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stride3d
stride
C#2022–2026
stride3d / stride

stride

Stride (formerly Xenko), a free and open-source cross-platform C# game engine.

7Distinct people
10Mentions
0Explicit recommenders
7.9KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Stride (formerly Xenko), a free and open-source cross-platform C# game engine.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year10 dated mentions

Observed mentions: 2022-04-02 10:43:42 UTC to 2026-07-09 06:24:27 UTC.

012342022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments20242025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC303
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC404
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC202

What Hacker News says

10 sources
> That's not to say that you couldn't write a commercial game engine with something like C# that stands shoulder-to-shoulder with unity and unreal, but it doesn't seem like anyone has attempted to do so. Stride should mostly fit the bill: https://github.com/stride3d/stride Their homepage: https://www.stride3d.net/ Even the physics engine they use is in C#: https://github.com/bepu/bepuphysics2 Not a very popular game engine (never got the attention that the likes of Godot did), but it's nice to work with! It’s up there with Stride in regards to the “indie” game engines I like, maybe alongside jMonkeyEngine (since you typically don’t see that many Java game engines either).
In Rewriting Bun in Rust
Pretty much every non-GUI (and GUI if it's Avalonia/Uno/etc.) .NET application, unless it uses niche things like windows registery or management API, is by definition platform agnostic and runs wherever .NET runs (macOS, Linux, FreeBSD(with caveats), Android, iOS, Windows, sometimes in browser with WASM). Most businesses which have moved away from old versions run their server workloads on Linux hosts within K8S or otherwise. Popular applications that run on Linux are Jellyfin: https://github.com/jellyfin/jellyfin Sonarr (and other High Seas apps): https://github.com/Sonarr/Sonarr Ryujinx: https://github.com/Ryujinx/Ryujinx (the kind of project that could likely compete with writing a browser in complexity) Bitwarden (server): https://github.com/bitwarden Garnet: https://github.com/microsoft/garnet (likely the fastest Redis implementation
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) Stride3D: https://github.com/stride3d/stride Godot (offers C# as script language, using regular .NET) Various MonoGame and FNA games (which use vanilla .NET unlike Unity, there was even a game on Nintendo Switch with private FNA fork). From the top of my head, I'm sure there are many others.
In Ladybird browser to start using Swift language this fall
Please correct me if I am wrong, but from a bit of looking around it seems Stride is using Mono as a runtime for on mobile platforms like iOS. [0] So similar to Unity (which worked around this using their IL2CPP backend) it actually is behind Godot in terms of C# language / feature support. It is true that Godot community only started to get serious about C#, but they have a good pace, and already have support for the latest .NET with AOT. Personally I have no interest in GDScript, but I recently ported a rather large C# code-base from Unity to Godot and I never had to touch GDScript. So it can happily be ignored. In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place. [0] https://github.com/stride3d/stride/issues/2069
In Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
> ...you are requested to delete The Machinery source code and binaries. This is pretty weird. Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/ It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot: - https://github.com/stride3d/stride - https://github.com/godotengine/godot On OpenCollective, Stride has an estimated annual budget of around 12k USD, whereas Godot gets around 15k USD per month on Patreon. Stride has a bit under 100 contributors, Godot has almost 2000. Godot gets hype on v
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arious game development subreddits regularly, yet Stride gets no such love. Ergo, it's probably pretty easy to draw a trajectory of what the next 10 years might bring for either, with one probably getting more features and development and becoming a mainstay of the indie scene, when compared to the other. But the great thing is that if whatever engine you use has an open license, you cannot have it be taken away from you (as long as you have all of the actual executables and don't depend on external services).
In End of the Machinery Game Engine
If anyone has decent experience in C#/.NET and/or graphics programming, you are welcome to join the developer team of the Stride game engine. https://github.com/stride3d/stride The code base is already mature and very professional. The quality standards are fairly high, but that's a nice challenge and you can even learn a lot, depending on your level of experience. As for the history, Stride was developed commercially by Silicon Studio for about 10 years but couldn't complete with the big two on that level. So it was open-sourced about 3 years ago and the main developer is still maintaining it, but he has a full-time job. The team isn't very big yet, but quite capable people. It's a great product and the only truly open-source C# game engine with a high-end render engine and proper asset pipeline. The shader system is the best I've ever s
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een, it's absolutely mind-blowing. Let me know if you want to learn more about it... Or hop onto the discord server and have a chat: https://discord.gg/f6aerfE
In Ask HN: Who wants to collaborate? (April 2022)

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