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tmewett
BrogueCE
C2021–2025
tmewett / BrogueCE

BrogueCE

Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game

8Distinct people
11Mentions
1Explicit recommenders
1.5KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

I love any opportunity to suggest people try out Brogue. It was developed with the idea "What would have happened if development continued on Rogue?" Info here:…

nrjames used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year11 dated mentions

Observed mentions: 2021-05-09 02:00:19 UTC to 2025-11-02 13:03:57 UTC.

012342021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC110
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC404
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC404
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

11 sources
Or if you want code that's easier to extend, read and don't want to do your own memory management. Here's a bit of code from that project that generates a monster: https://github.com/tmewett/BrogueCE/blob/master/src/brogue/M... It just allocates an object per monster, followed by initializing a long list of members that presumably just gets longer as more game systems get added. The same code in ECS would look a lot simpler, and probably perform better/have better cache locality.
In Flecs – A fast entity component system for C and C++

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