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TeaPearce
Counter-Strike_Behavioural_Cloning
Python2022–2022
TeaPearce / Counter-Strike_Behavioural_Cloning

Counter-Strike_Behavioural_Cloning

IEEE CoG & NeurIPS workshop paper 'Counter-Strike Deathmatch with Large-Scale Behavioural Cloning'

2Distinct people
2Mentions
0Explicit recommenders
510GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

IEEE CoG & NeurIPS workshop paper 'Counter-Strike Deathmatch with Large-Scale Behavioural Cloning'

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour2 dated mentions

Observed mentions: 2022-11-04 18:52:14 UTC to 2022-11-05 02:15:41 UTC.

012022-11-04 18:00:00 UTC to 2022-11-04 19:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsNov 4, 18:002022-11-04 19:00:00 UTC to 2022-11-04 20:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-11-04 20:00:00 UTC to 2022-11-04 21:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-11-04 21:00:00 UTC to 2022-11-04 22:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-11-04 22:00:00 UTC to 2022-11-04 23:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsNov 4, 22:002022-11-04 23:00:00 UTC to 2022-11-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-11-05 00:00:00 UTC to 2022-11-05 01:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-11-05 01:00:00 UTC to 2022-11-05 02:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-11-05 02:00:00 UTC to 2022-11-05 03:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsNov 5, 02:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Nov 4, 18:002022-11-04 18:00:00 UTC2022-11-04 19:00:00 UTC101
Nov 4, 19:002022-11-04 19:00:00 UTC2022-11-04 20:00:00 UTC000
Nov 4, 20:002022-11-04 20:00:00 UTC2022-11-04 21:00:00 UTC000
Nov 4, 21:002022-11-04 21:00:00 UTC2022-11-04 22:00:00 UTC000
Nov 4, 22:002022-11-04 22:00:00 UTC2022-11-04 23:00:00 UTC000
Nov 4, 23:002022-11-04 23:00:00 UTC2022-11-05 00:00:00 UTC000
Nov 5, 00:002022-11-05 00:00:00 UTC2022-11-05 01:00:00 UTC000
Nov 5, 01:002022-11-05 01:00:00 UTC2022-11-05 02:00:00 UTC000
Nov 5, 02:002022-11-05 02:00:00 UTC2022-11-05 03:00:00 UTC101

What Hacker News says

2 sources
kinda a missed opportunity they scaled the whole screen down to 280x150. They should have left the cross hair area larger--so like 10x10 around the crosshair unscaled, and instead of doing weird warping geometry, just pass it in as a second 2d image. I'm guessing the focus of the research is on the behavior cloning, which is really awesome! > Whilst RL research often aims to maximise reward, we emphasise that this is not the exclusive ob- jective of this paper – perfect aim can be achieved through simple geometry and accessing backend information about enemy locations (hacks and built-in bots exploit this). Rather, we aim to produce an agent that plays in a humanlike fashion, that is fun and challenging to play with and against. love it! https://github.com/TeaPearce/Counter-Strike_Behavioural_Clon... Also so awesome, I've been wondering
Read the rest
how people automate games. it looks super easy & simple, no longer a big mystery :D
In AI Learns to Play CS:Go via Large-Scale Behavioural Cloning

MAKE YOURSELF AT HOME

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