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stride3d
stride
C#2022–2026
stride3d / stride

stride

Stride (formerly Xenko), a free and open-source cross-platform C# game engine.

7Distinct people
10Mentions
0Explicit recommenders
7.9KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Stride (formerly Xenko), a free and open-source cross-platform C# game engine.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 2:04:58 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year10 dated mentions

Observed mentions: 2022-04-02 10:43:42 UTC to 2026-07-09 06:24:27 UTC.

012342022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments20242025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC303
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC404
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC202

What Hacker News says

4 sources
Pretty much every non-GUI (and GUI if it's Avalonia/Uno/etc.) .NET application, unless it uses niche things like windows registery or management API, is by definition platform agnostic and runs wherever .NET runs (macOS, Linux, FreeBSD(with caveats), Android, iOS, Windows, sometimes in browser with WASM). Most businesses which have moved away from old versions run their server workloads on Linux hosts within K8S or otherwise. Popular applications that run on Linux are Jellyfin: https://github.com/jellyfin/jellyfin Sonarr (and other High Seas apps): https://github.com/Sonarr/Sonarr Ryujinx: https://github.com/Ryujinx/Ryujinx (the kind of project that could likely compete with writing a browser in complexity) Bitwarden (server): https://github.com/bitwarden Garnet: https://github.com/microsoft/garnet (likely the fastest Redis implementation
Read the rest
) Stride3D: https://github.com/stride3d/stride Godot (offers C# as script language, using regular .NET) Various MonoGame and FNA games (which use vanilla .NET unlike Unity, there was even a game on Nintendo Switch with private FNA fork). From the top of my head, I'm sure there are many others.
In Ladybird browser to start using Swift language this fall
Please correct me if I am wrong, but from a bit of looking around it seems Stride is using Mono as a runtime for on mobile platforms like iOS. [0] So similar to Unity (which worked around this using their IL2CPP backend) it actually is behind Godot in terms of C# language / feature support. It is true that Godot community only started to get serious about C#, but they have a good pace, and already have support for the latest .NET with AOT. Personally I have no interest in GDScript, but I recently ported a rather large C# code-base from Unity to Godot and I never had to touch GDScript. So it can happily be ignored. In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place. [0] https://github.com/stride3d/stride/issues/2069
In Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs

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