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Thinkofname
steven-go
Go2015–2017
Thinkofname / steven-go

steven-go

Go Minecraft Client

3Distinct people
3Mentions
0Explicit recommenders
307GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Go Minecraft Client

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month3 dated mentions

Observed mentions: 2015-05-01 19:06:05 UTC to 2017-06-02 02:59:37 UTC.

012015-05-01 00:00:00 UTC to 2015-06-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMay 20152015-06-01 00:00:00 UTC to 2015-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-07-01 00:00:00 UTC to 2015-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-08-01 00:00:00 UTC to 2015-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-09-01 00:00:00 UTC to 2015-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-10-01 00:00:00 UTC to 2015-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-11-01 00:00:00 UTC to 2015-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-12-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2016-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-02-01 00:00:00 UTC to 2016-03-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2016-03-01 00:00:00 UTC to 2016-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-04-01 00:00:00 UTC to 2016-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-05-01 00:00:00 UTC to 2016-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsMay 20162016-06-01 00:00:00 UTC to 2016-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-07-01 00:00:00 UTC to 2016-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-08-01 00:00:00 UTC to 2016-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-09-01 00:00:00 UTC to 2016-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-10-01 00:00:00 UTC to 2016-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-11-01 00:00:00 UTC to 2016-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-12-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2017-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-02-01 00:00:00 UTC to 2017-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-03-01 00:00:00 UTC to 2017-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-04-01 00:00:00 UTC to 2017-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-05-01 00:00:00 UTC to 2017-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-06-01 00:00:00 UTC to 2017-07-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJun 2017

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
May 20152015-05-01 00:00:00 UTC2015-06-01 00:00:00 UTC101
Jun 20152015-06-01 00:00:00 UTC2015-07-01 00:00:00 UTC000
Jul 20152015-07-01 00:00:00 UTC2015-08-01 00:00:00 UTC000
Aug 20152015-08-01 00:00:00 UTC2015-09-01 00:00:00 UTC000
Sep 20152015-09-01 00:00:00 UTC2015-10-01 00:00:00 UTC000
Oct 20152015-10-01 00:00:00 UTC2015-11-01 00:00:00 UTC000
Nov 20152015-11-01 00:00:00 UTC2015-12-01 00:00:00 UTC000
Dec 20152015-12-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
Jan 20162016-01-01 00:00:00 UTC2016-02-01 00:00:00 UTC000
Feb 20162016-02-01 00:00:00 UTC2016-03-01 00:00:00 UTC101
Mar 20162016-03-01 00:00:00 UTC2016-04-01 00:00:00 UTC000
Apr 20162016-04-01 00:00:00 UTC2016-05-01 00:00:00 UTC000
May 20162016-05-01 00:00:00 UTC2016-06-01 00:00:00 UTC000
Jun 20162016-06-01 00:00:00 UTC2016-07-01 00:00:00 UTC000
Jul 20162016-07-01 00:00:00 UTC2016-08-01 00:00:00 UTC000
Aug 20162016-08-01 00:00:00 UTC2016-09-01 00:00:00 UTC000
Sep 20162016-09-01 00:00:00 UTC2016-10-01 00:00:00 UTC000
Oct 20162016-10-01 00:00:00 UTC2016-11-01 00:00:00 UTC000
Nov 20162016-11-01 00:00:00 UTC2016-12-01 00:00:00 UTC000
Dec 20162016-12-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
Jan 20172017-01-01 00:00:00 UTC2017-02-01 00:00:00 UTC000
Feb 20172017-02-01 00:00:00 UTC2017-03-01 00:00:00 UTC000
Mar 20172017-03-01 00:00:00 UTC2017-04-01 00:00:00 UTC000
Apr 20172017-04-01 00:00:00 UTC2017-05-01 00:00:00 UTC000
May 20172017-05-01 00:00:00 UTC2017-06-01 00:00:00 UTC000
Jun 20172017-06-01 00:00:00 UTC2017-07-01 00:00:00 UTC101

What Hacker News says

3 sources
> It seems there is this effort to get C/C++ code performing fast inside of a browser... then at the same time there seems to be an effort to get people to stop coding in C/C++ altogether and switch to something more memory safe. WebAssembly offers a compelling "alternative": instead of (or in addition to, if you desire) writing in memory-safe languages, with all the cost that incurs, you can write in unsafe languages and the consequence of memory errors is limited by the sandbox. This approaches the problem from a different direction, on one side we have e.g. Go and Rust. Go with garbage collection and its overhead, or Rust with zero-(runtime)-cost abstractions which push the burden onto the programmer at development time. C compiled to WebAssembly is low-overhead but safer than native code, giving the benefits of both worlds. I would ha
Read the rest
ve never expected it, but now believe C is the language of the future for the web. Built on decades of history with an unbeatably large existing codebase, extensive analysis and tooling support, standardization, raw power without the shackles of safety, yet confined to limit damage by the browser sandbox. True cross-platform compatibility with powerful HTML5 web APIs. My experience about a month so far developing a C application compiled to WebAssembly/asm.js using emscripten has been surprisingly smooth. I can compile and test natively, including enabling the clang static analyzer or -fsanitize=address and -fsanitize=undefined to find bugs endemic to C, fix them and then deploy and run on the web. For the most part I can code directly to OpenGL and GLFW, which emscripten bridges to WebGL and other browser APIs seamlessly. I had to contribute a handful of fixes to emscripten, as well as an implementation of glfwJoystick to the HTML5 Gamepad API (also working on file drop and monitor API), but this was straightforward and easier than expected, emscripten happily accepted the patches. There are Rust (https://github.com/thinkofname/steven) and Go (https://github.com/thinkofname/steven-go) applications in this problem space but porting a similar application written in plain C (https://github.com/fogleman/Craft) to emscripten was nearly trivial (if there is any interest: https://github.com/satoshinm/NetCraft). After about a week I was able to consider the web-based port finished, and then focus on developing new features, for both web and native. Is C compiled to WebAssembly a panacea? Not by a long shot, there are many (perhaps most) scenarios where memory-safe languages such as Rust would be preferred. But for games and other programs where performance is more critical over correctness and safety, WASM is a godsend.
In WebAssembly: Mozilla Won
I would say "yes", based on this project: https://github.com/thinkofdeath/steven It's a voxel game based on OpenGL. It implements much of vanilla minecraft. Annecdotally, I'd say it performs much better for me than minecraft itself does, at longer view distances, and with essentially no observable GC pauses (of which minecraft suffers quite visibly). Also, a stabler heap size, etc. The capabilities are definitely there. I'm spending some of my weekend moments playing around with more GL stuff based on what I've learned from reading this project, and it's quite fun. Build times are right up there where you'd expect, too -- seconds or less! (The first build takes a few moments for running gcc for the c bindings to GL, but after that, those cache nicely.) A 1-second turnaround for recompiling a whole game is an incredible breath of fres
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h air. And of course, I shipped my demo game to a friend on a mac the same day I started writing. I'm on a linux. Not bad.
In The State of Go: Where we are in February 2016
> Or let me put it differently - what's the most popular open source client? Another open source Minecraft-compatible client in the works is https://github.com/thinkofdeath/steven. Written in Go, already decently functional, though still far from finished it is under active development and progressing nicely. Not that popular yet but seems to be promising to me. The author is a major contributor to one of the most popular Minecraft server software packages.
In TrueCraft, An Open Source Implementation of Minecraft 1.7.3

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