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storytold
filmcraft
Rust2026–2026
storytold / filmcraft

filmcraft

FilmCraft: An open-source, nonlinear video editor written from scratch in pure Rust

3Distinct people
4Mentions
0Explicit recommenders
18.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

FilmCraft: An open-source, nonlinear video editor written from scratch in pure Rust

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

I'm Rewriting IBM SPSS Statistics in 100% Safe Rust, Alone direct repository linkDebated

The discussion centers on whether a solo, AI-assisted rewrite of SPSS in Rust addresses a genuine market need for non-coders or merely fragments the ecosystem with an unproven tool. Participants strongly disagree on the utility of 'safe' Rust for statistical software, with some arguing it prevents crashes while others contend it does not ensure mathematical correctness.

53 readable replies · Supporting reply 1 · Supporting reply 2 · Supporting reply 3 · Supporting reply 4

Mentions over time

HN mentions by 6-hour interval4 dated mentions

Observed mentions: 2026-10-01 15:22:45 UTC to 2026-10-06 17:20:10 UTC.

012026-10-01 12:00:00 UTC to 2026-10-01 18:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsOct 1, 12:002026-10-01 18:00:00 UTC to 2026-10-02 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-02 00:00:00 UTC to 2026-10-02 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-02 06:00:00 UTC to 2026-10-02 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-02 12:00:00 UTC to 2026-10-02 18:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-10-02 18:00:00 UTC to 2026-10-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-03 00:00:00 UTC to 2026-10-03 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-03 06:00:00 UTC to 2026-10-03 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-03 12:00:00 UTC to 2026-10-03 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-03 18:00:00 UTC to 2026-10-04 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-04 00:00:00 UTC to 2026-10-04 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsOct 4, 00:002026-10-04 06:00:00 UTC to 2026-10-04 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-04 12:00:00 UTC to 2026-10-04 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-04 18:00:00 UTC to 2026-10-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-05 00:00:00 UTC to 2026-10-05 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-05 06:00:00 UTC to 2026-10-05 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-05 12:00:00 UTC to 2026-10-05 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-05 18:00:00 UTC to 2026-10-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-06 00:00:00 UTC to 2026-10-06 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-06 06:00:00 UTC to 2026-10-06 12:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-10-06 12:00:00 UTC to 2026-10-06 18:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsOct 6, 12:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Oct 1, 12:002026-10-01 12:00:00 UTC2026-10-01 18:00:00 UTC101
Oct 1, 18:002026-10-01 18:00:00 UTC2026-10-02 00:00:00 UTC000
Oct 2, 00:002026-10-02 00:00:00 UTC2026-10-02 06:00:00 UTC000
Oct 2, 06:002026-10-02 06:00:00 UTC2026-10-02 12:00:00 UTC000
Oct 2, 12:002026-10-02 12:00:00 UTC2026-10-02 18:00:00 UTC101
Oct 2, 18:002026-10-02 18:00:00 UTC2026-10-03 00:00:00 UTC000
Oct 3, 00:002026-10-03 00:00:00 UTC2026-10-03 06:00:00 UTC000
Oct 3, 06:002026-10-03 06:00:00 UTC2026-10-03 12:00:00 UTC000
Oct 3, 12:002026-10-03 12:00:00 UTC2026-10-03 18:00:00 UTC000
Oct 3, 18:002026-10-03 18:00:00 UTC2026-10-04 00:00:00 UTC000
Oct 4, 00:002026-10-04 00:00:00 UTC2026-10-04 06:00:00 UTC000
Oct 4, 06:002026-10-04 06:00:00 UTC2026-10-04 12:00:00 UTC000
Oct 4, 12:002026-10-04 12:00:00 UTC2026-10-04 18:00:00 UTC000
Oct 4, 18:002026-10-04 18:00:00 UTC2026-10-05 00:00:00 UTC000
Oct 5, 00:002026-10-05 00:00:00 UTC2026-10-05 06:00:00 UTC000
Oct 5, 06:002026-10-05 06:00:00 UTC2026-10-05 12:00:00 UTC000
Oct 5, 12:002026-10-05 12:00:00 UTC2026-10-05 18:00:00 UTC000
Oct 5, 18:002026-10-05 18:00:00 UTC2026-10-06 00:00:00 UTC000
Oct 6, 00:002026-10-06 00:00:00 UTC2026-10-06 06:00:00 UTC000
Oct 6, 06:002026-10-06 06:00:00 UTC2026-10-06 12:00:00 UTC101
Oct 6, 12:002026-10-06 12:00:00 UTC2026-10-06 18:00:00 UTC101

What Hacker News says

4 sources
moments ago I saw a reddit post that claimed to have cloned several adobe applications and open sourcing them on github, is this the one? edit: it's not, the reddit post https://www.reddit.com/r/Bard/comments/1wxmqpt/ive_created_o... and github repositories https://github.com/storytold/photocraft (Photoshop) https://github.com/storytold/vectorcraft (Illustrator) https://github.com/storytold/filmcraft (Premiere) https://github.com/storytold/lightcraft (Lightroom) https://github.com/storytold/printcraft (Acrobat Pro) https://github.com/storytold/effectcraft (After Effects) https://github.com/storytold/designcraft (InDesign)
In Photopea creator weighs in on Photosuite project
We're going to take back the internet and own tech forever. I know I have a few anti-AI haters on HN, but hear me out. I'm currently using Opus 5.5 to create 100% pure-Rust, immediate mode rendering, open source implementations of Adobe's entire suite: https://github.com/storytold/photocraft (Photoshop) https://github.com/storytold/vectorcraft (Illustrator) https://github.com/storytold/filmcraft (Premiere) https://github.com/storytold/lightcraft (Lightroom) https://github.com/storytold/printcraft (Acrobat Pro) https://github.com/storytold/effectcraft (After Effects) https://github.com/storytold/designcraft (InDesign) I got bit by the dark pattern "cancellation fee" one too many times. AI lets us take back tech and set the clock back to the pre-shitty era. But now you can just create 1:1 functional equivalents, clean room, that are highly
Read the rest
performant and cross-platform. Nothing is stopping you. We'll replace Google Search, we'll build our own smartphones, we'll build better infra. We'll remove all the ads and de-enshittify the entire tech world. Big tech sowed the seeds of their own commodification with AI. It's all going to come down now that we can rebuild everything without toiling for years to even get close to scaling software capability moats. The internet is going to reset to 1990-2004 (pre-facebook / "web 2.0" era). The indie web era. Everything is going to be reborn as open source. We're going to own it all.
In Big Tech ruined the cloud, so we're renaming ours
I nearly did this, but then I swapped to writing native desktop apps and egui - Rust is still worth it. I've stopped using Tauri and gone with 100% egui. It's cross platform and excellent, and if you give it design constraints it will look beautiful. Check out my 100% adobe clean room reimplementations: https://github.com/storytold/filmcraft https://github.com/storytold/photocraft https://github.com/storytold/drawcraft (going to rename this vectorcraft) The #1 thing for the Rust project to do is make Rust faster to compile. Rust is the agentic AI language. It just needs to lean in and go faster.
In How to speed up the Rust compiler in September 2026

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