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storytold
artcraft
Rust2026–2026
storytold / artcraft

artcraft

ArtCraft is an intentional crafting engine for artists, designers, and filmmakers

6Distinct people
26Mentions
0Explicit recommenders
40.8KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

ArtCraft is an intentional crafting engine for artists, designers, and filmmakers

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

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Also in these discussions

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This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

A Critique of GPUI direct repository linkDebated

The discussion centers on whether immediate-mode GUI frameworks like GPUI and egui are fundamentally unsuited for complex desktop applications due to performance scaling issues, with critics arguing that full redraws are inefficient while proponents claim state management complexity is the true bottleneck. A secondary debate questions the credibility of a critique article used as a vehicle for promoting a new framework, zgui, amidst widespread criticism of the original text's AI-generated quality.

101 readable replies · Supporting reply 1 · Supporting reply 2 · Supporting reply 3 · Supporting reply 4
I'm Rewriting IBM SPSS Statistics in 100% Safe Rust, Alone direct repository linkDebated

The discussion centers on whether a solo, AI-assisted rewrite of SPSS in Rust addresses a genuine market need for non-coders or merely fragments the ecosystem with an unproven tool. Participants strongly disagree on the utility of 'safe' Rust for statistical software, with some arguing it prevents crashes while others contend it does not ensure mathematical correctness.

53 readable replies · Supporting reply 1 · Supporting reply 2 · Supporting reply 3 · Supporting reply 4

Mentions over time

HN mentions by month26 dated mentions

Observed mentions: 2026-01-08 14:52:36 UTC to 2026-10-14 06:06:02 UTC.

0369122026-01-01 00:00:00 UTC to 2026-02-01 00:00:00 UTC (exclusive): 11 mentions; 1 submissions, 10 commentsJan 20262026-02-01 00:00:00 UTC to 2026-03-01 00:00:00 UTC (exclusive): 5 mentions; 2 submissions, 3 comments2026-03-01 00:00:00 UTC to 2026-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-04-01 00:00:00 UTC to 2026-05-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-05-01 00:00:00 UTC to 2026-06-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 commentsMay 20262026-06-01 00:00:00 UTC to 2026-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-07-01 00:00:00 UTC to 2026-08-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2026-08-01 00:00:00 UTC to 2026-09-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-09-01 00:00:00 UTC to 2026-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-01 00:00:00 UTC to 2026-11-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 commentsOct 2026

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jan 20262026-01-01 00:00:00 UTC2026-02-01 00:00:00 UTC11110
Feb 20262026-02-01 00:00:00 UTC2026-03-01 00:00:00 UTC523
Mar 20262026-03-01 00:00:00 UTC2026-04-01 00:00:00 UTC000
Apr 20262026-04-01 00:00:00 UTC2026-05-01 00:00:00 UTC101
May 20262026-05-01 00:00:00 UTC2026-06-01 00:00:00 UTC211
Jun 20262026-06-01 00:00:00 UTC2026-07-01 00:00:00 UTC000
Jul 20262026-07-01 00:00:00 UTC2026-08-01 00:00:00 UTC303
Aug 20262026-08-01 00:00:00 UTC2026-09-01 00:00:00 UTC101
Sep 20262026-09-01 00:00:00 UTC2026-10-01 00:00:00 UTC000
Oct 20262026-10-01 00:00:00 UTC2026-11-01 00:00:00 UTC312

