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stride3d
stride
C#2022–2026
stride3d / stride

stride

Stride (formerly Xenko), a free and open-source cross-platform C# game engine.

7Distinct people
10Mentions
0Explicit recommenders
7.9KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Stride (formerly Xenko), a free and open-source cross-platform C# game engine.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 2:59:58 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year10 dated mentions

Observed mentions: 2022-04-02 10:43:42 UTC to 2026-07-09 06:24:27 UTC.

012342022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments20242025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC303
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC404
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC202

What Hacker News says

3 sources
> ...you are requested to delete The Machinery source code and binaries. This is pretty weird. Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/ It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot: - https://github.com/stride3d/stride - https://github.com/godotengine/godot On OpenCollective, Stride has an estimated annual budget of around 12k USD, whereas Godot gets around 15k USD per month on Patreon. Stride has a bit under 100 contributors, Godot has almost 2000. Godot gets hype on v
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arious game development subreddits regularly, yet Stride gets no such love. Ergo, it's probably pretty easy to draw a trajectory of what the next 10 years might bring for either, with one probably getting more features and development and becoming a mainstay of the indie scene, when compared to the other. But the great thing is that if whatever engine you use has an open license, you cannot have it be taken away from you (as long as you have all of the actual executables and don't depend on external services).
In End of the Machinery Game Engine
If anyone has decent experience in C#/.NET and/or graphics programming, you are welcome to join the developer team of the Stride game engine. https://github.com/stride3d/stride The code base is already mature and very professional. The quality standards are fairly high, but that's a nice challenge and you can even learn a lot, depending on your level of experience. As for the history, Stride was developed commercially by Silicon Studio for about 10 years but couldn't complete with the big two on that level. So it was open-sourced about 3 years ago and the main developer is still maintaining it, but he has a full-time job. The team isn't very big yet, but quite capable people. It's a great product and the only truly open-source C# game engine with a high-end render engine and proper asset pipeline. The shader system is the best I've ever s
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een, it's absolutely mind-blowing. Let me know if you want to learn more about it... Or hop onto the discord server and have a chat: https://discord.gg/f6aerfE
In Ask HN: Who wants to collaborate? (April 2022)

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