022-02-11 06:00:00 UTC2022-02-11 09:00:00 UTC000
Feb 11, 09:002022-02-11 09:00:00 UTC2022-02-11 12:00:00 UTC000
Feb 11, 12:002022-02-11 12:00:00 UTC2022-02-11 15:00:00 UTC101

What Hacker News says

2 sources
I really want to make a retro version of my turn based strategy game Proximity[1] (pretty simple game and I've mostly made a version in Pico-8 already, so it should be doable) for NES, GB, SNES, GBA, and/or something similar, but I'd like to do it with the smallest amount of time and effort necessary (because I really don't have a lot of time anymore). It seems like the new GBDK might be the easiest, especially since I recently ran into the source code[2] for a Wordle clone someone made using it that I could reference, but is there perhaps an even easier way? Most of the low-code software kits assume you're moving sprites around on a screen and don't seem like a good fit for the project. [1]: https://www.newgrounds.com/portal/view/183428 [2]: https://github.com/stacksmashing/gb-wordle
In SNES Development Part 1: Getting Started

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