What Hacker News says

26 sources
I think we are at the beginning of a new golden age of software engineering, but not in the way we think. The cost of creating software might go down to zero with AI. That doesn't mean that no skills are needed. Quite the opposite. If AI would create outstanding code, then it would win every Kaggle coding competition on the planet. But it doesn't. ]1] https://github.com/storytold/artcraft [2] https://huggingface.co/blog/a2aprotocol/universal-modder-a-p... [3] https://jdsemrau.substack.com/p/jamming-with-jev-and-claude-... [4]
In Ask HN: Where has creativity in software gone?
I found my way to where I want to be. I'm working on https://getartcraft.com which is open source: https://github.com/storytold/artcraft We're in use by a few film studios and some pretty popular AI artists. There are a couple of theatrical releases coming out that use us, but I can't talk about it. (Under NDA for the individual projects.) It's at $5M ARR and growing 65% month-on-month by word of mouth. ArtCraftX (launching soon) is a new UX that lets you bring your own compute from every single platform and vibe code your own workflow UX. You can clone the repo and easily add/remove things you want. It's okay that people can bring competitor compute - we'll be generous and open. https://artcraftx.ai/ Think of it as "ComfyUI, but comfortable" and geared to high-volume creators rather than hobbyists. It's written in Rust. Critically, peopl
Read the rest
e should be able to not only own their apps, but be able to deeply customize them. I've also built an open source FAL/OpenRouter which I eventually want to build RunPod/Featherless (fine tunes) features into. It's called "Foundation", and it's in private beta but launches GA soon. I think it could have good positioning vs. Stripe / OpenRouter since it's open source and is meant to be extensible. Fully BYOK, too. I'm looking to hire someone to help me build a social layer for creators that ties all of this together. YesAnd got funding to pursue this, but I think they're taking the wrong approach. I think it should be open and hackable. More like Github, but still artist friendly. A lot of platforms either target B2B enterprise (Runway, Krea) or UGC / "everyone can be a creator" (Higgsfield, OpenArt), but I think creators look more like the Github set. Intentional, and in need of tools they own.
In ElevenLabs, TwelveLabs, ThirteenLabs
Might be related to https://github.com/storytold/artcraft, they posted it a while ago. I can imagine there's demand for quick storyboarding in the filmmaking / content creation world. That said, turning a tool into a profitable business is another story entirely; if one person can turn an idea into working software with the help of AI, dozens more can too. So I'm also curious, not just from idea to software, but from software to business and millions of income.
In Jack Dorsey launches Buzz to combine team chat, AI agents and Git hosting
ArtCraft | Backend Engineer (Rust, MySQL) | Remote (Global) / Onsite (SF Bay Area and Atlanta, Georgia) | https://github.com/storytold/artcraft | https://getartcraft.com We’re experienced artists and engineers building source available controllable AI for artists, filmmakers, musicians, and creatives. Many of the top artists in the expanding AI art industry use our tools. We’re building this for them as much as for ourselves. - https://www.youtube.com/watch?v=kzvQMdg66Go - https://www.youtube.com/watch?v=HDdsKJl92H4 - https://www.youtube.com/watch?v=VKKszcS6R0s - https://www.youtube.com/watch?v=oqoCWdOwr2U As a part of our work, we’re also building open source routing, model hosting, and model inference utilities. Our services and desktop app are written in Rust. We currently use Tauri, but we’re interested in building a fully-native UX i
Read the rest
n Bevy. Our services use Actix Web and SQLx, and it’s preferable if you have experience with distributed systems. Strong need for Rust + MySQL + Backend experience. We leverage Claude Code extensively, but we still want meticulously maintainable, human readable/editable code. Email me: brandon@storyteller.ai
In Ask HN: Who is hiring? (July 2026)
echelon·May 19, 2026Submission

