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taichi-dev
taichi
C++2017–2026
taichi-dev / taichi

taichi

Productive, portable, and performant GPU programming in Python.

28Distinct people
29Mentions
0Explicit recommenders
28.5KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Productive, portable, and performant GPU programming in Python.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year29 dated mentions

Observed mentions: 2017-01-05 07:53:57 UTC to 2026-04-28 15:41:01 UTC.

02468102017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 6 mentions; 5 submissions, 1 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 9 mentions; 2 submissions, 7 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC404
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC651
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC110
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC404
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC927
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC312

What Hacker News says

29 sources
Same here! Not a physics engine per se, but I've been eyeing Taichi Lang (https://github.com/taichi-dev/taichi) as a potential next stop for running this on a much larger scale. My assumption has been that any physics engine that does soft-body physics would work in this regard, just at a much higher sampling rate than one would normally use in a gaming scenario. This simulation is actually only running at 22050hz, rather than today's standard 44100hz sampling rate.
In Show HN: Web Audio Spring-Mass Synthesis
> What's Taichi's take on NVIDIA's Warp? > Overall the biggest distinction as of now is that Taichi operates at a slightly higher level. E.g. implict loop parallelization, high level spatial data structures, direct interops with torch, etc. > We are trying to implement support for lower level programming styles to accommodate such things as native intrinsics, but we do think of those as more advanced optimization techniques, and at the same time we strive for easier entry and usage for beginners or people not so used to CUDA's programming model – https://github.com/taichi-dev/taichi/discussions/8184
In Nvidia Warp: A Python framework for high performance GPU simulation and graphics
I was playing around with taichi a little bit for a project. Taichi lives in a similar space, but has more than an NVIDIA backend. But its development has stalled, so I’m considering switching to warp now. It’s quite frustrating that there’s seemingly no long-lived framework that allows me to write simple numba-like kernels and try them out in NVIDIA GPUs and Apple GPUs. Even with taichi, the Metal backend was definitely B-tier or lower: Not offering 64 bit ints, and randomly crashing/not compiling stuff. Here’s hoping that we’ll solve the GPU programming space in the next couple years, but after ~15 years or so of waiting, I’m no longer holding my breath. https://github.com/taichi-dev/taichi
In Nvidia Warp: A Python framework for high performance GPU simulation and graphics

Showing the 15 most recent of 29 sources. Enable JavaScript to search and browse every indexed mention.

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