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ThrudTheBarbarian
Azoth
Objective-C2025–2026
ThrudTheBarbarian / Azoth

Azoth

Objective-C UI library for SDL3

3Distinct people
4Mentions
0Explicit recommenders
7GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Objective-C UI library for SDL3

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week4 dated mentions

Observed mentions: 2025-07-19 08:21:52 UTC to 2026-02-09 08:38:21 UTC. Weeks start Monday, UTC.

0122025-07-14 00:00:00 UTC to 2025-07-21 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJul 142025-07-21 00:00:00 UTC to 2025-07-28 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2025-07-28 00:00:00 UTC to 2025-08-04 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-08-04 00:00:00 UTC to 2025-08-11 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-08-11 00:00:00 UTC to 2025-08-18 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-08-18 00:00:00 UTC to 2025-08-25 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-08-25 00:00:00 UTC to 2025-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-09-01 00:00:00 UTC to 2025-09-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-09-08 00:00:00 UTC to 2025-09-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-09-15 00:00:00 UTC to 2025-09-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-09-22 00:00:00 UTC to 2025-09-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-09-29 00:00:00 UTC to 2025-10-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-10-06 00:00:00 UTC to 2025-10-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-10-13 00:00:00 UTC to 2025-10-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-10-20 00:00:00 UTC to 2025-10-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-10-27 00:00:00 UTC to 2025-11-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsOct 272025-11-03 00:00:00 UTC to 2025-11-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-11-10 00:00:00 UTC to 2025-11-17 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-11-17 00:00:00 UTC to 2025-11-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-11-24 00:00:00 UTC to 2025-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-12-01 00:00:00 UTC to 2025-12-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-12-08 00:00:00 UTC to 2025-12-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-12-15 00:00:00 UTC to 2025-12-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-12-22 00:00:00 UTC to 2025-12-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-12-29 00:00:00 UTC to 2026-01-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-05 00:00:00 UTC to 2026-01-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-12 00:00:00 UTC to 2026-01-19 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-19 00:00:00 UTC to 2026-01-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-26 00:00:00 UTC to 2026-02-02 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-02-02 00:00:00 UTC to 2026-02-09 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-02-09 00:00:00 UTC to 2026-02-16 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsFeb 9

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jul 142025-07-14 00:00:00 UTC2025-07-21 00:00:00 UTC101
Jul 212025-07-21 00:00:00 UTC2025-07-28 00:00:00 UTC211
Jul 282025-07-28 00:00:00 UTC2025-08-04 00:00:00 UTC000
Aug 42025-08-04 00:00:00 UTC2025-08-11 00:00:00 UTC000
Aug 112025-08-11 00:00:00 UTC2025-08-18 00:00:00 UTC000
Aug 182025-08-18 00:00:00 UTC2025-08-25 00:00:00 UTC000
Aug 252025-08-25 00:00:00 UTC2025-09-01 00:00:00 UTC000
Sep 12025-09-01 00:00:00 UTC2025-09-08 00:00:00 UTC000
Sep 82025-09-08 00:00:00 UTC2025-09-15 00:00:00 UTC000
Sep 152025-09-15 00:00:00 UTC2025-09-22 00:00:00 UTC000
Sep 222025-09-22 00:00:00 UTC2025-09-29 00:00:00 UTC000
Sep 292025-09-29 00:00:00 UTC2025-10-06 00:00:00 UTC000
Oct 62025-10-06 00:00:00 UTC2025-10-13 00:00:00 UTC000
Oct 132025-10-13 00:00:00 UTC2025-10-20 00:00:00 UTC000
Oct 202025-10-20 00:00:00 UTC2025-10-27 00:00:00 UTC000
Oct 272025-10-27 00:00:00 UTC2025-11-03 00:00:00 UTC000
Nov 32025-11-03 00:00:00 UTC2025-11-10 00:00:00 UTC000
Nov 102025-11-10 00:00:00 UTC2025-11-17 00:00:00 UTC000
Nov 172025-11-17 00:00:00 UTC2025-11-24 00:00:00 UTC000
Nov 242025-11-24 00:00:00 UTC2025-12-01 00:00:00 UTC000
Dec 12025-12-01 00:00:00 UTC2025-12-08 00:00:00 UTC000
Dec 82025-12-08 00:00:00 UTC2025-12-15 00:00:00 UTC000
Dec 152025-12-15 00:00:00 UTC2025-12-22 00:00:00 UTC000
Dec 222025-12-22 00:00:00 UTC2025-12-29 00:00:00 UTC000
Dec 292025-12-29 00:00:00 UTC2026-01-05 00:00:00 UTC000
Jan 52026-01-05 00:00:00 UTC2026-01-12 00:00:00 UTC000
Jan 122026-01-12 00:00:00 UTC2026-01-19 00:00:00 UTC000
Jan 192026-01-19 00:00:00 UTC2026-01-26 00:00:00 UTC000
Jan 262026-01-26 00:00:00 UTC2026-02-02 00:00:00 UTC000
Feb 22026-02-02 00:00:00 UTC2026-02-09 00:00:00 UTC000
Feb 92026-02-09 00:00:00 UTC2026-02-16 00:00:00 UTC101

What Hacker News says

4 sources
Bézier curves - specifically for things like roads where you want a single definition of the road/path and an extended image that obeys that path, turning it into a pair of offset-béziers aren't the easiest thing to work with. They collapse to a visually unattractive solution at extreme boundary conditions (such as a tight turn) You can see it in one of his examples where the bézier curve has an inflexion point which crosses over itself on a sharp bend. I ran into this while writing Azoth [1] last year, when wanting to be able to overlay paths with blending into the background at the sides, and curving around existing features on a game map. To solve the problem, I simplified it, and there's an (animated) example of how I got it working here [2] [1] https://github.com/ThrudTheBarbarian/Azoth [2] https://github.com/ThrudTheBarbarian/Azoth/
Read the rest
In Art of Roads in Games
You can take ObjC from my cold, dead hands. The cognitive burden of Swift is far too high for what it delivers, and it gets redesigned every year or two to be "different" than it was before, which makes finding example code online a challenge. ObjC added about two dozen keywords to C and was rejected by the masses for use of [] insteqd of (). Is it really massively different to type: MyObject * object = [MyObject new]; rather than: MyObject * object = new MyObject; Hell, you can even stretch to using property dot-syntax in ObjC: MyObject *object = MyObject.new; It pretty much manages memory for you with ARC, the only thing you have to look out for being instance-loops where A retains B and B also retains A. It has closures (blocks) as a basic language type, and it is a true superset of C (unlike C++) so any C program will co
Read the rest
mpile with the ObjC compiler. It also integrates with C++ for that matter. Apple has invested too much in Swift for it to back down now, and I see some documentation is now Swift-only, not ObjC, so the writing is on the wall, but equally Apple has an enormous amount of internal code in ObjC, so it's going to be a long time before support goes away entirely. And then, I'll just move to Linux. I've already written a basic implementation of a lot of the parts of Cocoa [1] with an SDL3 back-end, you even get GPU/compute shaders :) and although it's not ready for prime-time (the fit-and-finish needs some attention) it is the basis for me ultimately not needing to use Swift in future, a decade or so down the line, the bonus being that it'll work on anything - I have a proof-of-concept for it running on Windows, and GNUstep on Linux ought to make it easy to port there. [1]: https://github.com/ThrudTheBarbarian/Azoth
In A brief history of primary coding languages

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