Show HN: Heard Google copied part of our product for IO. Want to show off first

I just heard from a very reputable source that Google built part of our product and that they're about to show it off at Google IO. We built a 3D film tool called ArtCraft: https://getartcraft.com https://github.com/storytold/artcraft (our monorepo with the desktop app, server, and website code) Our 3D virtual film set enables set decoration, location reuse, precision blocking (control over where things are), character posing, etc. Sets and objects can be generated as meshes or gaussian splats. Autoregressive multimodal models can treat input "previz" style scenes as ControlNets of sorts. Combined with reference images and a possibly a few follow-up rounds of editing, you can create extremely precise starting frames that reflect your vision as a director or creative almost exactly as you see it. It gets rid of the "roulette wheel" of prom
Read the rest
pting in the places and times where you know you what you want. It's like a WYSIWYG editor. Here's an example: https://app.getartcraft.com/edit-3d/m_qa72baw3crghyfn2bbw52j... (Sci-Fi horror film, starring Garry Tan.) I was just told that Google built a 3D tool similar to ours that they're showing off at Google IO. I don't view this as bad, but I do want to share ours before they get all the attention. OpenAI's GPT Image is a lot better at this "3D previz to full render" task than Google's Nano Banana, and it's excelled at this workflow since GPT Image 1. (Unless Google shows off a brand new model for the task, I expect this to still be the case.) Our plan is to build vertical specialized tools for animation, editing, dubbing and make the entire stack - including cloud API routers and model containers - open source. Here's an example of timeline based animation (and we have the ability to edit animation curves for all objects, meshes, cameras, etc.): https://imgur.com/a/00q76j2 Our tool has BYOK and subscriptions, so you can use lots of other API providers and even log in with the commercial versions of other models and aggregators. We don't care if we book the revenue directly, we want to build the rails and the UX and win mindshare. We hit a pretty good growth spurt and have had folks start sending us PRs, which has been exciting. Eager to see what Google's version of this looks like. If you're a Rust developer interested in film and media, I'd love to say hi.
6 points · Open discussion
> Outside trained images or objects, Hunyuan falls apart pretty hard. It's not too bad. It's fantastic for blocking out scenes for upscaling and conversion to video. Use it with 3D and a GPT Image 2 or Nano Banana Pro pass. Eg. https://getartcraft.com/media/m_xxtxfsdq3m5fwg5b8hjvkwxp4qyb... https://getartcraft.com/media/m_gb4qexzqz1grskhn28f235fdtxfk... https://getartcraft.com/media/m_p6wh750n0gc1s4a0ts88kp5pvnvn... (All of ArtCraft is on github: https://github.com/storytold/artcraft ) > And even then, the topo ain't great. This is true. The topo sucks. Still, people are making delightful games like this (which was 100% vibe coded) : https://tinyskies.vercel.app/ https://github.com/dannylimanseta/tinyskies
In Image-blaster: Creates 3D environments, SFX, and meshes from a single image
A controllable filmmaking tool: https://github.com/storytold/artcraft Before anyone asks, I am a filmmaker and have made films for fifteen years. I'm building tools to help steer AI image and video generation. Here are a bunch of shorts made with the tool: https://www.youtube.com/watch?v=HDdsKJl92H4 https://www.youtube.com/watch?v=ZThzgsdn1C0 https://www.youtube.com/watch?v=P9N_umJY_1s https://www.youtube.com/watch?v=oqoCWdOwr2U https://www.youtube.com/watch?v=tAAiiKteM-U We have a lot of users, and it's picking up steam. We're building BYOK/C and we're also building an OpenOpenRouter / OpenFal. After that's done, we're going to build an OpenRunPod. Anyone into films, AI, or infra that likes working in Rust should reach out!
In Ask HN: What Are You Working On? (April 2026)
echelon·Feb 3, 2026Submission

