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TimelyToga
tlotk
ASP2020–2020
TimelyToga / tlotk

tlotk

The Last of Their Kind

2Distinct people
2Mentions
0Explicit recommenders
3GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

The Last of Their Kind

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour2 dated mentions

Observed mentions: 2020-12-17 23:12:42 UTC to 2020-12-17 23:39:01 UTC.

0122020-12-17 23:00:00 UTC to 2020-12-18 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 commentsDec 17, 23:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC. One observed period does not establish a trend.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Dec 17, 23:002020-12-17 23:00:00 UTC2020-12-18 00:00:00 UTC202

What Hacker News says

2 sources
It's honestly super fun to go from zero to one with rendering just because it opens your eyes to how that second processor on your machine works. Writing vertex and fragment shaders blew my mind the first time I did it. "Wait, this code will be run for EACH PIXEL ON THE SCREEN?" It's obvious in principle, but the actual implementation felt awesome to experience first-hand. Like the feeling of accomplishment that you get in re-deriving a famous theorem yourself. It's not groundbreaking or novel, but it unlocks a much deeper understanding for why we need GPUs at all. You can take a look at the humble repo I used to both learn C++ and explore 3D rendering [1]. If by some chance you are interested in learning more about how this stuff works, I highly encourage you to check out TheCherno's youtube channel [2]. I'm not a huge fan of his newer s
Read the rest
tuff (Hazel engine), but his older series implemented 3D graphics from scratch in Java. Taught me a huge amount about how this stuff works and really ignited my interest in programming. [1] https://github.com/TimelyToga/tlotk/tree/master/src/engine/g... [2] https://www.youtube.com/watch?v=iH1xpfOBN6M&list=PL656DADE0D...
In Hallucinations re: the rendering of Cyberpunk 2077

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