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TerryCavanagh
VVVVVV
ActionScript2020–2026
TerryCavanagh / VVVVVV

VVVVVV

The source code to VVVVVV! http://thelettervsixtim.es/

15Distinct people
15Mentions
1Explicit recommenders
8.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

The source code to VVVVVV! http://thelettervsixtim.es/

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

As a prime example of this, I'd point to the horrifying source for VVVVVV, a darling indie game of its time: https://github.com/TerryCavanagh/vvvvvv (my favorite piece:…

bskrobisz used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year15 dated mentions

Observed mentions: 2020-01-10 15:13:05 UTC to 2026-09-11 05:48:22 UTC.

02468102020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 9 mentions; 1 submissions, 8 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC918
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC312
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC110
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

15 sources
bskrobisz·May 20, 2021Recommendation phrase
As a prime example of this, I'd point to the horrifying source for VVVVVV, a darling indie game of its time: https://github.com/TerryCavanagh/vvvvvv (my favorite piece: https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_...) (There was also discussion about it on HN before as well, if one is interested: https://news.ycombinator.com/item?id=22011358) That said, refactoring for later gains might be wasted time if you have only a certain amount of scope planned for the rest of time, counter to the typical heuristic.
In Building Self-Managed Teams: A Case Study from Riot Games
While it's true there's a lot of deep coding that can go into games (especially ones which push the capabilities of the hardware), it's also quite possible with the tools we have to make very successful (and quite good) games with fairly little coding ability. A lot of indie games are a complete trainwreck at the source code level and yet very fun to play. For a good example, see the source code for VVVVVV[0], which is not elegant or high quality C++ code (and it was ported from not particularly elegant ActionScript) but it clearly did the job. [0] https://github.com/TerryCavanagh/VVVVVV
In On finally learning to program at the age of 40
Did they use a transpiler or something for the mobile version? Lot of magic numbers and odd code like this if (t == 0) t = 0; if (t == 1) t = 20; if (t == 2) t = 14; if (t == 3) t = 15; if (t == 4) t = 13; if (t == 5) t = 16; or case 17: blocks[k].prompt = "Press ENTER to activate terminal"; if(mobilemenus) blocks[k].prompt = "Activate terminal"; blocks[k].script = "terminal_warp_1"; setblockcolour(k, "orange"); trig=0; break; case 18: blocks[k].prompt = "Press ENTER to activate terminal"; if(mobilemenus) blocks[k].prompt = "Activate terminal"; blocks[k].script = "terminal_warp_2"; setblockcolour(k, "orange"); trig=0; break; case 19: blocks[k].prompt = "Press ENTER to activate terminal"; if(m
Read the rest
obilemenus) blocks[k].prompt = "Activate terminal"; blocks[k].script = "terminal_lab_1"; setblockcolour(k, "orange"); trig=0; break; from https://github.com/TerryCavanagh/VVVVVV/blob/master/mobile_v...
In VVVVVV’s source code is now public, 10 year anniversary jam happening now
This is really great! I wish they wouldn't call it "open source", though. It looks like a source-available license: https://github.com/TerryCavanagh/VVVVVV/blob/master/LICENSE.... If Terry is reading this, please correct your article. The correct terminology is important! Open source is defined by the OSD, which this license doesn't qualify for: https://opensource.org/osd Kudos for releasing your game's source, though! Edit: I sent Terry an email and he agreed to change it <3 Thank you! Edit 2: Ethan Lee worked on this! Ethan Lee is an awesome person. Ethan is probably the single biggest contributor to gaming on Linux, and he's always worked in the background. Thanks Ethan, you rock, and deserve more credit.
In VVVVVV’s source code is now public, 10 year anniversary jam happening now

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