Show HN: I built an AI movie making and design engine in Rust

I've been a photons-on-glass filmmaker for over ten years, and I've been developing ArtCraft for myself, my friends, and my colleagues. All of my film school friends have a lot of ambition, but the production pyramid doesn't allow individual talent to shine easily. 10,000 students go to film school, yet only a handful get to helm projects they want with full autonomy - and almost never at the blockbuster budget levels that would afford the creative vision they want. There's a lot of nepotism, too. AI is the personal computer moment for film. The DAW. One of my friends has done rotoscoping with live actors: https://www.youtube.com/watch?v=Tii9uF0nAx4 The Corridor folks show off a lot of creativity with this tech: https://www.youtube.com/watch?v=_9LX9HSQkWo https://www.youtube.com/watch?v=DSRrSO7QhXY https://www.youtube.com/watch?v=iq5JaG53
Read the rest
dho We've been making silly shorts ourselves: https://www.youtube.com/watch?v=oqoCWdOwr2U https://www.youtube.com/watch?v=H4NFXGMuwpY The secret is that a lot of studios have been using AI for well over a year now. You just don't notice it, and they won't ever tell you because of the stigma. It's the "bad toupee fallacy" - you'll only notice it when it's bad, and they'll never tell you otherwise. Comfy is neat, but I work with folks that don't intuit node graphs and that either don't have graphics cards with adequate VRAM, or that can't manage Python dependencies. The foundation models are all pretty competitive, and they're becoming increasingly controllable - and that's the big thing - control. So I've been working on the UI/UX control layer. ArtCraft has 2D and 3D control surfaces, where the 3D portion can be used as a strong and intuitive ControlNet for "Image-to-Image" (I2I) and "Image-to-Video" (I2V) workflows. It's almost like a WYSIWYG, and I'm confident that this is the direction the tech will evolve for creative professionals rather than text-centric prompting. I've been frustrated with tools like Gimp and Blender for a while. I'm no UX/UI maestro, but I've never enjoyed complicated tools - especially complicated OSS tools. Commercial-grade tools are better. Figma is sublime. An IDE for creatives should be simple, magical, and powerful. ArtCraft lets you drag and drop from a variety of creative canvases and an asset drawer easily. It's fast and intuitive. Bouncing between text-to-image for quick prototyping, image editing, 3d gen, to 3d compositing is fluid. It feels like "crafting" rather than prompting or node graph wizardry. ArtCraft, being a desktop app, lets us log you into 3rd party compute providers. I'm a big proponent of using and integrating the models you subscribe to wherever you have them. This has let us integrate WorldLabs' Marble Gaussian Splats, for instance, and nobody else has done that. My plan is to add every provider over time, including generic API key-based compute providers like FAL and Replicate. I don't care if you pay for ArtCraft - I just want it to be useful. Two disclaimers: ArtCraft is "fair source" - I'd like to go the Cockroach DB route and eventually get funding, but keep the tool itself 100% source available for people to build and run for themselves. Obsidian, but with source code. If we got big, I'd spend a lot of time making movies. Right now ArtCraft is tied to a lightweight cloud service - I don't like this. It was a choice so I could reuse an old project and go fast, but I intend for this to work fully offline soon. All server code is in the monorepo, so you can run everything yourself. In the fullness of time, I do envision a portable OSS cloud for various AI tools to read/write to like a Github for assets, but that's just a distant idea right now. I've written about roadmap in the repo: I'd like to develop integrations for every compute provider, rewrite the frontend UI/UX in Bevy for a fully native client, and integrate local models too.
5 points · Open discussion
ArtCraft | Rust, Bevy, AI Image and Video | Atlanta or Remote | Full-time, Part-time, Open source also welcome We're building an open source AI image and video crafting tool, aiming to take on the likes of Adobe, Figma, Blender, and more. The tool is similar to AI aggregator tools like FreePik, Higgsfield, etc., but we're making our tools open source and we undercut middle-men aggregators with strong BYOK / "login with" components. Our founding team consists of filmmakers, VFX engineers, and people passionate about the field. To apply: email brandon@storyteller.ai or join our Discord. Mention HN. Strong bias for candidates that enjoy film and video, so please share your YouTube, Vimeo, or IMDB if you have one. Learn more: https://github.com/storytold/artcraft
In Ask HN: Who is hiring? (February 2026)
Absolutely not! Look at our commit history: https://github.com/storytold/artcraft/graphs/contributors I've never heard of storyboarder. Is it written in Rust? Is this it: https://github.com/wonderunit/storyboarder ? This looks neat, but we have zero relationship to that project. We wrote all of our own UI/UX. The codebases look nothing alike, and frankly very few projects probably have our architecture. The 3D controls are from an older project of ours, which was a very early take on AI timeline animation called "storyteller.ai". We've taken our old experiments and turned them into a much more robust tool that is practical and useful.
In Show HN: ArtCraft AI crafting engine, written in Rust
echelon·Feb 2, 2026Submission

