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susam
pov25
POV-Ray SDL2020–2025
susam / pov25

pov25

Ray tracing 25 scenes in 25 days with POV-Ray

4Distinct people
8Mentions
0Explicit recommenders
168GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Ray tracing 25 scenes in 25 days with POV-Ray

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year8 dated mentions

Observed mentions: 2020-05-01 15:30:24 UTC to 2025-06-13 12:20:51 UTC.

012342020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 4 mentions; 2 submissions, 2 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC110
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC110
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC422
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC202

What Hacker News says

8 sources
When I was dabbling with POV-Ray many moons ago, I drew the planets of our solar system to scale with it. You can see it here: https://github.com/susam/pov25#planets A friend once asked if I couldn't show the planets in orbit rather than lying flat on a plane. I could, of course, but this is ray tracing. What do planets actually look like to human eyes from Earth? Just tiny dots. If I were to show them in their proper orbits at scale using perspective projection, I'd only be able to render one planet large enough to be visually interesting. The rest would appear as small dots. I didn't want to use an orthographic projection, as it wouldn't reflect how we actually see the universe. Those were, of course, limitations of a still image. An interactive page like the one in the original post does a fantastic job of conveying the vast scale of o
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ur solar system, both in terms of the sizes of the planets and the immense distances between them.
In If the moon were only 1 pixel: A tediously accurate solar system model (2014)
Typically, when we photograph small objects at very close range, only a narrow depth of field is in focus. The rest of the image appears blurred. The further other parts of the scene are from the focal plane, the more they blur. This shallow focus helps us to understand scale and depth. However, in these pictures, the artist has cleverly avoided the blurring effect by combining multiple pictures taken at different focal distances into a single image. The resulting pictures look crisp and clear throughout, and as a result, lacks the usual depth cues we are accustomed to in macro photography. That's why these pictures resemble photographs of large halls! A similar effect can be observed in ray tracing as well, where we are free to construct entirely imaginary scenes. While defining a scene that we want to be perceived as small, we nee
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d to remember to add focal blur [1] carefully. If we forget to do so, the resulting scene can produce the exact opposite impression, that of a vast space. [1]: https://github.com/susam/pov25#focal-blur
In Photos taken inside musical instruments
About 11 years ago, after having written a tiny ray tracer from scratch using Java, I taught myself some ray tracing with POV-Ray. My goal was to learn a few POV-Ray features each day over 25 days and render some interesting scenes that exercise those features. I began with simple spheres and cubes and gradually progressed to more intricate shapes and textures. Here are the results: https://github.com/susam/pov25 The source code is in the "src/" directory. The rendered images are included in the README (scroll down to see them). I hope you like them!
In POV-Ray – The Persistence of Vision Raytracer (2021)

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