Show HN: ArtCraft AI crafting engine, written in Rust

I've been a photons-on-glass filmmaker for over ten years, and I've been developing ArtCraft for myself, my friends, and my colleagues. All of my film school friends have a lot of ambition, but the production pyramid doesn't allow individual talent to shine easily. 10,000 students go to film school, yet only a handful get to helm projects they want with full autonomy - and almost never at the blockbuster budget levels that would afford the creative vision they want. There's a lot of nepotism, too. AI is the personal computer moment for film. The DAW. One of my friends has done rotoscoping with live actors: https://www.youtube.com/watch?v=Tii9uF0nAx4 The Corridor folks show off a lot of creativity with this tech: https://www.youtube.com/watch?v=_9LX9HSQkWo https://www.youtube.com/watch?v=DSRrSO7QhXY https://www.youtube.com/watch?v=iq5JaG53
Read the rest
dho We've been making silly shorts ourselves: https://www.youtube.com/watch?v=oqoCWdOwr2U https://www.youtube.com/watch?v=H4NFXGMuwpY The secret is that a lot of studios have been using AI for well over a year now. You just don't notice it, and they won't ever tell you because of the stigma. It's the "bad toupee fallacy" - you'll only notice it when it's bad, and they'll never tell you otherwise. Comfy is neat, but I work with folks that don't intuit node graphs and that either don't have graphics cards with adequate VRAM, or that can't manage Python dependencies. The foundation models are all pretty competitive, and they're becoming increasingly controllable - and that's the big thing - control. So I've been working on the UI/UX control layer. ArtCraft has 2D and 3D control surfaces, where the 3D portion can be used as a strong and intuitive ControlNet for "Image-to-Image" (I2I) and "Image-to-Video" (I2V) workflows. It's almost like a WYSIWYG, and I'm confident that this is the direction the tech will evolve for creative professionals rather than text-centric prompting. I've been frustrated with tools like Gimp and Blender for a while. I'm no UX/UI maestro, but I've never enjoyed complicated tools - especially complicated OSS tools. Commercial-grade tools are better. Figma is sublime. An IDE for creatives should be simple, magical, and powerful. ArtCraft lets you drag and drop from a variety of creative canvases and an asset drawer easily. It's fast and intuitive. Bouncing between text-to-image for quick prototyping, image editing, 3d gen, to 3d compositing is fluid. It feels like "crafting" rather than prompting or node graph wizardry. ArtCraft, being a desktop app, lets us log you into 3rd party compute providers. I'm a big proponent of using and integrating the models you subscribe to wherever you have them. This has let us integrate WorldLabs' Marble Gaussian Splats, for instance, and nobody else has done that. My plan is to add every provider over time, including generic API key-based compute providers like FAL and Replicate. I don't care if you pay for ArtCraft - I just want it to be useful. Two disclaimers: ArtCraft is "fair source" - I'd like to go the Cockroach DB route and eventually get funding, but keep the tool itself 100% source available for people to build and run for themselves. Obsidian, but with source code. If we got big, I'd spend a lot of time making movies. Right now ArtCraft is tied to a lightweight cloud service - I don't like this. It was a choice so I could reuse an old project and go fast, but I intend for this to work fully offline soon. All server code is in the monorepo, so you can run everything yourself. In the fullness of time, I do envision a portable OSS cloud for various AI tools to read/write to like a Github for assets, but that's just a distant idea right now. I've written about roadmap in the repo: I'd like to develop integrations for every compute provider, rewrite the frontend UI/UX in Bevy for a fully native client, and integrate local models too.
2 points · Open discussion

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